Jump to content

CanOBeanz

Member
  • Posts

    613
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by CanOBeanz

  1. Hey, We're having that problem again where the trashman incinerator props have multiple stacked instances of the prop, leaving it rather difficult to interact with them to burn trash. This is happening to both the LCZ incinerator and the HCZ panic room incininerator. Thanks!
  2. +Support Makes it more possible to RP as 343 without worrying if you're breaking the rules or metagaming
  3. Hello! As some of you may or may not know, Medbay has been suffering a bit lately from the current rules about lockdowns during CI raids. The current rule is: Medbay may not lock down directly in response to a CI raid. This rule understandably leaves them a bit unable to do anything like prepping or evacuating while a CI raid is going on, and they usually just end up getting surprise-massacred while stationed in medbay. In an effort to increase the enjoyability of playing on medical and increasing RP-friendliness of these raid situations, I have worked together with CI HCMD & Utility HCMD to come to the following rule compromise, which I believe may be fair for both medical and CI. -- Proposed rule change for Medbay Lockdowns during CI Raids: Medical is allowed to lockdown medbay as normal during a CI Raid. Breaching charges are reintroduced for CI, allowing them to blow open medbay doors. Proposed Breaching charge rules: Breaching Charges are useable by Deltas and Explosive Experts only. CI Adverts "Setting Breach Charge" and after 20 seconds medbay lockdown is opened by staff. It then stays open for a minimum of 5 minutes. (Timers subject to change based on balancing needs / feedback from community) How this change will work for both CI & Medbay: Medical staff will have a chance to actually react to a CI raid and evacuate to their bunks instead of having to deal with "remember, no russian" constantly. CI needn't worry too much about giving away their position with the breach charge advert, as they will be just moments away from entering the highest-visibility area in the facility anyway. I see maybe a loss of 20-30 seconds of element of surprise with this system for your raids. Plus it may give incentive to go "the long way" for a stealthier approach / switching up tactics to keep things interesting? -- I look forward to hearing everyone's thoughts on this!
  4. +Support I think the removal of the medkit may have affected more people than it meant to. I think with updated armory guidelines for certain branches, this could be acceptable.
  5. -support unfair advantage because i dont want to stare at it
  6. (Job Update or Job Addition) Name of Job: Containment Engineer Job Model (Model Paths): Same Job Description: Same Job Weapons (Ex. tfa_csgo_mac10): +add: weapon_armorkit Job Salary: Same Job HP: Same Job Armor: Same -- Yeah I think i forgot to include them in the initial implementation request, oops But yeah let's give CE bois the armorkit so they can help with armor bay please
  7. +Support Gio is an extremely reliable and dedicated staff member, and I believe he sets an excellent example for anyone currently working or considering working on staff team.
  8. +Support i've had issues trying to melee or shoot handcuffed people on occasion because of this
  9. -Support just report them for swep abuse. When enough people get in trouble for doing this, it will slow down Also, visit medbay and ask for armor healing, that's a thing now
  10. +support +support +support The riot shield we have right now is basically an item you just pull out for the lulz. The only legit tactical strategy i've found to be successful with this thing is to run away from the threat backwards, down a hall while jumping frantically and hope you got lucky enough to equip it somewhere in front of your body instead of inside your body
  11. (Job Update or Job Addition) Name of Job: Department Head Job Model (Model Paths): Same Job Description: Same Job Weapons (Ex. tfa_csgo_mac10): +add: ztm_trashcollector, broom, tfa_nmrih_asaw, tfa_nmrih_welder Job Salary: Same Job HP: Same Job Armor: Same -- (Job Update or Job Addition) Name of Job: Director of Utility Job Model (Model Paths): Same Job Description: Same Job Weapons (Ex. tfa_csgo_mac10): +add: ztm_trashcollector, broom, tfa_nmrih_asaw, tfa_nmrih_welder Job Salary: Same Job HP: Same Job Armor: Same -- This update just seeks to add the utility RP sweps to the HCMD jobs so we can participate in RP a little better.
  12. Could be interesting, D class have a legit GL Discord server so I dont see why not have a forums section as well +Support
  13. +Support Been wanting to use the temple for something FOREVER, cult RP ftw
  14. +Support I've wanted a more manageable way to enjoy donator items and agree that the inventory tends to get rather large once you own a few of them, I just have no idea what kind of solution could be implemented for this
  15. +Support I've been waiting so long for there to be a way to actually play as 079 and this seems like a solid set of rules for playing as it
  16. -Support This rule just got put in because it's already been made evident that 999 can't be trusted to be in d block not healing when medical is online. "Just report them" does not work as an effective measure for controlling this problem. Here are the reasons why from the last thread: Players don't typically report 999 for fail healing because they benefit from it. Staff can't actually check logs for healing, so there's no way to punish a 999 player for fail healing if they just deny they were doing it. Video proof or mod seeing it personally is the only possible way. Players on 999 will typically disregard healing rules anyway because they want to be friendly and helpful and will just heal without checking the player list. The job is also accessible at a somewhat low level so many players hopping on it might not even know healing rules exist in MOTD. 999 has PLENTY of RP opportunities available without sitting in D block. His ability to participate in RP has not been crippled by this change.
  17. Awesome The formatting is super cool. Nicely made.
  18. Overview The server has been in need, for a long time now, of a way for armor to be healed without players always having to visit the armory. We have found an addon which can potentially give the Technical branch the ability to repair armor for players in RP. If this addon is implemented in the proposed way below, this suggestion could potentially address the armor repair issue as well as provide a large RP boost to both the Medical and Technical branches. Proposal: We add the following "Armor Kit" SWEP to all Technical jobs, which will allow them to 'heal' Armor on other players. Technicians have to be in Medbay to use the SWEP. Link to content: https://steamcommunity.com/sharedfiles/filedetails/?id=1609999134 What branches will benefit from this change? Technical** Medical** Gensec MTF Any branch that needs armor healed ** : These two branches will benefit especially due to the potential boost in RP involvement for both branches if this addon is implemented in the suggested way below. What issues this suggestion directly addresses: Multiple complaints of there being no way to fix armor in RP Complaints of armor costing too much to repair in Armory Complaints of being unable to restore armor back to maximum value via Armory NPC Provides much-needed incentive for people to play Technical, and an actual physical effect on RPing with other players in the server greater than running around using /me actions on broken CC doors. How we can Implement it: The SWEP is given to Technician & Technical Command jobs New SOP rules are added regarding the use of the SWEP Training procedures are updated to involve using the SWEP Small workstation area is set up in medbay for armor repair RP (3-5 props max - Medical CMD has already agreed to give up some of their medbay props for this if necessary) (This part is still subject to design and planning as seen fit by SMT / Medical HCMD) Current proposed rules for using Armor Kit SWEP (Subject to change if necessary) : Technicians must report to medbay to perform armor repairs. Armor repairs cannot be done outside of medbay. Any foundation players may go to medbay and request a technician to meet them there for armor repairs. Medical staff can request Technicians to medbay to assist with armor repairs while assisting a patient. If no technician is available, medical personnel can decide to discharge patient without armor repairs / refer them to the armory repair NPC. Conclusion The addition of the Armor Kit SWEP can potentially address many armor-related issues that have been the subject of complaint by many players for a long time now, while also providing a mutual benefit to both the Medbay and Technical branches for RP relevancy and player involvement.
  19. +Support This seems like an awesome idea, we could do chemical interrogation tactics
  20. -Support There's no reason to ban this one specific prop, D class will just find another prop to block gunfire with if they're going to decide to spawn something for this purpose.
  21. +Support Dedicated & Active member of SCPRP community Climbed the ranks of medical branch to reach HCMD, which shows his competency with medical RP Is a good team member and takes things seriously when needed Agreeable personality and listens to directions well
  22. Sometimes it's time to move on to new things. It happens! You were a great person to have in Technical, and an excellent command member. Hope to see you around Site 05 again someday!!
  23. In Game Name: Beanz Steam ID: STEAM_0:0:29895837 Job applying for: O5 Medic How many Strikes do you have: 0 Why do you want to join the O5 staff team: I want to have a chance to engage in further high-profile RP scenarios with the O5 members. The O5 medical job seems like the perfect opportunity to play further into my "utility roleplay" interests-- This makes me believe I would very much enjoy myself while playing this job, and that I would be an enjoyable person to have flagged up on this job / do RP with when I am needed. Why should we accept you: I believe I should be accepted for this job due to my experience and history with both Medical & MTF roleplay on Gaminglight. I was a combat medic in E11 and I was a surgeon in medbay, so I am very familiar with both combat healing and medical RP rules. I believe I am a valid candidate for this job due to my history and experience with handling roleplay scenarios seriously, as well as my reliable level of activity-- both which are factors that have landed me in the DDOU position, which I believe is a testament to how much I can be trusted with important RP roles and jobs. Further evidence of trustworthiness is my spotless record with 0 strikes in any branch, and 0 server warns for my whole career so far on Gaminglight. If accepted for this job, I will bring this same expected level of enthusiasm and dedication to performance when I am needed on this job.
×
×
  • Create New...