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Everything posted by Jack (utility one)
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Add -GL to any SCPs that are made just for Gaminglight - Accepted
Jack (utility one) replied to Bread's topic in Accepted
+support Understandable and could honestly create some good RP for researchers and they can compare the normal SCP to the GL one. -
ACCEPTED! Talk to a medical HCMD member for your whitelist.
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-support gonna be honest you should count yourself lucky you werent perma'd before. You were givin plenty of chances and even more than the majority of players who didn't even mean to say a homophobic or racial slur and it just came out of their mouth. You obviously meant to say those words and more.
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Give 343 the Jesus player model - Accepted
Jack (utility one) replied to pixalgamer99's topic in Accepted
+support I really liked the jesus model. -
Adding small passage ways for small SCPs - Denied
Jack (utility one) replied to Gunther's topic in Denied
+support With teleporting you can push the actual teleportation pad a little farther back where only these SCP's can reach but not far back enough where they can hide, just enough where normal sized people can't reach. That would solve all issues I've seen so far. -
-support 106 is fine as is and is actually fun now.
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-support Not Lore Friendly. Would make 096 even worse and it's already an absolute joke to recontain. Would be hard to manage as even looking at 096 will activate the swep so yea.
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I looked into the laws because I myself thought it was under creative commons, which it is. But if there is a way to obtain goods through someones elses work it then isn't protected by creative commons. As such people can either purchase 173, or purchase levels to obtain the SCP since it is level based. The only way for it to be under creative commons is if it is completely free and no way to purchase, allowing people to instantly hop on the SCP which isn't the best option as people can hop on the SCP and minge and RDM.
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+support I don't seem them needed to enter HCZ unless they have an escort. As you stated it's either 1 or the other and I would much rather be unable to enter HCZ then remove the 2 min NLR. I already wait 3 min because of habit but I feel that gensec CC's are needed to hold down D-block as the regular security do not have the guns capable of fighting D-class with guns and CI (if CI are raiding) and if a lot of them are killed than enough they will be unable to hold down D-block. CC's are there as a safety net for security.
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What are you suggesting? - I am suggesting that a non-combatant RoE is added to the rules under foundation staff. The rule I am requesting is that "Non-combatants (research, utility) are only able to shoot an enemy if shot upon, hit, attacked in any form or fashion as well as being cuffed, or threatened by a weapon (while not under fearRP)." How would this change better the server? - This is the rule of thumb around non-combatants that only shoot if shot at but I've also been told and taught that you can attack if you feel threatened. That rule is extremely broad and makes things confusing towards CI and D-class. What is the border of feeling threatened or not, how can you staff that issue if all the player has to say is "I felt threatened." and the person gets off scot free. This would also add this rule "only shoot if shot at." in the MOTD it self instead word to word or branch rules and would make things a lot simpler. Are there any disadvantages of making this change to the server? If so, explain. - I don't see any besides making RDM harder as it removes this excuse. (this is for those RDM'ers out there) Who would this change mostly benefit? - non-combatants, CI, D-class or any other "enemies" Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - nope.
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-support It is lore friendly but we are a semi-serious RP server and this would cause to many issues with staff and just complicate things a lot.
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+support You seem like a pretty nice candidate. You do have a lack of experienced but you seem pretty determined to get staff and I'm hoping with that you are determined to learn as well. Question 16 is a little short and isn't the best but I'm assuming that is just the lack of experience. I still think we should give you a shot for you to gain the experience :techthumbsup:
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+support Decent app and you were ET. Why not :techthumbsup:
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PENDING!
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-support Then are you asking for the rule if you are in active combat you can't be fearRP'd. Because the point of having ANY weapon out is to be ready to fight, at least that's how it should be. Let's say a coldsilver is walking to gate a with the FG out, and 4-5 CI pop out of nowhere and fearRP him. A coldsilver is supposed to be the pinnacle of strength and combat skills, I'm very sure he will fight to the death on any scenario and would never surrender. This can cause many problems as CI can capture many more people with this and vise versa. Especially SF who it is extremely hard to obtain and would just cause many upon many of arguments in OOC and would just worsen branch relations. But I understand if someone is just holding out a pistol and is alone and lets say a researcher or utilitarian. So maybe a change of scenario this would totally work but could also just fuck up a lot of things.
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+support A valid reason I believe is just use common since (even tho common sense isn't common any more). But seriously it's up to E11 command and foundation command to just use common sense to determine if it's a valid reason. Like I said E11 can deny request to enter the facility and has happened before. For command they need to think if it's a valid reason like "Security is under staffed and D-block isn't the best as of now. E11 please assist them for the time being." or "Nu7 understaffed, E11 please help them with feeding SCP's." or stuff like that. I also feel staff can intervene if it's obviously a waste of time like having E11 arrest a monkey or E11 to stay and help maintenance clean the floor or something obviously stupid.
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+support Obvious but again could of been handled in game. Either way it will result in a warn (probably).
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Take away security heavy’s level 3 - Accepted
Jack (utility one) replied to October's topic in Accepted
+support No need as is at this point a burden upon today's events. -
Security Branch Update [7/9/2020] - Accepted
Jack (utility one) replied to Sinnik's topic in Accepted
+support Big PP vibes -
+support Never had an issue and app looks pretty good. Can't wait to work with ya :techthumbsup:
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+support There are a lot of mixed support on here but I believe we should give him a chance. His warn was a while ago and has seen to improve from then. Your app seems to be extremely good and well thought out and has a lot of effort put into it. Your extremely active as well as really nice. But you do tend to minge when on research and do other things people see as not right. This is something that is fixable and by the time you get ET and such you have improved past this point. I fully support you getting ET and believe you can fix the issues that you current have and then strive to better yourself and improve the things that make you a good researcher and a good candidate for ET. Good luck!
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+support Look really good and well thought out. Good job :techthumbsup:
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-support Love the new format. This is a branch issue and there are trainers on the server, just either 1. When you were trying to be trained is when no one is on (most of the server are US players and some UK and Asian time zone players). 2. You were just unlucky and no trainers were on at the time. 3. People were on but just didn't want to train. Or 4. You are somehow on a Do Not Train in which they can't physically train you.
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Like I said. Medbay should be locked down making it physically impossible to go to security to heal them unless they are already in D-block or havn't been killed. With MTF coming through medbay they won't stop and ask for heals unless all of CI are dealt with, trust me I know they will ignore is even if we tell them they need heals, so you don't need to worry about that. Also it's not like you do the same this having sawbones heal you after a fight so I don't see the reason we can't, espacially since it's a slim chance we can even heal them.
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Mateo staff application- Accepted
Jack (utility one) replied to Forehead man [GL]'s topic in Accepted
+support This guy is nice, does what's right, and is a good command member. I fully support him attempting to become staff and hope he gets it