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SCP-076-2 Recontainment Procedure Change - Accepted


Breen

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What do you want to see? - Changing the recontainment procedure for SCP-076-2 to termination, and reducing his health to around 3-5k 

Why should we add it? - Currently, SCP-076-2 is extremely easy to recontain, and his SWEP's hitreg makes it impossible to fight back. Not only would changing his recontainment procedure would give 076-2 a better chance to not worry about being recontained within the first encounter with MTF, but it would also align with lore a lot better, as SCP-076-2 is contained in a "killing corridor."

What are the advantages of having this? - Making SCP-076-2 more desireable to play, people would actually engage in fights knowing they won't get recontained immediately and aligning with lore is always good when it comes to RP servers.

Who is it mainly for? - SCP players, donators.

Links to any content - N/A

Edited by Breen
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gog

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1 hour ago, Ritz said:

+support
This is much more lore friendly.
It also makes the experience of playing 076-2 better as a single tranq won't re-contain you

 

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Former  

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"Foundation Doctor and a Medical Doctor are 2 god damn different things." -Light   "Can you heal me."-Entire Foundation   "Ok Sophia"-Arium

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1 hour ago, Ritz said:

+support
This is much more lore friendly.
It also makes the experience of playing 076-2 better as a single tranq won't re-contain you

 

  • Like 1

Former
|| 
SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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6 hours ago, Ritz said:

+support
This is much more lore friendly.
It also makes the experience of playing 076-2 better as a single tranq won't re-contain you

 

 SCPRP Head Admin | Ex SCPRP Event Team Leader |  Ex CI LTCMDR |  O5-13 Catsro

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14 hours ago, Ritz said:

+support
This is much more lore friendly.
It also makes the experience of playing 076-2 better as a single tranq won't re-contain you

 

 SCPRP Director of Logistics, Event TeamFormer Nu7 2LT, Former Senior Admin

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+support, but if this is implemented then I think the mobility of its sword should be reduced slightly so that it cant zoom after players who are carrying weapons that slow them down and allow 076-2 to kill them. 

Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT.hpvmtjxv.gif.746119ffc4a9f625fc2b45279f09c097.gif

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56 minutes ago, Jakub said:

+support, but if this is implemented then I think the mobility of its sword should be reduced slightly so that it cant zoom after players who are carrying weapons that slow them down and allow 076-2 to kill them. 

076-2's sword barely hits anyway so i dont think this is necessary

gog

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On 11/17/2019 at 5:41 PM, Ritz said:

+support
This is much more lore friendly.
It also makes the experience of playing 076-2 better as a single tranq won't re-contain you

 

 “The only way that we can live is if we grow. The only way we can grow is if we change. The only way we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we are exposed is if we throw ourselves into the open.” — C. Joybell

|| Proud Member of GamingLight since March 2018 ||

|| Former MTF Alpha-1 MAJ || Former NSA Director || Former MTF E-11 CPL || Former SWAT CMDR ||

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On 11/17/2019 at 6:41 PM, Ritz said:

+support
This is much more lore friendly.
It also makes the experience of playing 076-2 better as a single tranq won't re-contain you

Cool and all but "Flooding with seawater doesn't sound like a good idea".

SCP-RP Moderator | CI LTCOL Boozle LC32 

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On 11/19/2019 at 9:40 PM, Neo said:

Cool and all but "Flooding with seawater doesn't sound like a good idea".

That's just in lore but can't be done ingame. But +support
I was going to make this but didn't come around to it.

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

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On 11/18/2019 at 9:17 AM, Jakub said:

+support, but if this is implemented then I think the mobility of its sword should be reduced slightly so that it cant zoom after players who are carrying weapons that slow them down and allow 076-2 to kill them. 

 

Retired E11 CMDR | Retired Admin | CI CPT |  Event Team Member

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On 11/17/2019 at 3:41 PM, Ritz said:

+support
This is much more lore friendly.
It also makes the experience of playing 076-2 better as a single tranq won't re-contain you

 

~Your Local SCP Lead AdminAka: Rekti-High
The REAL Don Godfather 527 | CEO of the Minge Team | The Baby Joe | Leader of the Fish Mafia

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                                                                                                                                    +support 

 

 

honestly it would be cool if 076-2 could just go on a rampage cause someone RN could tranq him and put it away and 076-2 cant do shat  

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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+ Support

This sounds like a good idea, it would improve overall lore friendlyness, and make 076 more exciting to play. Otherwise, I'd also support a similar recontainment procedure to 682, where 076 would need to be lowered to a certain HP before he can be tranqed.

Retired SCP-RP Head of Staff

March 3rd, 2019 - December 16th, 2021

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