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Deathtrooper Battalion Update [Accepted] [In Progress] [Completed]


Frog

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Deathtrooper Battalion Update


Apologies in advance for the large post. DT is long overdue for an update so we have more than a few things we need to change. Considering the decline in DT in recent times, DT Command and Naval High Command believe this update will do nothing but benefit the battalion and the server, as well as increase activity.

 

We would like to add this model to the server. This model will replace the model on all DT classes. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2663516433

 

 

 

Job/Class Name: Death Trooper
Current Loadout: E-11D, SE-14C, Binoculars (Dark)
Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl
New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl

Increasing Health from 500 to 550
Job Scale: 1.05
Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes.
Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial.

 

 

Job/Class Name: Senior Death Trooper
Changing Job Name to: Death Trooper NCO
Current Loadout: E-11D, SE-14C, Binoculars (Dark)
Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl

New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Increasing Health from 550 to 600

Job Scale: 1.05
Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes.
Reason for Name Change: Currently with the name as Senior Death Trooper DT are split up when you look at the tab menu. We want to change it to Death Trooper NCO so all DT are in the same area of tab menu.
Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial.

 

 

Job/Class Name: Death Trooper Officer
Current Loadout: E-11D, SE-14C, , DLT-19, DLT-19X, Cross Arms, Cross Arms (In Front), Binoculars (Dark)
Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl

New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Increasing Health from 600 to 650

Job Scale: 1.05
Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes.
Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial.

 

 

Job/Class Name: Death Trooper Vice Commander
Current Loadout: E-11D, Dual RK3, , DLT-19, DLT-19X, Cross Arms, Cross Arms (In Front), Binoculars (Dark)
Loadout Changes:

Removing: DLT-19X (rw_sw_dlt19x)
Adding: E-11S (rw_sw_e11s)

Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl
New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Increasing Health from 650 to 700

Job Scale: 1.05
Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes.
Reason for Weapons Change: The Vice Commander Job is meant to be a combination of both the Heavy job and the Seeker job, it only makes sense to have the same sniper that Seeker has.
Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial.

 

 

 

Job/Class Name: Death Trooper Commander
Current Loadout: E-11D, Dual RK3, , DLT-19, DLT-19X, Cross Arms, Cross Arms (In Front), Binoculars (Dark), Unarrest Baton
Loadout Changes:

Removing: DLT-19X (rw_sw_dlt19x)
Adding: E-11S (rw_sw_e11s)
Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl
New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Increasing Health from 700 to 750

Job Scale: 1.05
Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes.
Reason for Weapons Change: The Commander Job is meant to be a combination of both the Heavy job and the Seeker job, it only makes sense to have the same sniper that Seeker has.
Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial.

 


We will be changing Heavy into a Donator job to make up for the removal of the current DT Donator job later in this post. 
 

Job/Class Name: Death Trooper Heavy
Changing name to: Death Trooper Sarlacc Company [T2]
Current Loadout: E-11D, SE-14C, , DLT-19, T-21, Binoculars (Dark)
Loadout Changes:

Removing: T-21 (rw_sw_t21)
Adding: DP-23 (rw_sw_dp23)
Adding: Deployable Shield (deployable_shield)
Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl
New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Increasing Health from 600 to 650

Job Scale: 1.05
Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes.
Reason for Weapons Change: Seeing as this is now a Donator Job we believe it should be buffed a bit to compare to the strength of other Donator jobs on the server. We would like to add the deployable shield seeing as other "Heavy" jobs on the server have it, and it would be useful for setting up defensive formations with our VIPs.
Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial.

 


 

Job/Class Name: Death Trooper Seeker Company
Current Loadout: E-11D, Dual RK3, E11-S, Flashbang,  Binoculars (Dark)

Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl
New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Increasing Health from 550 to 600

Job Scale: 1.05
Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes.
Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial.



Job Additions/Removals

Removing the Death Trooper Unit TI-23 (T2) Job
Reason for removal: We will be replacing this one job with a series of jobs, making TI-23 a full sub-branch. We will be making a Death Trooper Sarlacc Company a T2 Donator job to ensure that DT still has a donator job.

 

 

 

We are revamping TI-23 into an Elite Squad-Based Sub branch featuring known Deathtroopers from Lore. Troopers will apply for this squad similar to 501st ARC. This branch will increase activity as well as incentivize DT to perform better in order to achieve a spot in this unit.

 

Adding Job:

Job/Class Name: Death Trooper Unit TI-23 Squad Leader
Job Slots: 3
Job Scale: 1.05
Model: 
models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), E-11S (rw_sw_e11s), DP-23 (rw_sw_dp23), Flashbang (zeus_flashbang), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark)
Health: 700
Armor: 100

Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for HP/Armor: Considering this is the highest rank in the Elite Unit, we believe that it should have a higher HP compared to the other jobs in DT.
Reason for Loadout: This job is meant to be a combination of all the TI-23 jobs, therefore it has an aspect of each member of the unit in its loadout. We believe this is a fair loadout for the head of the sub-battalion. 


Adding Job:

Job/Class Name: Death Trooper Unit TI-23 Medic
Slots: 1
Job Scale: 1.05
Model: 
models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), Stim (weapon_jew_stimkit), Bacta Injector (weapon_bactainjector), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark)
Health: 650
Armor: 100

Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs.
Reason for Loadout: This job is meant to be a field medic for Deathtroopers and the VIPs that we protect. Being a VIP protection battalion it is imperative that DT are able to ensure our VIPs survival at all times. We do not always have the ability to wait for Medical to get to our VIP in order to heal them. This would make it more efficient and make us able to do our jobs better. We realize having medical items could be seen as overpowered, but other battalions jobs have these items (Fixer from IC, ID10 from IF, etc.) and to counteract that this class will only have one primary weapon, and one secondary weapon.

 

 

Adding Job:

Job/Class Name: Death Trooper Unit TI-23 CQC
Slots: 1
Job Scale: 1.05
Model: 
models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), DP-23 (rw_sw_dp23), Flashbang (zeus_flashbang), Imperial Shield (rw_sw_shield_imp), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark)
Health: 700
Armor: 100

Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs.
Reason for Loadout: This job is meant to be the main Close Quarters Combat Trooper for the Unit. This job should have good weaponry for close combat, as well as a tactical flashbang. 

 

Adding Job:

 

Job/Class Name: Death Trooper Unit TI-23 Demolitions
Slots: 1
Job Scale: 1.05
Model: 
models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), DLT-19 (rw_sw_dlt19), Detonator (weapon_swrc_det), Thermal Detonator (zeus_thermaldet), Fusion Cutter (alydus_fusioncutter), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark)
Health: 650
Armor: 100

Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs.
Reason for Loadout: This job is meant to be the main Demolitions Trooper for the Unit. This job should have decent mid-ranged weaponry, as well as a thermal detonator and detonator for demolitions/engineering operations.

 

Adding Job:

 

Job/Class Name: Death Trooper Unit TI-23 Marksman
Slots: 1
Job Scale: 1.05
Model: 
models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl
Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), E-11S (rw_sw_e11s), Deployable Shield (deployable_shield), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark)
Health: 650
Armor: 100

Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall.
Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs.
Reason for Loadout: This job is meant to be the main Marksman for the Unit. This job should have decent long-ranged weaponry, as well as a deployable shield in order for the trooper to be able to take cover when it is scarce.

 

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, we believe this is a fair and necessary change to DT. We believe that these changes are fair, and will not throw off server balance. This update will benefit the server by getting those in DT more active, and bring a much needed change to the battalion. It will also help incentivize new players to join DT and Naval as a whole. 


This Update has been approved by
Naval High Command and Senior High Command.


 

Edited by A Frog
  • Like 3

ImperialRP SMT | Head of Staff       

Head Forums Diplomat

Former High Admiral | Former DT Commander | Former State LTCOL | Former SPRT Commander

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+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

  • Like 1

Tank Troopa BiggieCheez!
Reserves: DT SB3   Former: Senior Admin | Senior Gamemaster 
Former:  8th DT SNR CMDR SB3|ISB 021 Agent Kallus| IC COL BiggieCheez|Shock Commander D
oofenshmirtz | ARC Trooper ChesterCheetah | Crimson Reaper/Gren/Maroon/Blux2biggie smalls GIF

 

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+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

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2 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

Current Gideon Hask


Resigned DT Command AX4/SC0 [Command member for nearly a year]/Fomer DT SC01/ Retired Rear Admiral/Naval LT/Tenn Graneet/Nova Maj/Havoc Maj/Naval SO/ DT NCO x2
 

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47 minutes ago, LucifersHoly said:

+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

 

Current

R DT COL PR0 | R Captain Proteus

Former

Grand Moff Tarkin | [1st Gen] Imperial Senior Commander 2x ISB 021 Agent Kallus | Last Admiral Kallus, Shortest term as Admiral Kallus (4 hours)

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3 hours ago, LucifersHoly said:

+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

 

Imperial RP: | Ex DT MAJ AR5 / DT SCO | Ex Imperial RP Sr. Admin |

Military RP: | Ex Brigadier General Of The Russian Airforce | Ex RUMP Solider

 

ezgif-2-b4b8f638f1b9.gif.afa2dedbc8295a329c0829e6db4dc76d.gif

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4 hours ago, LucifersHoly said:

+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

 

Former Stormtrooper Captain
Former Nova Commander Comet 
Former Admin | Former GM Tick X

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5 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

-IC CMDR 1138 Boss -Senior Admin  -Senior Gamemaster 

 

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5 hours ago, LucifersHoly said:

+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

 

5 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

   If these changes are implemented, I believe we will see a new "era" in DT. The model change, sub branch change/addition, health, and scale increase are things that will attract people to the battalion.

  Overall I believe this battalion update will be beneficial to the server and can increase our numbers as a whole.

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6 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

Former: Grand Inquisitor   Lead Admin
sasuke GIF

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6 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

Well thought out update for DT, a needed one at that!

Current: 47th Duelist Euronymous 501st CMDR Pisces
Previous: SHGO Senior Guard Kuiyn | 501st HVYAL CPT Pisces 2223 | AO SubLT Pisces | GM VIII | Shore CQB SSGT Pisces TK2223 | DT SSGT WC1 | SO Lieutenant Nova | Purge BAL MAJ Pisces GB12
"
Wanna see how I got these warns?"
 

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6 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

ImperialRP SMT & Head Admin

Former Marshal Commander

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7 hours ago, LucifersHoly said:

+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

 

Current: Omega Squad Lead 1309 "Niner"

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+Support
The change is definitely needed! DT has had a history of getting a lot of members and then almost immediately losing them due to lack of interest. This rework really feels like something DT needs, a breath of fresh air to attract new members. It not only gives the power for DT to actually be the intimidating regiment it was supposed to be, but also adds aspects that should have been there much earlier on.
Definitely would be nice to have, good luck!

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10 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

Former: Imperial Lord Darth Vader | DT Senior Commander WH0

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+Support

Death-troopers absolutely need this to help attract new members to the battalion and to bring it to the spotlight.

Resigned Grand Moff Tarkin | Retired Army General | Former Senior Commander of Death Troopers |

 

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11 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 


   Former: Grand General / Havoc Commander / ST Vice Commander

EX Imperial Army Branch Representative.

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13 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

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18 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

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20 hours ago, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

 

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On 12/19/2021 at 6:04 AM, LucifersHoly said:

+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

 

Current: R 501st SNRHVY Gaz

Former: IC OSE DMS CPT Gaz/Phi Φ 501st JTO HVYAL PZ0 ARC04 CPT Gaz |  Naval CAO Vice Admiral Gaz | Shock CPT Gaz K2S4 SK518 | Moderator

CCs: Imperial Janitorial Brigade Lead Gaz

"Eagles should show their claws, though dying."

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On 12/19/2021 at 11:04 AM, LucifersHoly said:

+Support

  • DT Needs a more recent change, and this update looks like the perfect addition.
  • These new additions brings more attention to DT and should bring a increase to DT's activity
  • Changes are balanced and wont bring any confusion or conflict to other battalions or server.
  • Nice Models
  • DT are meant to be beefier, would make sense to give them the slight scale and hp increase

Would be great to see these changes. Goodluck! 

 

Current: ST Pvt
EX Head Admin
EX Gamemaster Overseer / Head Game Master
EX Inferno Squadron Commander

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On 12/19/2021 at 5:48 AM, BiggieCheez said:

+Mega Support

Frog Has been planning this rework for quite awhile now, and I could see how much thought he has given it to this post. DT hasn't had a big update in quite awhile now. I believe if these were to be accepted. It would give DT  new breeze of fresh air and new appeal to the battalion and its pretty balanced from what I can see and can help with DT's activity!!

 

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Former DT ØSC01/SH8 l Former IC VCOM Scorch l Former Iden Versio l Former SHGO Drayton

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