Kumandant

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About Kumandant

  • Birthday October 13

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  1. -Support I believe only the hole in the checkpoint’s window can be shot through, which seems pretty easy to block or restrict with suppressive fire.
  2. SCP-682 gets sent to Brazil [ Visual Log A ] SCP-682 returns from Brazil [ Visual Log B ]
  3. https://medal.tv/clips/32670165/Fxs45cZzMfVm
  4. -Support The simplicity of the rules is what I find fun about Jedi VS Sith, and I don’t think I’d stick around if these sort of combat rules started becoming a tradition on the server. But to point a few things out, channeling hatred only recovers a pitiful 30HP a second, in a max healthpool of 1000. Healing skills also have very low AOE, and force players to sacrifice damaging skills. If you’re having trouble with people leaping away to warps, use force pull to hook them back in, or accept that retreating is an existing strategy, and that not every battle has to end in death. PK’ing was removed from SCP, I doubt it would make a return in JVS.
  5. What are you suggesting? - A buff to SCP-173's blink timer. SCP-173 may move every 5 seconds if seen by 1-2 people, and must cease all movement if seen by 3 people. Players can no longer roll to contain SCP-173, and must retreat until a third person can be found. How would this change better the server? - SCP-173 would actually be seen as a threat. SCP-173 would finally be able to kill when there's just 2 people in the room, and recontaining SCP-173 will encourage teamwork amongst the Foundation. Are there any disadvantages of making this change to the server? If so, explain. - Gives people in LCZ a harder time. Personnel in the Light Containment Zone will find it much harder to deal with SCP-173, as having just 2 people is no longer good enough to completely flee from SCP-173. Who would this change mostly benefit? - SCP-173 Players. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A What are you suggesting? - Increased movement speed for SCP-131-A & SCP-131-B. SCP-131 rolls around on wheels, so it's logical for SCP-131's movements would be faster than walking on foot. How would this change better the server? - It makes SCP-131 more viable. SCP-131 would be more fun to play, as it is an SCP that's locked behind a paywall. It will also make it slightly more viable against SCP-173, as it is able to quickly move to SCP-173's location. It also addresses the issue of useless LCZ SCPs that don't do anything. Are there any disadvantages of making this change to the server? If so, explain. - None that I can think of. Who would this change mostly benefit? - People who own Silver. It may also benefit personnel in the Light Containment Zone who need help against SCP-173. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
  6. -Support Very tedious to enforce. The compromises suggested also over complicate things.
  7. Foundation Document Format List Following the standard format is completely optional. You may edit, expand, or create your own format to suit your needs. Test Log Format Lore Name: Rank: SCP: Question / Idea: Background Research: Hypothesis: Observations (What Happened During Test): Evidence/Visual Stimuli: Analysis / Conclusion (What Could Of Caused The Results): Was Your Hypothesis Correct?: Notice: Research is a team; If you find yourself stumped or in need of advice, don't hesitate to ask any of your peers for help! Custom SCP Format Item#: Object Class: Special Containment Procedures: Description: Notice: Before you get into writing your very own SCP, please direct yourself to the following link to ensure you have a good understanding of how SCPs are written. http://www.scp-wiki.net/how-to-write-an-scp
  8. +/- Support I fully agree with what’s being said in this suggestion, however it is just not possible to implement these sort of changes into GamingLight.
  9. Kumandant

    SCP-096 Buff

    -Support While I do agree that 096 needs a buff, needing to place 096 under FearRP ain’t it. It makes no sense why a mindless creature can be placed under FearRP for the sake of “balance”.
  10. +Support Give these level 2 keycards some power!
  11. Spy CC Addition Adding Player - $20 STEAM ID: STEAM_0:0:63289245 Paid for by: Kuma Proof
  12. Denied Applicant has failed to meet requirements.