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Omicron-9 Branch Update - Denied


Blackbeard

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48 minutes ago, Hoovy said:

Oh for the love of... as soon as I leave..

The whole purpose of putting a chainsaw onto that class was to add some diversity into the already pretty dull section that was (and honestly probably still is) special forces loadouts. By replacing this with a shotgun, it will become just like every other special forces unit loadout: Dull and just being a Bigger Gun.

HEAVY -Support on that, but its not like my opinion really matters.

Smh, Hoovy added it there for a reason. The job may not be called "The DooM Slayer" but it has the model so let it have it, makes no sense why you want it gone.
Keep the damn chainsaw.

-Support

(Give me the chainsaw instead)

Edited by DooM Guy
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Big juicy +support 

Omicron needs this wanna know why cause they get shredded from a hp stance they ain't heavy armor they heavy hp so giving them medical supplies would make sense but maybe only give the ability to spawn meds to cmdr and genetic.

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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2 hours ago, Hoovy said:

Oh for the love of... as soon as I leave..

The whole purpose of putting a chainsaw onto that class was to add some diversity into the already pretty dull section that was (and honestly probably still is) special forces loadouts. By replacing this with a shotgun, it will become just like every other special forces unit loadout: Dull and just being a Bigger Gun.

HEAVY -Support on that, but its not like my opinion really matters.

Chainsaw is GARBOOOO, like i dont think once ive seen someone DIE to it , like Class D do more damage with falcons an knifes than experimentals witha Chainsaw

Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec |  No officer that 24Pounds of plutonium isn't mine

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1 hour ago, Crabbo said:

-Support
Models are unneeded.
More communication needed.
 

About that.

0-0

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2 hours ago, DooM Guy said:

 

Smh, Hoovy added it there for a reason. The job may not be called "The DooM Slayer" but it has the model so let it have it, makes no sense why you want it gone.
Keep the damn chainsaw.

-Support

(Give me the chainsaw instead)

You literally seen it in action we 1v1'd before, A d-class with a knife can kill a 300 150 with a chainsaw

The hitreg is shit the damage sucks, No one uses melee in combat (in MTF) unless you wanna just die instantly.

And if you're wondering it counts as a Primary so we can't just remove a pistol and keep it.

Edited by WantedIdeas

Admin For SCPRP , Vice Commander In Nu-7.

Former Major/Head FTO In Omicron-9

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2 hours ago, DooM Guy said:

 

Smh, Hoovy added it there for a reason. The job may not be called "The DooM Slayer" but it has the model so let it have it, makes no sense why you want it gone.
Keep the damn chainsaw.

-Support

(Give me the chainsaw instead)

If they want to change the chainsaw then there should be no problem with that, even though its a """signature""" weapon if it isn't good in combat then there's no reason they shouldn't change it. 

[ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member

 

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-support on the chainsaw that is the one unique thing your SF has without the weapon what are just another D4 or an HSU or mabye your in the middle it would be a boring SF if you don’t have anything special you would just be pointless unless you see a way too make it at least a little different then I don’t see why it should change

MMF is a combatant that also fixes stuff so they can help RC SCPs and fix CCs 

HLPR BOT is a escort and general maintenance bot, can be used too escort maintenance or get too a location when there is a mass riot easier 

ACM Medical guard and escort can lockdown medbay too save medical staff

RIG escort too researchers

HMR increased health spawns in with crowbar and gravity gun too carry stuff

RFA can make mini events and chase SCPs and also go too surface

D4 has a lot of powerful guns and doesn’t completely rely on aim but rather shooting gun and doing massive blows of damage but can aim if needed

HSU has guns that require aim and a larger healthpool

EXP chainsaw has some guns and a large health pool but what makes this class special is the chainsaw

Edited by pixalgamer99
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13 minutes ago, pixalgamer99 said:

support on the chainsaw that is the one unique thing your SF has without the weapon what are just another D4 or an HSU or mabye your in the middle it would be a boring SF if you don’t have anything special you would just be pointless unless you see a way too make it at least a little different then I don’t see why it should change

Having a chainsaw is practically just giving us 2 weapons, The chainsaw is useless in every situation, The hit reg on the chainsaw is so bad that id be most EXPs would prefer using the fists weapon that does 15 damage over the chainsaw that does 55 just due to how little it actually hits. Making us "unique" is not worth downgrading a SF which is supposed to be best in the branch.

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18 minutes ago, pixalgamer99 said:

-support on the chainsaw that is the one unique thing your SF has without the weapon what are just another D4 or an HSU or mabye your in the middle it would be a boring SF if you don’t have anything special you would just be pointless unless you see a way too make it at least a little different then I don’t see why it should change

MMF is a combatant that also fixes stuff so they can help RC SCPs and fix CCs 

HLPR BOT is a escort and general maintenance bot, can be used too escort maintenance or get too a location when there is a mass riot easier 

ACM Medical guard and escort can lockdown medbay too save medical staff

RIG escort too researchers

HMR increased health spawns in with crowbar and gravity gun too carry stuff

RFA can make mini events and chase SCPs and also go too surface

D4 has a lot of powerful guns and doesn’t completely rely on aim but rather shooting gun and doing massive blows of damage but can aim if needed

HSU has guns that require aim and a larger healthpool

EXP chainsaw has some guns and a large health pool but what makes this class special is the chainsaw

That uniqueness is something willing to change if it doesn't benefit the job. I understand why someone would say this, but you gotta understand that going against every other SF that has a shot gun is super hard, its like missing a huge chunk of our weaponry right there just because of how meta shotguns are.

  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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BB I love this update and everything but I think it won’t be fair for others. 
 

+Support on models

+/-Support on Vectors, They are overpowered only when you are super close.

-Support on spawning in meds 

I will change my opinion when it’s updated

(I’m fine with removing chainsaws since they suck)

Edited by BryanDaBold

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1 hour ago, pixalgamer99 said:

-support on the chainsaw that is the one unique thing your SF has without the weapon what are just another D4 or an HSU or mabye your in the middle it would be a boring SF if you don’t have anything special you would just be pointless unless you see a way too make it at least a little different then I don’t see why it should change

EXP chainsaw has some guns and a large health pool but what makes this class special is the chainsaw

1. Why the fuck do you want us to keep the Chainsaw, a weapon that's never used by EXP and it's just taking a slot.

2. EXP Chainsaw.... What are we gonna use that for, As EXP mostly hosts raids on CI, I don't expect them to run into the base with a chainsaw and die.

3. E4 get a Spade for a Secondary +Support Seems fine to me, EXPs remove Chainsaw  NOOOOOOO -SUPPORT -SUPPORT

Admin For SCPRP , Vice Commander In Nu-7.

Former Major/Head FTO In Omicron-9

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45 minutes ago, WantedIdeas said:

1. Why the fuck do you want us to keep the Chainsaw, a weapon that's never used by EXP and it's just taking a slot.

2. EXP Chainsaw.... What are we gonna use that for, As EXP mostly hosts raids on CI, I don't expect them to run into the base with a chainsaw and die.

3. E4 get a Spade for a Secondary +Support Seems fine to me, EXPs remove Chainsaw  NOOOOOOO -SUPPORT -SUPPORT

all im saying is thats what makes you unique even if its not used replacing it with a shotgun and becoming some generic SF instead of being SPECIAL if you thought about it and how too make that class different from other SF then i would +support definently but at the moment its just becoming a generic group with no real specialty's. D4 specializes in getting doing a lot of damage HSU specializes in accuracy E4 is CI

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I am not going to give + or - support.

Why do people want EXP to keep the chainsaw, it sucks. The chainsaw is not special unless the person you are trying to kill is low health, and even then, I use my donator knife instead of the chainsaw when on EXP.

The whole deal with the vector, that was edited to a Bizon (and yes the Bizon is a meh weapon)

ODST models wont be confused with HSU unless we go towards the whole spartan thing. Then I can see confusion.

Commander and Officer spawning meds is a whole other thing and I will not go into detail with that. 

EXP model changing makes me sad but thats just me so...

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Retired: E11 LTCOL Omi9 MAJ Nu7 LTCOL OH3 | Senior Mod | Event Team Member

 

 

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+Support

-Changes looks good, aren't as OP as before

-Chainsaw is kind of the signature weapon for EXP, but as any of  them ever used it? It is just so trash and it needs to be changed. I'd say maybe just change it to a better melee weapon like the fubar?

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1 hour ago, WantedIdeas said:

1. Why the fuck do you want us to keep the Chainsaw, a weapon that's never used by EXP and it's just taking a slot.

Refrain from comments like these in the future. If you want to state your argument, you’re better of saying anything but “why the fuck.” Unneeded.

Anyhow my personal preference with this update.

I believe a more talking with command should be in place, to see everyone’s comfortably with each weapons and various other things. About the chainsaw issue, why don’t you guys ask for buff for it? You guys are really the only people that uses it. However if you still feel like it needs to be change, so be it.

I’m going to have to say a big negative for the mode change. Seeing peoples point of view about it, NU7 originally wanted this and was denied so what make it right for another branch to do so. Though I shouldn’t really use that as an argument due to “Maynard clearance” was suggested 4 times.

However though, all we need to do is equal omni9 and make more members. You guys have a pretty good class set up (but recon) and I think with this update, from the changes looks a little better I guess. 
For future comments. I know I don’t have a forums diplomat powers but please try to give out an actual + or - support, with your opinions, instead of arguing. 

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2 hours ago, pixalgamer99 said:

all im saying is thats what makes you unique even if its not used replacing it with a shotgun and becoming some generic SF instead of being SPECIAL if you thought about it and how too make that class different from other SF then i would +support definently but at the moment its just becoming a generic group with no real specialty's. D4 specializes in getting doing a lot of damage HSU specializes in accuracy E4 is CI

You've over evaluated the "Special" in Special Forces, having a chainsaw doesn't make them "SPECIAL" forces, them being the best of the best of their branch makes them a special forces unit.

Chainsaw is nothing more than a useless trophy for individuality that never needed to be established in the first place, it doesn't matter if they run AR, Shotgun, Sniper like every other Special Forces, it's because they're Special Forces that they should be running these weapons. This is going borderline materialistic at this point if people really thing that chainsaw is of any relevance to anything, because if that were the case then where is HSU's spartan laser and energy sword hmm?

 

+Support on changing the chainsaw to a shotgun, it's about time to be honest; single greatest change in this entire update next to the Juggernaut HP/Armor balancing, giving them PKM is questionable because PKM is practically useless but oh well, if this is what command and the head of juggernauts wanted then so be it; I'm assuming it was run by them at least.

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I don't understand why people think the chainsaw is unique, Its not like cutting bushes with a chainsaw is very special might as well get a pair of clippers instead on the class. 

Overall this update just needs a couple tweaks with weaponry and the medical supplies then it looks all good to me.

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Chainsaw aint special thats the thing *cough* *cough* my ci cc and plus

guys I am retarded enough to say I 1v1 a EXP with chainsaws wanna know something it suck so bad it took a hot Minute to finish the fight. 

 

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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14 hours ago, [GL] Zeus said:

-Support
Heres why

  • You have a dedicated medic job and Commander and Officer Jobs do not need to spawn in medical supplies considering the fact that you already have a medic. Branches like E11 have done perfectly fine without even 1 medical class being able to spawn in meds for so long and they spawn outside the facility. This is not needed at all and is just unbalanced.
  • Experimental does not need 350 HP, all other SF cap at 250 and you can heal back upto 350 making it ridiculously OP and with the Remington that's just overkill
  • I would be more inclined to make Juggernaut HP like 300 and make its AP 100 as it was supposed to nerfed from what I heard and the PKM is better than the M60.
  • The Vector is extremely broken and shouldn't be on a Sniper class as its main purpose it to snipe and MP5 is perfectly adequate.

 

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13 hours ago, Hoovy said:

Oh for the love of... as soon as I leave..

The whole purpose of putting a chainsaw onto that class was to add some diversity into the already pretty dull section that was (and honestly probably still is) special forces loadouts. By replacing this with a shotgun, it will become just like every other special forces unit loadout: Dull and just being a Bigger Gun.

HEAVY -Support on that, but its not like my opinion really matters.

@Hoovy HEY NOW! E4 has a super cool shovel on its loadout so dont go calling us dull 👿 we'll dig your grave faster than can lie about your height!!!! SMH!

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2 hours ago, Kindred said:

You've over evaluated the "Special" in Special Forces, having a chainsaw doesn't make them "SPECIAL" forces, them being the best of the best of their branch makes them a special forces unit.

Chainsaw is nothing more than a useless trophy for individuality that never needed to be established in the first place, it doesn't matter if they run AR, Shotgun, Sniper like every other Special Forces, it's because they're Special Forces that they should be running these weapons. This is going borderline materialistic at this point if people really thing that chainsaw is of any relevance to anything, because if that were the case then where is HSU's spartan laser and energy sword hmm?

 

+Support on changing the chainsaw to a shotgun, it's about time to be honest; single greatest change in this entire update next to the Juggernaut HP/Armor balancing, giving them PKM is questionable because PKM is practically useless but oh well, if this is what command and the head of juggernauts wanted then so be it; I'm assuming it was run by them at least.

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Current SCP:RP Head Administrator

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14 hours ago, Fall/Benito said:

I`m probably gonna piss some off but how do we know if the vector is gonna be op when we all know that its getting a nerf in animation reload and firerate as far as we know the thing does 25 damage and has almost thirty rounds if it getting nerf would it still be to overpowered if the firerate, reloading, and animation are gonna be nerfed as well as other weapons like the Remington isn`t it getting a huge damage nerf ? what's the issue if a lot of our weapons'  that have been  have chosen are gonna be nerfed to the ground Even the Mp7 isn`t gonna get nerfed for being to broken its way more broken then the vector. Plus when it came to testing the weapons we checked it several times with rektfy and blackbeard and its not even that good only at point blank its good We have done the weapons testing for about 4 months . I do apologize if it seems like I`m being offensive or toxic to replying to the topic if you feel that I have offended anyone I'm sorry 

the issue is the CURRENT state of the weapons, unless they HAVE BEEN nerfed already saying "they are going to be nerfed" doesnt make it ok to use them in their current states, i had to talk to CI about this once because they had the same idea, with this statement lets give all GENSEC kriss vectors, they are going to be nerfed soooo 

"A good soldier obeys without question. A good officer commands without doubt."

 

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