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BadAim

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Everything posted by BadAim

  1. -Support If SMT did witness this, then they'l probably accept this, however I really just don't see any evidence here other than a screenshot of a video thumbnail. EDIT:
  2. -support Ive never seen you on medic
  3. BadAim

    The Golden Hotdog

    THE GOLDEN GLIZZY
  4. +Support You did an amazing job on this application, and I think this combined with your previous outstanding experience on SCPRP, I think that you’re one of the best SF CMD candidates to come around in awhile.
  5. The most polite guy I ever met on GL. It's sad to see you leave man, take care.
  6. Ight hear me out: Add a trainee job and put the E22 on the trooper job, and the E11 on the trainee job
  7. Huntt really out here telling Matthew happy birthday 5 days late instead of wishing me a happy birthday today
  8. Yes +support for this and this alone
  9. +Support I love the changes the the Hazardous Materials Researcher!
  10. I'll keep this in mind then IG All I really have to say is I wouldn't have done it if I had known it was against the rules
  11. Ight Here is what the MOTD says about tranqing: I'm also gonna talk about this rule as lots of people are discussing it. So, the 1st section, one that is dedicated to guidelines regarding tranqs, says absolutely nothing in regards to tranqing cuffed SCPs. This tactic has been used a few times throughout my year experience on the server, and if SMT did not want players to do this, it would have been added to the section of the rules that is dedicated to guidelines for tranqs. And while this might also seem as if I'm exploiting a glitch to free 682 from his cuffs, I'm not. In fact, anyone who has done this, or has been present for someone else doing it would know that SCPs that are tranqed while cuffed, remain cuffed when they wake up. I would not have done this if it had released them, as that would be exploiting. Like I said before, I only think this is being brought up now and not back then is because of the changes of the time it takes for a tranq to take effect, as the party holding the SCP has 0 time to react to this now and is forced to dig in and guard wherever the tranqed SCP went down at until they wake up. This whole situation is pretty ridiculous in my opinion and should've been brought up in suggestions, not here.
  12. U sure about that? This isn't an uncommon tactic. I'd only say it's being noticed now because the time it takes for a tranq to take effect has been lowered substantially. I've been playing here for a while, I wouldn't have done this if I had thought it was against the rules (I will admit it was quite cheap of me to do tho and I only did it because I realized it was my only option).
  13. Here are the guidelines regarding tranqs, directly taken from the MOTD: SCP Tranquilization Guidelines: All classes who possess a Tranquilizer weapon must follow these rules. You can't tranquilize humans, this is considered FailRP. You can only tranquilize the following SCPs: 682, 939, 098. Tranquilizing any SCP, not on this list is FailRP. After an SCP is tranquilized, it must stay immobile for at least 15 seconds after it "wakes up" and must co-operate with the captors until either the SCP has been re-contained, or it has been more than 5 minutes since they have woken up. I do not see anything relating to not tranqing a cuffed SCP, nor did the staff member ( @Starstep ) who handled the situation.
  14. +Support IMP-RP needs a new Forum diplomat
  15. -Support we already have trouble getting class D at the current requirements
  16. Thanks for all you did for 501st and CMD!
  17. BadAim

    Forever Bonded.

    Hopefully you don't report Zeeptin this time!
  18. +Support The only thing that was wrong with it was the blasters on it TBH
  19. +Support for everything, but I'd like for one rule to be changed: "Wardens are not allowed to enter D-Block unless Partial Lockdown is currently active or if requested specifically by SCMD+ during a Hands Up Procedure." I want it to be unconditional that these jobs are to remain in LCZ/HCZ. Their loadouts make placing them in d-block (where their only enemy is class-D) ridiculous, no matter how high the rank requirements to call them in may be.
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