BadTimeInbound

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  1. +Support. Words cannot describe the passion with which I hate the thumper.
  2. What you want to see? - Removal or heavy restriction of SCP-096's ability to open locked doors. Why should we add it? - SCP-096 is docile when his face has not been seen and should not be tearing down doors for no reason. What are the advantages of having this? - Medbay remains safe if no persons inside has seen his face, checkpoints can still contain him, ETC. Who is it mainly for? - N/A Links to any content - N/A Notes: I was informed this was already a rule, but I could not find it in the MOTD so...
  3. +Support. There have been countless instances of armed D-class who overcame the guards and got into armory. This is beyond overpowered for D-class.
  4. +Support. The same logic applies to 966. I remember I was so excited when I finally self-breached. Some E-11 just ran into the chamber with a hammer and that was that.
  5. This addition has the potential to completely change the way medbay and medical personnel interact with the other departments. We would be useful instead of an alternative to healing yourself. +Support
  6. Name: Gabriel Branch: Medical Rank: JFTO, Senior Field Medic Rate your Activity from 1 to 10 (1 being very low 10 being incredible) : 9 Are you on the Roster: Yes. Suggestions: Key cards for personnel who can lock down. (Senior/Elite medical personnel.) It is inconvenient for everyone involved having to call staff to lock down medbay. A few staff are cool and will spawn key cards for authorized personnel, while others outright reject a request to even lock down medbay in the first place. All of this could be avoided.
  7. Name: Gabriel Rank: LCPL FTO Rank (If Applicable, SGT+): N/A Why should you retain your rank (WO+ must respond | 150+ words): N/A Any Notes, Questions, or Concerns?: None.
  8. This just makes sense. I have played SCP roleplays on various other platforms and was quite surprised to find absolutely no static SCPs, especially on such a powerful platform as Gmod. The only prop that I saw that could count was 513, and even then it wasn't used much.
  9. What you want to see? - Medical Staff get more medical supplies upon spawning (20-30) or medical supplies drop in price significantly ($25 as opposed to $250). Why should we add it? - Being a medic and having to buy your own supplies sucks to begin with. You lose money doing your job, even on a calm day without much healing at all. It costs the medic approximately $25 for each healing item they use. The packs themselves are $250. Pair that with a salary of only $125 and you lose money rapidly. What are the advantages of having this? - This will make being a medic much more appealing and rewarding. If we had 20 or more of each item when we spawn instead of two or three, we would be able to effectively do our job and make money while doing it. It just makes sense. Who is it mainly for? - Medical Staff Links to any content - N/A
  10. Major support. People tactical reset because it gives them a better chance of surviving next wave, even when medical staff are online. This would majorly increase the value of medics.
  11. Name: Gabriel Rank: LCPL FTO Rank (If Applicable, SGT+): N/A Why should you retain your rank (WO+ must respond | 150+ words): N/A Any Notes, Questions, or Concerns?: None.