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Omicron-9 Branch Update - Denied


Blackbeard

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New model pack, all 3 are required to make the pack work

https://steamcommunity.com/sharedfiles/filedetails/?id=850119900&searchtext=halo+reach+odst
https://steamcommunity.com/workshop/filedetails/?id=803155029
https://steamcommunity.com/workshop/filedetails/?id=803151001

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Job update
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Job name : MTF Omicron-9 Commander

Weapons: Add tfa_m3, tfa_m416 | Remove tfa_csgo_aug, tfa_csgo_sawedoff.

 

Model:models/ishi/halo_rebirth/player/odst/male/odst_g_alfie.mdl |  Remove models/player/inaccurate/commander-exp/pm_armadillo.mdl

 

 

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Job update
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Job name : MTF Omicron-9 Officer

Weapons: tfa_m92beretta | Remove tfa_csgo_usp

Model: models/ishi/halo_rebirth/player/odst/male/odst_snippy.mdl | Remove models/player/inaccurate/officer3/pm_infantry.mdl | models/player/inaccurate/officer2/pm_soldier3.mdl | models/player/inaccurate/officer1/pm_security.mdl

 

 

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Job update
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Job name : MTF Omicron-9 Experimental Forces

Weapons: tfa_remington870, tfa_ak47 | Remove tfa_nmrih_chainsaw, tfa_csgo_sg556

Model: Model:models/ishi/halo_rebirth/player/odst/male/odst_g_ray.mdl | Remove models/player/inaccurate/commander-exp/pm_armadillo.mdl

 

==================================================================
Job update
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Job name : MTF Omicron-9 Juggernaut

Weapons: tfa_pkm | Remove tfa_m60

HP: 300

Armor: 100

Model:models/ishi/halo_rebirth/player/odst/male/odst_snippy.mdl | Remove models/player/inaccurate/juggernaut/pm_engi_trooper.mdl

Side note: We nerfed Juggernauts HP and Armor down due to complaints and over all it being super powerful.

 

==================================================================
Job update
==================================================================
Job name : MTF Omicron-9 Genetic Specialist

Weapons: tfa_1887winchester | Remove tfa_ithacam37

Model: models/ishi/halo_rebirth/player/odst/male/odst_g_alfie.mdl | Remove models/player/inaccurate/gs/pm_scient.mdl

 

==================================================================
Job update
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Job name : MTF Omicron-9 Recon Specialist 

Weapons: tfa_csgo_bizon, tfa_csgo_usp | Remove tfa_mp5

Model: models/ishi/halo_rebirth/player/odst/male/odst_snippy.md | Remove models/player/inaccurate/sniper/pm_sniper.mdl

 

==================================================================
Job update
==================================================================
Job name : MTF Omicron-9 Explosives Specialist 

Model: models/ishi/halo_rebirth/player/odst/male/odst_snippy.mdl | Remove models/player/inaccurate/explosives-specialist/pm_rifleman_support2_fur.mdl

 

==================================================================
Job update
==================================================================
Job name : MTF Omicron-9 Combat Operative

Model: models/ishi/halo_rebirth/player/odst/male/odst_snippy.mdl | Remove models/player/inaccurate/operative/shock_trooper_player.mdl

 

==================================================================

==================================================================

If you feel anything is a to much, or have a question please reply with a respectful comment! This has been in the works for a bit so I'm glad I can finally post this.

Edited by Blackbeard
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  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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-Support
Heres why

  • You have a dedicated medic job and Commander and Officer Jobs do not need to spawn in medical supplies considering the fact that you already have a medic. Branches like E11 have done perfectly fine without even 1 medical class being able to spawn in meds for so long and they spawn outside the facility. This is not needed at all and is just unbalanced.
  • Experimental does not need 350 HP, all other SF cap at 250 and you can heal back upto 350 making it ridiculously OP and with the Remington that's just overkill
  • I would be more inclined to make Juggernaut HP like 300 and make its AP 100 as it was supposed to nerfed from what I heard and the PKM is better than the M60.
  • The Vector is extremely broken and shouldn't be on a Sniper class as its main purpose it to snipe and MP5 is perfectly adequate.

 

Edited by [GL] Zeus
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2 minutes ago, [GL] Zeus said:

-Support
Heres why

  • You have a dedicated medic job and Commander and Officer Jobs do not need to spawn in medical supplies considering the fact that you already have a medic. Branches like E11 have done perfectly fine without even 1 medical class being able to spawn in meds for so long. This is not needed.
  • Experimental does not need 350 HP, all other SF cap at 250 and you can heal back upto 350 making it ridiculously OP and with the Remington that's just overkill
  • I would be more inclined to make Juggernaut HP like 300 and make its AP 100 as it was supposed to nerfed from what I heard and the PKM is better than the M60.
  • The Vector is extremely broken and shouldn't be on a Sniper class as its main purpose it to snipe and MP5 is perfectly adequate.

Appreciate the feed back, i'll talk it over and get it edited.

  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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13 minutes ago, [GL] Zeus said:

-Support
Heres why

  • You have a dedicated medic job and Commander and Officer Jobs do not need to spawn in medical supplies considering the fact that you already have a medic. Branches like E11 have done perfectly fine without even 1 medical class being able to spawn in meds for so long and they spawn outside the facility. This is not needed at all and is just unbalanced.
  • Experimental does not need 350 HP, all other SF cap at 250 and you can heal back upto 350 making it ridiculously OP and with the Remington that's just overkill
  • I would be more inclined to make Juggernaut HP like 300 and make its AP 100 as it was supposed to nerfed from what I heard and the PKM is better than the M60.
  • The Vector is extremely broken and shouldn't be on a Sniper class as its main purpose it to snipe and MP5 is perfectly adequate.

 

To explain some of the options-

-The reason for requesting the use of purchasing your own med supplies, is because Delta, and Gamma Command also have this, and it wouldn't be anything game breaking since med supplies are just used on personal self healing.

-Experimental I agree with, and has been updated.

-Juggernaut has also been updated, and fixed.

-The Vector on Sniper should be used as a last resort for recon, and since they aren't in the frontlines to begin with I don't personally see to much of a problem with it, reason for replacement is that a huge bunch of people who play on the recon specialist have said the MP5 just really isn't all that great, nor is the hit reg. And yes you could say it should be used only if shit gets close, but the MP5 just isn't cutting it for them by themselves, and I would believe this would assist in giving them a fighting chance up close, since they normally die upclose 8 times out of 10 when the gun fights come to them.

  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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-support 

-the Halo models is already accociated with HSU (Nu7) SF (aswell a model we've been tryin to to another Halo model ) 

-Officers an commanders dont need the ability to spawn health items  

Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec |  No officer that 24Pounds of plutonium isn't mine

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Just now, General bacon said:

Why take halo models if HSU is already based on them its like making your entire branch look like a SF

This isn't to much of a big deal, due to the fact HSU are currently spartans, and are normally easy to determine what job people are looking at. Now if we to chose spartan related models I could see the confusion, but since these are ODST's this really shouldn't be to much of a problem for any "look alike" problems. Also had a talk with Matt0 and Bread, and they're cool with it 😄

  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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We've been trying to get ODST model for HSU, Mike made a suggestion previously, and Fool came up with some models we can use.

 

 

 

Nevermind then.

Edited by Kindred

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Former | Nu-7 'Hammer-Down' Lieutenant Colonel | Head of Field Experts | Special Forces: Hammer and Sickle (Commissar Apollo) | ECRS, ERS, EBHM | Interim Head of FTOs

Former | Maintenance Adept | MMF JAN 1 (Fabuloso) | Containment Specialist | FTO

Former | Special Forces: 'Red Right Hand' OH4 (Kindred)

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-support you got a medkit that brought other people have done fine without the ability too go and have a dedicated medic class like E11 and come on you only come too medbay when you run out of medical supplies you don’t need too buy them if you want heals go too medbay or get on your DEDICATED MEDIC JOB giving OM9 would just further lower the Branch relationships between them and Medical as you only ever come when you run out of supply’s 

Edited by pixalgamer99
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Just now, [GL] Zeus said:

CI are 3 branches against 1. The got the ability before they had a dedicated medical class. CI also have only 1 life a raid so it explains why they have that ability.
You already have a dedicated medical class while other MTF Branches don't even have one class which can spawn meds, E11 :sad: and they spawn OUTSIDE the facility and they have done perfectly fine without even one class with the ability to do so. It isnt balanced at all.
The vector still shouldn't be on there

 

-support overall.

osu! achiever? I don't know

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4 minutes ago, [GL] Zeus said:

CI are 3 branches against 1. The got the ability before they had a dedicated medical class. CI also have only 1 life a raid so it explains why they have that ability.
You already have a dedicated medical class while other MTF Branches don't even have one class which can spawn meds, E11 :sad: and they spawn OUTSIDE the facility and they have done perfectly fine without even one class with the ability to do so. It isnt balanced at all.
The vector still shouldn't be on there

 

Alright Fair point, i'll look for another replacement for the vector.

 

  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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6 minutes ago, [GL] Zeus said:

CI are 3 branches against 1. The got the ability before they had a dedicated medical class. CI also have only 1 life a raid so it explains why they have that ability.
You already have a dedicated medical class while other MTF Branches don't even have one class which can spawn meds, E11 :sad: and they spawn OUTSIDE the facility and they have done perfectly fine without even one class with the ability to do so. Not to mention in the facility, Medical and Technical are present for Meds and Armour.
The vector still shouldn't be on there

 

- Support until updated.

CI CMDR / CA

lolrip_2_75.png.dc1d08f4d907c816d920de2b5132ac58.png

 

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7 minutes ago, [GL] Zeus said:

CI are 3 branches against 1. The got the ability before they had a dedicated medical class. CI also have only 1 life a raid so it explains why they have that ability.
You already have a dedicated medical class while other MTF Branches don't even have one class which can spawn meds, E11 :sad: and they spawn OUTSIDE the facility and they have done perfectly fine without even one class with the ability to do so. Not to mention in the facility, Medical and Technical are present for Meds and Armour.
The vector still shouldn't be on there

 

 

"L’Eggo My Eggo"

||Omi9|| E11 PFC || CI RND Researcher ||

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35 minutes ago, [GL] Zeus said:

-Support
Heres why

  • You have a dedicated medic job and Commander and Officer Jobs do not need to spawn in medical supplies considering the fact that you already have a medic. Branches like E11 have done perfectly fine without even 1 medical class being able to spawn in meds for so long and they spawn outside the facility. This is not needed at all and is just unbalanced.
  • Experimental does not need 350 HP, all other SF cap at 250 and you can heal back upto 350 making it ridiculously OP and with the Remington that's just overkill
  • I would be more inclined to make Juggernaut HP like 300 and make its AP 100 as it was supposed to nerfed from what I heard and the PKM is better than the M60.
  • The Vector is extremely broken and shouldn't be on a Sniper class as its main purpose it to snipe and MP5 is perfectly adequate.

 

 

Former E11 1LT/Head Ranger,  Former Event Team/Staff Member| GENSEC SGT Foundation Chef

ezgif.com-gif-maker.gif.133a59eca14307e607c6ed8c10b1d560.gif<- me when the quiet guy in D-block begins to reach into his pocket

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BIG FAT -SUPPORT. . . . But for one reason. The ability to spawn medical supplies. I know i told you that CI command can drop these, but i never knew why you needed that. Heres the problem. CI is against 3 branches, or 4 if they get past the 3. The ability to have medical supplies on a medic job AND command is given so that we may actually have meds, as we have one life and you have as many as you need. Genetic specialist is fine, but a BIG no to Commander and officer.

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Retired Nu7 CMDR & CI LTCOL/MAJ

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Fool worked his ass off making HSU a thing in the first place, and so it was created

12 hours ago, [GL] Zeus said:

CI are 3 branches against 1. The got the ability before they had a dedicated medical class. CI also have only 1 life a raid so it explains why they have that ability.
You already have a dedicated medical class while other MTF Branches don't even have one class which can spawn meds, E11 :sad: and they spawn OUTSIDE the facility and they have done perfectly fine without even one class with the ability to do so. It isnt balanced at all.
The vector still shouldn't be on there

 

-support ODST Models | Mike had already made a suggestion about putting ODST models for HSU before he transferred to E-11, Fool worked his ass off to make HSU a possibility and purposely associated it with HALO models. We've wanted ODST models for a long time, you guys have beast looking models.

+/-neutral Vektor | MP5 is a good weapon, but if that's what low command and high command agree on then so be it.

-support Commander and Officers | They are not medics, they are not medics, and they are not medics, why? If this was implemented then Genetic Specialist would be redundant, it's their job to heal people not Commander and not Officers. If anyone would have this ability in MTF then it should be E-11 but even that is unfair to CI, and not the branch that has the tankiest operatives.

 

Edited by Kindred

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Former | Nu-7 'Hammer-Down' Lieutenant Colonel | Head of Field Experts | Special Forces: Hammer and Sickle (Commissar Apollo) | ECRS, ERS, EBHM | Interim Head of FTOs

Former | Maintenance Adept | MMF JAN 1 (Fabuloso) | Containment Specialist | FTO

Former | Special Forces: 'Red Right Hand' OH4 (Kindred)

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Ok, -/+Support. Look I respect you BB but the fact that you want to be able to have the ability to spawn in med supplies is a no go. It feels as though you would don't trust your Gen. Specialist to heal you. We have Gen. Specialist for a reason and if we can't have people on the class to heal then that's something we need to work on. That's just want I don't like.

Femboy Hooters. No Cogs he's mine.

Omi9 2LT Lee JL6

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1 hour ago, Blackbeard said:

Remove tfa_nmrih_chainsaw

Oh for the love of... as soon as I leave..

The whole purpose of putting a chainsaw onto that class was to add some diversity into the already pretty dull section that was (and honestly probably still is) special forces loadouts. By replacing this with a shotgun, it will become just like every other special forces unit loadout: Dull and just being a Bigger Gun.

HEAVY -Support on that, but its not like my opinion really matters.

Edited by Hoovy
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1 minute ago, Hoovy said:

Oh for the love of... as soon as I leave..

The whole purpose of putting a chainsaw onto that class was to add some diversity into the already pretty dull section that was (and honestly probably still is) special forces loadouts. By replacing this with a shotgun, it will become just like every other special forces unit loadout: Dull and just being a Bigger Gun.

HEAVY -Support on that, but its not like my opinion really matters.

I had to man, chainsaw wasn't cuttin it ;-;

  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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I`m probably gonna piss some off but how do we know if the vector is gonna be op when we all know that its getting a nerf in animation reload and firerate as far as we know the thing does 25 damage and has almost thirty rounds if it getting nerf would it still be to overpowered if the firerate, reloading, and animation are gonna be nerfed as well as other weapons like the Remington isn`t it getting a huge damage nerf ? what's the issue if a lot of our weapons'  that have been  have chosen are gonna be nerfed to the ground Even the Mp7 isn`t gonna get nerfed for being to broken its way more broken then the vector. Plus when it came to testing the weapons we checked it several times with rektfy and blackbeard and its not even that good only at point blank its good We have done the weapons testing for about 4 months . I do apologize if it seems like I`m being offensive or toxic to replying to the topic if you feel that I have offended anyone I'm sorry 

Edited by Fall/Benito

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