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  1. Today
  2. -Support brother where are the actual scenario questions???
  3. Its been fun but I am no longer able to be a member of the department. Thank you to all of the amazing members of this department. Although I didn't play much on DF it has felt like a home on the server for the past few months. Good luck to everyone in the department.
  4. Well its been great leading CERT over the past few weeks but with taking the spot of Chief I will no longer be able to fill the role of CERT Commander. Its been fun and I hope to see CERT Succeed in every way possible with @Ecotttaking the spot. I know you will do well just as you have done with Delta Force. Good luck to everyone in the department and I look forward to see where you guys go. Resigning for the 4th time??? Its been to many to count.
  5. What is your in game rank and name? Chief Petty Officer Tony, a Security Officer in the SO sub-branch. ------------------------------------------------------------------------------- What is your STEAM ID? STEAM_0:1:522287373 ------------------------------------------------------------------------------- Names of both Lieutenant Commander+ (MAJ+) that gave you permission to apply? Commander Walten Dorn, Admiral Coolnic, and Commander Darby. ------------------------------------------------------------------------------- How long have you been in Naval? For a little more than a month now (as of 4/26/2024) ------------------------------------------------------------------------------- Why do you wish to become a Senior Officer? I wish to become a senior officer so I can help the Navy more than I am able to as an NCO. Another reason I wish to become a senior officer is to be able to train NCOs and ensure they are both training and teaching enlisted men the right way. I will also be able to ensure that Naval can help achieve their goal of being a serious RP battalion. As a competent member, I believe I will be able to help achieve this goal by hosting RP sims and being able to lead pit RPs during events. ------------------------------------------------------------------------------- What are the duties of a Senior Officer? The duty of a senior officer is to lead the troopers they command as well as train up NCOs in a way that is both strict and fun. Another duty is to ensure that things run smoothly on the ISD. As a naval officer, being Naval you are a role model on the ship, and you must act like it. Also, as an officer, you must ensure that yourself and others are acting as such, being professional but also making sure to have fun at the same time. ------------------------------------------------------------------------------- How will you assist the battalion as a Senior Officer? I will assist the battalion by being an active, competent member. I will host tryouts along with doing sims, assigning sector assignments, and training drills. I will also encourage passive RP while also ensuring discipline while making sure members are still having fun. Along with this, I will also ensure personnel are ready for anything that will come to Bridge or the ISD, making sure that we are organized and efficient for any issues that might happen. ------------------------------------------------------------------------------- What qualifies you to be a Senior Officer? I am qualified to be a senior officer for both real life and in game. My in game reasons is because I use to be a captain back in Havoc when that battalion was in the server, back in 2021. On top of that I was higher ranked NCO in IF, IC, and medical. My real life experiences are working jobs such as being a drum major and other leadership positions within school and work. Along with having the in world experiences being an SO has helped me see how it is to lead both Shock and DT NCO and enlisted, also enjoying helping naval officers currently.
  6. Yesterday
  7. What is your in game rank and name: - Rank: Crewman - Name: Terran What is your STEAM ID: - Steam ID: STEAM_0:1:95355327 // 76561198150976383 How long have you been in Naval: - About a Week Now Why do you wish to become a Junior Officer: - I want to become a Junior Officer to show that, I am capable of doing the jobs duties and being professional with my duties, I have a plan and I will do whatever it takes for my succession here at Gaming Light Imperial Navy. My Plan is to do whatever it takes to become a Naval Admiral or even higher, I know it'll take some time but at least I can show that I can start somewhere. If I get promoted to Junior Officer, I plan on going into the Security Officer Division apart of the Navy to assist with the Shock Battalion and the Death Troopers. I have already showed a few others that I know how to RP as a Naval Crewman when it came to a few events. But the main reason I wanted to be a Junior Officer is to get a head start on the way to becoming apart of High Command for the Navy. What are the duties of a Junior Officer?: - Assisting their Fellow Superior Officers. - Assisting Crewmen with their Day-To-Day Operations. - Assist the Navy in Hosting Tryouts. - Managing/Ordering around the Enlisted. How will you assist the battalion as a Junior Officer?: - I am on a different times of the day, but as a Junior Officer. I plan on doing more Tryouts not only for the Navy for but also assisting any other Battalion onboard the ISD. I will continue assisting new troopers/crewmen with understanding the duties and responsibilities of their jobs and giving tours around the ship to teach the troopers/crewmen how to properly navigate the ship so their execution when alarms go off are unwavering successful and they do not get lost as I have been lost a few times trying to navigate the ship. I will continue RPing with my fellow crewmen and help my superior officers in anyway that I can.
  8. +support stormtroopers will look very handsome with these me wantey
  9. What is your in game rank and name? BigBoy - Midshipman What is your STEAM ID? STEAM_0:0:592038339 Names of both Lieutenant Commander+ (MAJ+) that gave you permission to apply? Deputy Director of Security, Lieutenant Commander Darby; Commander Sam How long have you been in Naval? 1 Month Why do you wish to become a Senior Officer? I have multiple reasons in which I would like to become a Senior Officer once again. Most of these reasons include, Keeping the regiment in line, Making sure all personnel are meeting their required standards, Making sure all naval NCOs and below are doing what they should, including keeping some officers in line, and finally, giving assistance to any naval personnel to the best of my ability. Another reason for why I want to become a senior officer is so that I can host more trainings and simulations that could be a new part of the Imperial Navy, and Come with some new roleplays, I would also like to play new missions that we can do with other regiments help out Affiliates with other regiments stay strong and to make sure that we are good with all other regiments! What are the duties of a Senior Officer? The duties of a Naval Senior Officer are to ensure all personnel, not only below but above their rank are following all rules stated within the Standard Operating Procedure Document. They are also entrusted with keeping relations with other regiments good. Another job for the Naval Senior officer is to ensure that people are staying active, making sure flag-ups are done regularly, Whenever their is events or when something important happens, and to make sure that people are just generally staying active. They are also entrusted with reporting back any and all personnel that have either, Done something wrong, Minor or Major, or they have broken a Rule stated within the SOP. Another thing that the Senior Officers are meant to do Is to host trainings, simulations and Certifications for new NCO personnel. They are the start of the Officer core within the Imperial Navy and should be able to keep that trust within the Naval Command team as well as High Command teams. How will you assist the battalion as a Senior Officer? I will assist the Battalion as a Senior Officer due to the fact I have been a Senior Officer now for the Imperial Navy 4x now, as well as being a Senior Officer 8 times within this server and out of this server I have more experience. With that being said, I can assist the Battalion with my experience proving myself to be the prostound leader of the Imperial Navy and the assistant for all naval personnel whenever they require help or they just want to talk to someone. I can assist the battalion by making sure I answer questions and concerns from everyone below me. I will also help the Navy be keeping up with my quota, and helping others with completing their quota as well. What qualifies you to be a Senior Officer? I believe that I am Qualified to be a Senior officer because I have a set skills that I can bring to the Navy. These being: Activity, Dedication, Discipline, Teamwork, Hardworking and Keeping my quota done. I believe these skills qualify me to being a Senior Officer as you are supposed to be Active and Disciplined in order to become a Senior Officer. I am also qualified due to my experiences I have had within the Imperial Navy Senior Officer program. I have been a Senior Officer 8 times now in and out of this server and I believe that I will be eligable to take the positon once again! Although I haven't been active as much these last few weeks, I have decided, that 75% of my life and efforts (bc of school and that) will be going into the Gaming light Community as well as the Imperial Navy.
  10. +Support Flak Cannon will absolutely ruin SF, so I would leave that out, but from what I can tell all of the other stuff sounds great, it would take the rp out of it though, might make it better for some people and help increase our numbers? we would still fall back on the rp if a script fails if they make this a reality
  11. In-game name: Sp0oky SteamID: STEAM_0:1:611643663 Current RP rank on StarWarsRP: Junior Crewman on naval. Have you donated to the server?: No not on SWRP but on SCPRP I bought the MTF extra pass Bronze rank and the Gold rank. Have you been banned on any GL server before?: Nope. Have you received any warnings (please give reasons if applicable)?: Yes 2 one for homophobia (it was in 2021 because there was named someone spoopy and our names got mixed up) and the second for RDM and NLR it was false and the person that warned me said it was an accident and told me to appeal it but I never did. How much time do you have on the server?: Only 4 days but like 2 months on SCPRP. How well do you know the LORE? Just so you know, I am only soon getting deep into the SW lore and I watched Phantom Menace, Attack of the Clones, a New Hope, the Clone Wars series, and 2 other movies I can't remember the name of. Why do you WANT to become a Gamemaster?: I have been dreaming of being a part of the event team since 2021, and it just seems really fun putting my event ideas into action. Why should you be trusted to be a Game Master?: I am a Admin (second highest moderator rank) on another server, and I know the rules well and I have years of experience on this server Are you familiar/experiences with ULX?: Yes, basically mastered. Are you experienced with being a Game Master and how they function?: Yes, very I love doing events on the other server I am an admin. Give a brief example of an on-ship event, as well as an example of an off-ship event: An on-ship event example is I just made up the turbo blasters on the ship had broke, and the imperials have accidentally hired undercover rebels to "repair the turbo blasters" and when the rebels are alone and "doing their duties" they start their raid on the ship raiding them from inside. An outside event example is when a Sith has been kidnapped by rebels and rouge Siths so the imperials launch a full-blown attack at the base and the rebel NPCs and some actors defend the place the Sith is being kidnapped of course the Sith is also going to be an actor. Do you know how to give a weapon/SWEP to yourself/someone? (Give an example): Yes if I need someone to have an electrobaton for some reason I spawn it in with the creator tool and I'll spawn it under their feet so they will automatically grab it. Do you know how to model yourself/someone? (Give an example): Yes for example !model Waltan models/player/ct_sas.mdl Have you read the Gamemaster Guidelines?: Yes.
  12. + Support - Does a great job within IC - Hes very active and fun to be around - I think he would be perfect for the IC Officer core
  13. -support sorry big dog but the biggest thing as a vice commander is you need to know how the branch works, you had just left 501st not long ago and are already going for naval IMO its a little too soon. App is also a little short.
  14. Last week
  15. + Massive Support More times that I like to admit I've farmed over night to give myself a greater chance of Legendary or Epic gear only to come back and see a Legendary with (for example) gear level of 16. Something as rare as this gear shouldn't be even more rare to get a good stat roll.
  16. +support I have seen really good work from him and he helps the people who needs it
  17. DENIED Unfortunately, we do not feel that this suggestion is suitable for implementation. However, we do appreciate your attitude towards trying to help us improve, please feel free to show us some more ideas!
  18. DENIED Unfortunately, we do not feel that this suggestion is suitable for implementation. However, we do appreciate your attitude towards trying to help us improve, please feel free to show us some more ideas!
  19. + Support I've known him for a long time, he was the 501st Commander for a while and he did a fantastic job. Lots of prior experience within the Officer core He's done a great job within IC as Reaper, absolutely great Scout Sniper Doc btw Overall I think he'd make a great addition to the Officer core of IC. Current: Ω Major 8015 Fi Skirata & 501st ARCLT SGM Hammer 05
  20. + Support - Would make a Good Member of Command - Super Friendly Guy - Listens Well - A lot more Serious than most people - Pretty Active
  21. ACCEPTED Thank you for your suggestion! We appreciate your support in improving our server! High Command and I have discussed this and will be implementing a similar/alternate version.
  22. +Support For all but the flak cannon system and partly the hull damage repair module. Reason being is fighter support and control is one of the main jobs of SF and with SF's recent resurgence I do not think that will help SF and might take away as it would be easier and safer to control the guns rather than fly around. For the repair module we already have two engineering battalions that don't really use that rp right now. Right now it seems Naval instead of calling one of them to work on any hull damage will just put an advert in saying something like "Sends repair droids to fix ship hull" and then call it a day. The rest seem like all good ideas for the ISD map though what about the Lothal variant where the ISD is not the main attraction? Just a question for thought.
  23. - Support - You're a good bloke but I share the same sentiment with activity not being great. - Didn't add the poll.
  24. What do you want to see?: So I've been playing on the server for alittle bit now and have been playing as a Naval Crewman. I've operated all the Consoles/Terminals both on the Bridge and in the ATC. I do believe this new that I will be posting would be a great addition to the naval crew expanding out into needing more naval crew members. I hope this detailed list of new consoles would be looked over carefully and allow the gaming light community see the potential of these consoles. Power Level Controller :: This Console would display different power levels throughout the ship, this console would allow the naval crewman to shutdown or transfer non-essential power from different decks and rooms to allow equal power transfer to a primary system in need like shields or weapons or even the engines themselves. The Console once interacted with would show a 2D model of the ISD broken up into a number of grids displaying the power levels for that grid, and a slider to raise or lower the power for that grid, and on the side of the model there will be the primary systems like shields, weapons, engines, hyperdrive and tractor beam. The side bar would display the name of the system above a vertical slider if raised up it would increase the power level to that system, if lowered down it would decrease the power for that system and if left it the middle the system would be acting normally. Tractor Beam Controller :: The Tractor Beam Controller would be a great addition as it would allow the crewman to essentially play alittle game within the server, where he/she must maintain control of the tractor beams lock on the target, they may start off as Level 1 Power to the Tractor Beam and depending on the ships speed and maneuverability they would be able to increase the power of the tractor beam to level 12 being the top power of the ISDs Tractor Beam Capability. The only other number that would be displayed is level 0 and that would indicate that the tractor beam is offline until it is needed once more, but upon activating the system, it would show a "Powering Up" Display in the middle of the screen with a percentage bar, the higher given power the faster the percentage bar goes up or if the power is lower the longer it will take for the system to power up. Also if the Power Level Controller gives more power to Tractor Beam Control, the stronger a power level of the tractor beam can handle and the quicker the ship is pulled into the ISDs Control. External Shield Controller :: The Shield Controller for the Navy, would allow the crewman to use current power, increased power or reserve power from the ISD to micromanage the integrity of the shields to make sure that there isn't to much hull damage. This would benefit the Navy into making sure that shields are coming properly online, because if Shields are depleted or disabled/down the enemy ships would be able to cause hull damage which in term would damage exterior defenses and cause issues with the power level controller until enough power was diverted to shields once again. This would be a fun but stressful job as the Shield Controller would have to work closely with the Power Level Controller to provide a tight bond to allow fluent communication and coordination between the two consoles. Hull Damage Display :: The Hull Damage Display would be in the pits along with the other consoles, like tractor beam, weapons, sensors, power levels and shields. This console would display not only a percentage of the integrity of the ISD but also a list of Hull Breaches throughout the ship, making the whole ship mechanic/technician jobs very very valuable and needed for the ISDs future operations. Weapon Charge Controller Modifications :: This terminal has been a success in the naval operations of Gaming Lights RP/Event Ops including naval combat, but a suggestion for a new system I wanted to post. Change the station to not only have a slider for the charge of the weapon systems, but display a 2D Model of the ISD and Display each weapon with their own slider. This would allow the controller to set the power for each individual cannon but it would also show an indicator for heat levels to increase or decrease. This would be a big part of the whole keeping the ship together part, as if one of the cannon overheats it could detonate the cannons barrels requiring Engineering to go to that part of the ship where that cannon resides and fix little panels on the side to allow the gun to be operated once again. Sensor & Targeting Controller Modifications :: The Normal Sensor/Targeting Controller shows a 3D Model of the ship and the ship class with a display of the shields, engines, and weapons. But with these modifications, I believe the controller would increase RP and bridge intensity by 100%. Allow the controller to be modified by showing a 2D model of the ISD, what this would allow is the controller selecting the which turret targets which ship and which system. So for example the 3rd Main Turbobattery would target the 4th Ships Engines, in-theory ships would indeed take less damage from the cannons but there would be a increased RP importance as it will show like the movies showed when the ship was able to use its cannons to target different vessels that attempted to target the ISD. This system would have to work closely with the weapon charge station as the weapon charge station would have to not only charge power to the weapons, but would have to set a different charge for the different turbo cannons. Light Fighter Flak System [IF NO SF ARE PRESENT] :: This is a easy console, If placed there would be 4 of these consoles placed in the pits on the bridge and what this would do is allow crewman to control a rapid fast turbo blaster that is designed for taking out rebel fighters or any enemy fighter class threat, these turrets are not meant to take out massive class vessels or capital class vessels. There would be 2 Turrets placed on top of the ISD and 2 Turrets placed under-neath to have a consistent 360 Display View of any Unauthorized Fighters within range of the ISDs Flak System. Hull Damage Repair Module :: This isn't a console but this would be a great addition, as these entities would be connected to the Hull Damage Display Console, this would allow the creation of the ISD Engineers, what this would allow is if the ISD is hit by a capital class blast or a bomb from a fighter/bomber there would be a out-explosion blast/hole in the hull requiring for the Engineer Droids/Engineer Corps to go outside the ship to repair the hull damage and once that hull part is fixed the Hull Damage Display console would refresh and show the Hull has been fixed in that one part of the ship. Power Outage On Decks :: This system would introduce another member of the ISDs Engineer Corps, which is the ISD Technician, whether its a Whitelisted Factions/Donator or Level Based, this job would have the ability to go throughout the ship and find the decks that have no power and reset the fuses, rewire the panel or fix power conduits to supply power to the deck once again. Now the way the detect a Deck on the ship is the large sliding doors that separates decks & rooms, giving the technician room and the ability to become a proper electrical technician, This job would have to communicate with Naval as they would have to see talk to Naval about Lowering the Power on a deck if the wires have to be fixed or the conduit itself had to be fixed. Why should we add it?: This would be a great addition to the Naval Aspects and would require the naval to be more active on the ship, this would also allow the creation of an engineering corp to be added or at least have naval engineers/technicians to be added if these suggestions were developed correctly. What are the advantages of having this?: The advantages of having these systems would be the attraction for more members to want to join the Imperial Navy Faction so that there is a possibility to bring in more players that are solely attracted to Naval RP. Who is it mainly for?: These System are primarily designed for the Imperial Navy and possibly a new Engineering Faction. All the Content would have to be custom coded as there are not systems like this out there yet.
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