Kumandant Posted July 8, 2020 Share Posted July 8, 2020 What are you suggesting? The reduction of NLR on Non-Combatants; Possibly down to one minute, or one minute and thirty seconds. A line stating this in the MOTD is all that is needed.Emphasis on Reduction, not Removal. Non-Combatants will still be punished for dying, it's just not as consequential.* Players who pick Non-Combatant jobs do so because they want to roleplay, not get into fits of combat. NLR will often completely disrupt the momentum of roleplay, and is generally very frustrating when the recipient isn't even allowed to do anything about it. Non-Combatants do not actively contribute to gun fights, they just unwillingly get caught in them, and often end up on the receiving end. It wouldn't be logical to hold the consequences of death to the same standard as those who are actively participating in fights, such as MTF, Security, and ACM.How would this change better the server? Death will be less frustrating, hopefully reducing the tension between those who want roleplay and those who want combat. Roleplay will be more encouraged, as the player is less heavily punished for getting randomly caught in the frequent fights that happen around the server.Chaos Insurgency may still continue to gun down Non-Combatants without as much backlash. Since Non-Combatants are not allowed to instigate the fights, they should not pose any problems unless they start breaking SOP. Remember, it's a reduction, so the Non-Combatants killed will still need to wait their NLR.Are there any disadvantages of making this change to the server? If so, explain. None I can think of, but I'll see in the replies.Who would this change mostly benefit?Research & Utility (Excludes RIG, MMF, and ACM) Link to comment Share on other sites More sharing options...
Gunther Posted July 8, 2020 Share Posted July 8, 2020 I'm not quite sure, it sounds like a good idea, but I'm gonna wait to see what others think. Neutral Support for now. Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
BrickHead Posted July 8, 2020 Share Posted July 8, 2020 (edited) + Support I feel that NLR is main purpose is to stop people from coming back from fire fights and prolong them (and yes I understand it has an rp purpose too) But... Being a Class that can't even fight For Example, it seems like a slap in the face to be standing in Medbay to be killed by 4 dclass as a Surgeon and then you have to wait 3 minutes because you cant really defend yourself. But you also keep the same RP integrity by still having to wait the 1 minute or 1 minute 30 seconds. Edited July 8, 2020 by BrickHead Doctor | E11 SM / Senior Ranger Salami Lid | Moderator / Ex Event Team "In this world you either crank that soulja boy or it cranks you" - Some Philosopher Link to comment Share on other sites More sharing options...
Bionicle Posted July 8, 2020 Share Posted July 8, 2020 sure, i dont see why not Link to comment Share on other sites More sharing options...
Jack II Posted July 8, 2020 Share Posted July 8, 2020 + Support Yea I don't see any disadvantages really. Rejected from the gaminglight community Link to comment Share on other sites More sharing options...
Orange 🍊 Posted July 8, 2020 Share Posted July 8, 2020 +/- If this was to be added it would also indirectly buff security due to more availability to healing, I would be all in to have a full plus support if securities NLR is set back 3 minutes. Link to comment Share on other sites More sharing options...
Dr. Watkin Posted July 8, 2020 Share Posted July 8, 2020 +Support but I think we should be more strict on the Defcon 3/2 rule if this is implemented Former Research Administrator/OR1 Dr. Watkin Link to comment Share on other sites More sharing options...
[GL] Inaccurate Posted July 8, 2020 Share Posted July 8, 2020 +Support I don't see a reason why it shouldn't be this way, has no cons and would benefit Utility/Research. "Pay increase declined. Welcome to the Foundation, get used to it." -O5-6 3rd time Head of Medical Staff | Ex-Director of Research and Security | Ex-Director of Utility | Ex-Senior Admin for SCP-RP | Ex-Admin for TTT Link to comment Share on other sites More sharing options...
Lefty Posted July 8, 2020 Share Posted July 8, 2020 +Support Looks good to me Link to comment Share on other sites More sharing options...
Ritz Posted July 8, 2020 Share Posted July 8, 2020 1 hour ago, Orange said: +/- If this was to be added it would also indirectly buff security due to more availability to healing, I would be all in to have a full plus support if securities NLR is set back 3 minutes. Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Jack (utility one) Posted July 8, 2020 Share Posted July 8, 2020 +support No down side. Also it shouldn't affect Security as medbay should be locked down making it impossible for security to receive healing unless a medic is already in D-block so that shouldn't be an issue. There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
Phillers Posted July 8, 2020 Share Posted July 8, 2020 +Support, aslong as CI has the ability to not get their locations called out, i dont think that a 1.5 or 2 minute NLR reduction would have many negatives, while it'd make Research/Utility more entertaining to play. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
October Posted July 8, 2020 Share Posted July 8, 2020 2 hours ago, Orange said: +/- If this was to be added it would also indirectly buff security due to more availability to healing, I would be all in to have a full plus support if securities NLR is set back 3 minutes. This is why I would only +support it if it doesn’t benefit medical because they aid MTF and GENSEC and it would be an unfair buff to them. Link to comment Share on other sites More sharing options...
Jack (utility one) Posted July 8, 2020 Share Posted July 8, 2020 19 minutes ago, October said: This is why I would only +support it if it doesn’t benefit medical because they aid MTF and GENSEC and it would be an unfair buff to them. 3 hours ago, Orange said: +/- If this was to be added it would also indirectly buff security due to more availability to healing, I would be all in to have a full plus support if securities NLR is set back 3 minutes. Like I said. Medbay should be locked down making it physically impossible to go to security to heal them unless they are already in D-block or havn't been killed. With MTF coming through medbay they won't stop and ask for heals unless all of CI are dealt with, trust me I know they will ignore is even if we tell them they need heals, so you don't need to worry about that. Also it's not like you do the same this having sawbones heal you after a fight so I don't see the reason we can't, espacially since it's a slim chance we can even heal them. There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
Propane Posted July 8, 2020 Share Posted July 8, 2020 14 minutes ago, Jack (utility one) said: Also it's not like you do the same this having sawbones heal you after a fight so I don't see the reason we can't, You respawn and can come back after 3 minutes, we can't. Link to comment Share on other sites More sharing options...
Mint Posted July 9, 2020 Share Posted July 9, 2020 4 hours ago, BrickHead said: + Support I feel that NLR is main purpose is to stop people from coming back from fire fights and prolong them (and yes I understand it has an rp purpose too) But... Being a Class that can't even fight For Example, it seems like a slap in the face to be standing in Medbay to be killed by 4 dclass as a Surgeon and then you have to wait 3 minutes because you cant really defend yourself. But you also keep the same RP integrity by still having to wait the 1 minute or 1 minute 30 seconds. MTF Nu7 Major || E11 1LT || Old CI SGT || Ret.LeadResearcher || || RHO-36 Penumbra Squad || || Mikes Favorite Son || OH3 RRH || Link to comment Share on other sites More sharing options...
October Posted July 9, 2020 Share Posted July 9, 2020 (edited) 1 hour ago, Jack (utility one) said: Also it's not like you do the same this having sawbones heal you after a fight Apples to oranges, sir. MTF have medics too, I personally play on the O9 medic class all the time. Edited July 9, 2020 by October Link to comment Share on other sites More sharing options...
BadAim Posted July 9, 2020 Share Posted July 9, 2020 6 hours ago, Orange said: +/- If this was to be added it would also indirectly buff security due to more availability to healing, I would be all in to have a full plus support if securities NLR is set back 3 minutes. Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Dr. Lee Posted July 9, 2020 Share Posted July 9, 2020 +Support Nice. Femboy Hooters. No Cogs he's mine. Omi9 2LT Lee JL6 Link to comment Share on other sites More sharing options...
Sinnik Posted July 9, 2020 Share Posted July 9, 2020 +/-Support I'm fine with the change, but if it means that it affects Security's NLR timer like others have suggested above, I'd prefer Medical's NLR stay as-is. No offense meant to Medical when I say this, but, their presence in D-Block is not nearly utilized enough to warrant our NLR being changed back to 3 minutes. Link to comment Share on other sites More sharing options...
Fool Posted July 9, 2020 Share Posted July 9, 2020 (edited) +Support I think this could be a good change and as mentioned before as long as this can't be abused against CI it should be fine. Edited July 9, 2020 by Fool Link to comment Share on other sites More sharing options...
Cogs Posted July 9, 2020 Share Posted July 9, 2020 9 hours ago, Jack II said: + Support Yea I don't see any disadvantages really. "The first draft of everything is Shit" - Ernest Hemingway Link to comment Share on other sites More sharing options...
Gunther Posted July 9, 2020 Share Posted July 9, 2020 2 hours ago, Dr. Lee said: +Support Nice. Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Sixx Posted July 9, 2020 Share Posted July 9, 2020 2 hours ago, Sinnik said: +/-Support I'm fine with the change, but if it means that it affects Security's NLR timer like others have suggested above, I'd prefer Medical's NLR stay as-is. No offense meant to Medical when I say this, but, their presence in D-Block is not nearly utilized enough to warrant our NLR being changed back to 3 minutes. [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
Igneous Posted July 10, 2020 Share Posted July 10, 2020 We can shave a minute off of their nlr and see how it goes. Link to comment Share on other sites More sharing options...
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