Sixx Posted September 16, 2020 Share Posted September 16, 2020 What are you suggesting? - Make the elevator gate kill D-Class that try to ledge themselves in between. How would this change better the server? - Currently when D-Class break the elevator they can receive and Warn and 1day ban, to help prevent that problem from happening at all and some possibly "innocent" people getting banned when they didnt know that im suggestion to make it so if you get wedged in the elevator it will kill you instantly. Like how the Elevator in medbay in the old map. Are there any disadvantages of making this change to the server? If so, explain. - If implemented correctly, none. Who would this change mostly benefit? - People who dont know the rule about breaking the elevator and could cause that problem to stop completely Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
[GL] Zeus Posted September 16, 2020 Share Posted September 16, 2020 +Support Gets rid of a lot of problems and is an easy fix. Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
FancyPants Posted September 16, 2020 Share Posted September 16, 2020 (edited) Wouldn't that be a problem like how the old site medbay elevator used to kill people caught between ? Lots of accidental deaths especially when someone is spamming the buttons or body block while your walking out of it. Unless they added a cooldown to the top and bottom buttons. Edited September 16, 2020 by FancyPants Link to comment Share on other sites More sharing options...
FancyPants Posted September 16, 2020 Share Posted September 16, 2020 +Support I'm just gonna assume the admin is gonna refund the unlucky poor class D supplier that spend afew thousand on pistol to only get pancake by it. 1 Link to comment Share on other sites More sharing options...
Gunther Posted September 16, 2020 Share Posted September 16, 2020 Why not just remove the gates altogether? Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Sixx Posted September 16, 2020 Author Share Posted September 16, 2020 6 minutes ago, Gunther said: Why not just remove the gates altogether? Because the gate acts as a sorta cooldown for D-Class, without it theres no need to send the elvator up and they could just run from spawn, shoot someone a few times with a falcon, die, repeat. [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
pixalgamer99 Posted September 16, 2020 Share Posted September 16, 2020 id prefer them just removing the gate I get that D class can just keep fighting but if they lose enough they will give up or at least mist of them will Link to comment Share on other sites More sharing options...
icee jay Posted September 17, 2020 Share Posted September 17, 2020 On 9/16/2020 at 3:01 AM, [GL] Zeus said: +Support Gets rid of a lot of problems and is an easy fix. The old E11 CMDR Jay Link to comment Share on other sites More sharing options...
Propane Posted September 17, 2020 Share Posted September 17, 2020 +support Makes everything easier Link to comment Share on other sites More sharing options...
Creamey Posted September 17, 2020 Share Posted September 17, 2020 On 9/16/2020 at 3:01 AM, [GL] Zeus said: +Support Gets rid of a lot of problems and is an easy fix. On 9/16/2020 at 5:02 AM, Gunther said: Why not just remove the gates altogether? 23 hours ago, pixalgamer99 said: id prefer them just removing the gate I get that D class can just keep fighting but if they lose enough they will give up or at least mist of them will If the gate was removed, nonstop hoards of D Class could simply repeatedly come back down and damage Security. If they were not a Custom Class, they could easily take out a lot of Security by, lets say shooting them with a falcon, dying, and then immediately coming back to do it again. Doesn’t seem too fair. [SCP-RP] Retired Head Of Security || Retired Field Work Manager || Retired OM3 || Retired Event Team Member [JvS no more] Former FIRST The Grand Inquisitor Link to comment Share on other sites More sharing options...
Doggo0 Posted September 17, 2020 Share Posted September 17, 2020 29 minutes ago, CreameyCheesey said: If the gate was removed, nonstop hoards of D Class could simply repeatedly come back down and damage Security. If they were not a Custom Class, they could easily take out a lot of Security by, lets say shooting them with a falcon, dying, and then immediately coming back to do it again. Doesn’t seem too fair. ^^ +Support SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
General bacon Posted September 17, 2020 Share Posted September 17, 2020 (edited) +support its really anoying that d-class can just bypass the elevator or make it so it pushes them aside. Edited September 17, 2020 by General bacon Retired MTF Nu7 LTCOL| Retired Nu7 HFTO | Retired OH1 | Retired Admin | French Canadian ManCustom Classes: Raptor Team | Jeff the killer Link to comment Share on other sites More sharing options...
BadAim Posted September 17, 2020 Share Posted September 17, 2020 +support but make it do gradual damage instead so some poor soul who runs in at a bad time doesn’t get killed immediately and instead they just take 10 DMG and then walk in as the gate shuts behind them. Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Crystal Posted September 17, 2020 Share Posted September 17, 2020 +Support This would be a good thing espically if people gonna exploit that [SCP:RP]Retired Assistant Head of Medical|Former E-11 SM|Former GamingLight Admin|Minge of :V| Former OM1 Link to comment Share on other sites More sharing options...
Jack S Posted September 17, 2020 Share Posted September 17, 2020 2 hours ago, CreameyCheesey said: If the gate was removed, nonstop hoards of D Class could simply repeatedly come back down and damage Security. If they were not a Custom Class, they could easily take out a lot of Security by, lets say shooting them with a falcon, dying, and then immediately coming back to do it again. Doesn’t seem too fair. Retired DHOS || Former Wardens Comissioner Caligula || Former SRIC in R&D || Former OH8 Funni [Redacted] Man | | Retired OPSV in Maintenance || Former MMF Duck || Former HLPR Bot AC3 || Retired 2LT in E-11 || Former Head Field Scout || Former Ranger Pax || former ET || Former Omicron-9 CPT || Former OM9 EXP Delta | PoliceRP: PD LCPL | SCU LT "We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard. " -John F Kennedy, Rice University, Sept. 12, 1962 Link to comment Share on other sites More sharing options...
Jack (utility one) Posted September 17, 2020 Share Posted September 17, 2020 pretty sure that requires a map edit. If not +support 1 There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
Coltable Posted September 17, 2020 Share Posted September 17, 2020 8 hours ago, CreameyCheesey said: If the gate was removed, nonstop hoards of D Class could simply repeatedly come back down and damage Security. If they were not a Custom Class, they could easily take out a lot of Security by, lets say shooting them with a falcon, dying, and then immediately coming back to do it again. Doesn’t seem too fair. If you were to remove the gate on top where dclass hang out wouldn't that remove the issue of dclass breaking the gate at the bottom while also keeping the gate at the bottom to continue to slow down dclass rushes? Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted September 17, 2020 Share Posted September 17, 2020 +Support Hopefully we can all agree on a possible way to solve this issue, but the way in is rn, is not cool. I accidently did it and everyone kept saying I was gonna get banned. I didn't even know what I was supposedly gonna get banned for then they said the gate thing. All i did was rush into the elevator a second before it started closing. Warns would be better instead of bans. CI CMDR / CA Link to comment Share on other sites More sharing options...
[GL] Mike Posted September 17, 2020 Share Posted September 17, 2020 On 9/16/2020 at 12:01 AM, [GL] Zeus said: +Support Gets rid of a lot of problems and is an easy fix. Link to comment Share on other sites More sharing options...
pixalgamer99 Posted September 17, 2020 Share Posted September 17, 2020 11 hours ago, CreameyCheesey said: If the gate was removed, nonstop hoards of D Class could simply repeatedly come back down and damage Security. If they were not a Custom Class, they could easily take out a lot of Security by, lets say shooting them with a falcon, dying, and then immediately coming back to do it again. Doesn’t seem too fair. While I do understand that most D class don’t have those guns and it’s far enough away so that those guns would not be effective too use by just jumping down might get a lucky shot but it’s not gonna take down D block Link to comment Share on other sites More sharing options...
TheBrigand Posted September 19, 2020 Share Posted September 19, 2020 +/- support Not sure what to make of this. Italian Boss Vincent "Vinny" Vincenzo / Research Command / O-5 Council Research Staff youtube.com/watch?v=LZN8PnI39Ng Sixx's Pussy is NOT mediocre even if SMT says it is! Link to comment Share on other sites More sharing options...
Kumandant Posted September 21, 2020 Share Posted September 21, 2020 +Support A simple solution to a dramatic problem. Link to comment Share on other sites More sharing options...
BadTimeInbound Posted September 21, 2020 Share Posted September 21, 2020 +Support Would save alot of staff headaches. Link to comment Share on other sites More sharing options...
Comrade Boekhom Posted September 21, 2020 Share Posted September 21, 2020 On 9/17/2020 at 1:14 PM, Jack (utility one) said: pretty sure that requires a map edit. If not +support Chad of many names Professional Shit talker Link to comment Share on other sites More sharing options...
Igneous Posted October 3, 2020 Share Posted October 3, 2020 We can't do this because of ragdoll crashing issues, we would have already done this otherwise. Link to comment Share on other sites More sharing options...
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