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BadAim

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Everything posted by BadAim

  1. BadAim

    We out bois

    Name: BadAim Rank: 2LT SteamID:STEAM_0:0:81238702 Reason for leaving: The left-click passion has left me Will you stay active during your 48-hour notice?: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2. The gun do be unusable once you run out of ammo doe +support
  3. +Support Whenever I hop on IMP-RP I always see you maintaining a professional manner in RP. That combined with your SMT standing makes you an excellent candidate for EO.
  4. Thank you! It was fun to make RP sense out of SMTs fun :D
  5. https://docs.google.com/document/d/1RSBGjJ1B2v-ZtdIDFhbPgDsVXJrkCe6jlomGif6RiyU/edit?usp=sharing 1st document so don't go too hard on me pls
  6. Damn. See you around dude, you were a lot of fun to hang out with and you did an amazing job with CI. Good luck with school!
  7. P sure it'll be dono, IDK tho I'm not SMT No clue, I asked once and Igneous said it's not their top priority RN.
  8. It’s meant to be a job similar to taliban on MILRP, basically anyone can join it and attack either side.
  9. It's sad to see you go man. You were a great Vice Commander to have, and an even better Senior Commander. I wish you the best of luck wherever you go dude
  10. +Support Here's what I'm imagining so far: A quarry with a circular design. the town center would be a staircase descending into the quarry itself, and on the outskirts of the quarry there would be wooden shacks. The wooden shacks would be the shops, bars, and homes you mentioned. The quarry itself would look to be dark from the top, and fade into view once you enter it, so that not everyone in the quarry/D-block is rendering the lower section. At the base of the quarry, there would be multiple tunnel entrances heading in different directions that all meet up at some point. The tunnels would be a PvP zone, and inside them would be some type of resource that would spawn in random locations, and would award the player with money for taking them.
  11. Damn dude, I'm sorry to hear that. DM me if you wanna talk about it (BadAim#0972)
  12. Ight imma leave this here for all the people saying that "a rule is a rule and you should be warned for breaking it": Would you warn someone for body blocking when they were trying to fix a broken door? Would you warn someone for RDM when they killed someone who is stuck in a ceiling? What about for spawning a prop on D-class to fix an elevator? If fixing frequent issues is now something staff warn people for, it's news to me, and some crazy news at that.
  13. Your In-game Name: BadAim Your SteamID: STEAM_0:0:81238702 The admin's name in-game: Sparkle The admin's steam name: [GL] RDSparkle What warning did you receive: Prop Minge (as D-class) When did you receive this warning: 8/15/2020 Why do you think this warn was false: There are 2 things that are done when the elevator breaks: Either a player calls staff, or they put a prop down, and send someone to the top of the elevator to press the button (which fixes it). I decided to do the latter of which as it was much faster, and after I had done so and the elevator had been fixed, I had been brought to a room and been told that what I did was considered prop minging. He then informed me that a player had already called staff to fix the elevator (how would I be aware of this), because of this, and that I was a 2 time offender for prop minging, he was going to issue a warning. This whole situation is beyond ridiculous, as this is very commonly done as the elevator usually breaks plenty of times every day. I fail to see where I am at fault here and I think that this is ridiculous Evidence the warning is false: Anyone who plays Class-D can tell you how common this is to done. Any extra information: Sparkle said that a warning I had received 1 year ago for an unrelated situation made him believe that I was a 2 time offender for prop minging.
  14. +Support Some nice quality of life stuff
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