Rito Posted November 7, 2020 Share Posted November 7, 2020 (edited) -Support -That's just gonna unbalance everything, D-Class won't be able to heal theirself anymore, E-11 doesn't has a Medic Class. -Honestly, Medical aren't always and that's not because we can get medkits. -Think about how much people would be pissed if that update would come through. -This is just very unbalacing and a bad idea. -This doesn't give much benefits. -Also Medics aren't allowed to buy medical supplies for other people . -To add to that, the only benefits I see here are for Medics. Edited November 7, 2020 by vSquishyv Current: Nu-7 VCMDR Former: E-11 VCMDR/LT-COL totally didn't get demoted || Event Team Member || CI SFTO 2LT CCs: Snoop Dog Owner || Previous Rho-36 Occult Operative || Used to be Reznov || CI TF2 Heavy || MTF Zeta-0 'Caste Gates' || Tango-12 'Forgiving Hand' French Canadian man || Mbappé fan in the making Link to comment Share on other sites More sharing options...
Altair Posted November 7, 2020 Share Posted November 7, 2020 (edited) -/+ Support I mean it might make medics / Sawbones more useful but the problem is with custom classes that spawn with a medkit also the D-class jobs like Brute / Scavenger we usually have to go past all the guards and the obstacles just to reach the armory and buy medical supplies for our medkits UNLESS you give D-Class supplier an ability to sell hemostates but tbh the reason why medics are useless in this server is because they can't do ANYTHING other then heal there is no Reviving system like stablize the patient etc... which makes playing sawbones on CI or medic in foundation extreamly boring especially that everyone already has a medkit so they don't need sawbones or medics Bascially i'm fine as long as medics are active in the small station outside for gensec also D-class supplier can sell to D-Class and maybe give E11 a medic job too and for the Foundation custom classes with a medkit allow medics to give them supplies xD Edited November 7, 2020 by Tweety Link to comment Share on other sites More sharing options...
MexicanGuy Posted November 7, 2020 Share Posted November 7, 2020 20 hours ago, Orange said: -Support D Class CI & CC's should be thought of in regards to healing. Former CI CPT| Guts | Mexican “I will protect those who cannot protect themselves. ” —Second Ideal of the Windrunners— Link to comment Share on other sites More sharing options...
Doggo0 Posted November 7, 2020 Share Posted November 7, 2020 8 hours ago, Phillers said: +Support, with the condition that E-11 gets a Medic Job, and that all current branch jobs that are "medical" (So no SF/Officers) get the ability to spawn in medical supplies, asfar as they don't have it yet. SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
Jameshi34 Posted November 7, 2020 Share Posted November 7, 2020 (edited) 22 hours ago, MaryAteHerLamb said: -Support There are many times where no medics/medic classes are on. Plus, if you just removed then classes with med kits would not be able to buy more supplies I agree with this, but as a medic myself I'd still love to see more use of Medbay.+/- Support Edited November 7, 2020 by Jameshi34 Gensec LTCOL | Deputy Head Warden | S.T.A.R.S. | Michael Jones Enthusiast do you are have stupid? Link to comment Share on other sites More sharing options...
Bread Posted November 7, 2020 Author Share Posted November 7, 2020 (edited) What if we added the PRP Defibrillator? (https://www.gmodstore.com/market/view/the-defibrillator-a-thing-that-every-medic-needs) Edited November 7, 2020 by Bread 1 lol, lmao even Link to comment Share on other sites More sharing options...
Altair Posted November 8, 2020 Share Posted November 8, 2020 2 hours ago, Bread said: What if we added the PRP Defibrillator? (https://www.gmodstore.com/market/view/the-defibrillator-a-thing-that-every-medic-needs) Good idea Link to comment Share on other sites More sharing options...
[GL] Inaccurate Posted November 8, 2020 Share Posted November 8, 2020 +/- Support How about remove medkits but keeps supplies. "Pay increase declined. Welcome to the Foundation, get used to it." -O5-6 3rd time Head of Medical Staff | Ex-Director of Research and Security | Ex-Director of Utility | Ex-Senior Admin for SCP-RP | Ex-Admin for TTT Link to comment Share on other sites More sharing options...
Sprink Posted November 8, 2020 Share Posted November 8, 2020 On 11/6/2020 at 6:16 PM, MaryAteHerLamb said: -Support There are many times where no medics/medic classes are on. Plus, if you just removed then classes with med kits would not be able to buy more supplies Deputy Head of Security | Executive Event Team | Admin | Forum Diplomat | Link to comment Share on other sites More sharing options...
Altair Posted November 8, 2020 Share Posted November 8, 2020 (edited) . Edited November 8, 2020 by Tweety Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted November 8, 2020 Share Posted November 8, 2020 -support D-Class and D-class CCs rely on health, sound stupid right. but the only way to get more armor, is guess what, the armory, which we have to fight for just to be able to use it, and medics flat out ignore d-class unless we Fear-RP them. and the worst part, SOME MEDICS ARE CONSIDERED COMBATANTS, so while we are getting healed from this fear-rp player, some random 05 researcher or medical command/protector robot thing pulls out a deagle or something and goes "HAHA D-CLASS RESOURCES D-CLASS GO SPLAT".... no, mainly for d-class. how about you suggest the first thing gensec/research/or MTF (if no medics on) GO TO MEDBAY FIRST THEN USE THE ARMORY AS A LAST RESORT! The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
APE Posted November 8, 2020 Share Posted November 8, 2020 On 11/6/2020 at 6:16 PM, MaryAteHerLamb said: -Support There are many times where no medics/medic classes are on. Plus, if you just removed then classes with med kits would not be able to buy more supplies Ret. Security Colonel || Ret. Head Warden || D-Class High Council || Former MTF Alpha 1 'Red Right Hand' Juliette 69 Link to comment Share on other sites More sharing options...
Crystal Posted November 8, 2020 Share Posted November 8, 2020 5 hours ago, Panda0Playz said: SOME MEDICS ARE CONSIDERED COMBATANTS, so while we are getting healed from this fear-rp player, some random 05 researcher or medical command/protector robot thing Medical Command arent Combatants also we dont robots unless your meaning about ACM then yes thats a combatant [SCP:RP]Retired Assistant Head of Medical|Former E-11 SM|Former GamingLight Admin|Minge of :V| Former OM1 Link to comment Share on other sites More sharing options...
Kami- Amaterasu Posted November 8, 2020 Share Posted November 8, 2020 +suppport The reason Medical is so inactive is BECAUSE everyone just results to going to armory to actually get healed. Which makes the Medical branch completely redudant. I feel that if they created a way to balance this with the other classes that are able to work out the armory supplies. [SCP-RP] Retired: CI RND DHOR/RA/CIN, Engineer/OS, Omi9 Maj, SET. [IMP-RP] Previous: CMO Captain, SFL, Tank VCMDR Shock VCMDR GMVIII Officially Married to Mary 2/23/23 EMPRESS OF D-BLOCK Link to comment Share on other sites More sharing options...
Rangiatea Posted November 8, 2020 Share Posted November 8, 2020 On 11/8/2020 at 12:45 AM, Phillers said: +Support, with the condition that E-11 gets a Medic Job, and that all current branch jobs that are "medical" (So no SF/Officers) get the ability to spawn in medical supplies, asfar as they don't have it yet. I like this, also give CCs that have a medkit perms to spawn the supplies (and the D class that have medkits) "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
Jack (utility one) Posted November 8, 2020 Share Posted November 8, 2020 47 minutes ago, Rangiatea said: also give CCs that have a medkit perms to spawn the supplies that's specifically for utility CC's, as it would hold a even bigger problem as people would hop on CC's and just give med supplies to literally everyone and medical would be even more ignored. There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
Southpaw Posted November 8, 2020 Share Posted November 8, 2020 On 11/6/2020 at 7:10 PM, Forehead man [GL] said: -support bro E11 doesn't have a medic class and can't spawn any medical supplies, the most we got is people buying it and officer, but all that relies on us being able to buy supplies SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose' | Event Team Member Retired: E11 LTCOL | Omi9 MAJ | Nu7 LTCOL | OH3 | Senior Mod | Event Team Member Link to comment Share on other sites More sharing options...
[GL] Mike Posted November 8, 2020 Share Posted November 8, 2020 21 minutes ago, Jack (utility one) said: that's specifically for utility CC's, as it would hold a even bigger problem as people would hop on CC's and just give med supplies to literally everyone and medical would be even more ignored. Just add a rule to where people may only supply themselves? 1 hour ago, Rangiatea said: I like this, also give CCs that have a medkit perms to spawn the supplies (and the D class that have medkits) 20 hours ago, [GL] Inaccurate said: +/- Support How about remove medkits but keeps supplies. I like these two ideas but removing it entirely would completely kill CI in Raids and Kill MTF when they need supplies. If the suggestion where MTF could only have like 2 in LCZ at a time that would screw over MTF if like 6 Need to go into Medbay. Link to comment Share on other sites More sharing options...
Altair Posted November 8, 2020 Share Posted November 8, 2020 (edited) lol the comment section is weird they all say the same thing even though the solution is right above them they quote something that has been solved and say the same answer Edited November 8, 2020 by Tweety Link to comment Share on other sites More sharing options...
Altair Posted November 8, 2020 Share Posted November 8, 2020 1 hour ago, Rangiatea said: I like this, also give CCs that have a medkit perms to spawn the supplies (and the D class that have medkits) sarcasm Link to comment Share on other sites More sharing options...
MattOminigo3 Posted November 9, 2020 Share Posted November 9, 2020 +support The suggestions to make it work fix the issues people have brought up. Grinding with Nu7 |Past SGT in A1, Gensec and CI | Was a great Tech | Saved Beanz from doom thrice | Didn't save Rang | Gets bullied by Surge | Loves all in the server Custom Classes: Spy, D-Class 2304 | CNTN Bot , Raptor Team |Tango - 14, CTF Retired DoTF Link to comment Share on other sites More sharing options...
Wheatley the moron Posted November 9, 2020 Share Posted November 9, 2020 mass - Support Medics are never on and some classes like research command for example are allowed to use armory for medkits so do the MTFs also that would remove ability to buy Meds as D class Link to comment Share on other sites More sharing options...
Some Weeb Posted November 9, 2020 Share Posted November 9, 2020 On 11/6/2020 at 11:23 PM, Sixx said: +/- Support While yes, this might make medical more active and benefit them, often times there arent many medics on and with those medical supplies in armory when theres no medic online would potentially lead to more Security dying more often due to the lack of healing. In the end though if this could help medical as an entire branch I dont see why not as the RP of an entire branch is very important. On 11/6/2020 at 3:23 PM, Bread said: Why do you think theyre inactive? No diss but like literally what bread said like if you use the medical is inactive that small statement counters it I remember being a medic and sitting a straight hour for nothing whatsoever to happen SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
[GL] Mike Posted November 9, 2020 Share Posted November 9, 2020 57 minutes ago, Dragin said: No diss but like literally what bread said like if you use the medical is inactive that small statement counters it I remember being a medic and sitting a straight hour for nothing whatsoever to happen Then you think early morning people would get screwed over. No medics would be on they wouldnt be able to heal and Gensec would die Link to comment Share on other sites More sharing options...
Some Weeb Posted November 9, 2020 Share Posted November 9, 2020 8 hours ago, [GL] Mike said: Then you think early morning people would get screwed over. No medics would be on they wouldnt be able to heal and Gensec would die Well generally not a lot of people are on in the morning especially anyone who can give GenSec perms to go in armory anyways so I don't see you argument however But maybe allow bandages and quick clots to make it more tedious there for encouraging people to goto medbay? SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
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