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Gensec CC NLR - Denied


Propane

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What you want to see? - Gensec CC NLR boosted to 3 minutes 

Why should we add it? - they are basically MTF CC's which spawn in LCZ with a 2 minute NLR

What are the advantages of having this? - Balance

Who is it mainly for? - Non-foundation

Links to any content - N/A

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17 hours ago, Bionicle said:

+support, gensec doesnt need to rely on CCs to hold d block. this makes sense balance wise.

Pretty sure they don't. There's only two CC's and you won't see more than 2 on at the same time. -/+Support due to not knowing if Gensec has been struggling or not.

Edited by Gunther

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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+Support

I don't think what are essentially MTF CC's should get 2 minute NLR because they fight d-class as a priority

Edited by Ritz

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+support, 

Sick of people on gensec ccs having 2 min NLR and running around like they're mtf. 

edit:

because security classes can die fast your saying that the strongest above average classes should have the same nlr as them? no.

They can survive longer therefore they should be out of action longer when they die.

Edited by Jakub

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+Support, making a GenSec CC right now is effectively making an MTF job that spawns in LCZ and  has a 2 min NLR, both of which are major buffs for no extra cost, and thats odd to me.

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-Support

Gensec CC's need to follow the SOP still so they shouldn't be like "MTF" so if you see one doing MTF stuff please make a report to HCMD or SMT

 

Edit:

Without gensec CC's d block can fall pretty easily.

Edit 2:

A couple of guns can easily kill a 200/200 CC that d class have.

CZ can kill a 200/200 in one clip "The CZ clip size is 13 bullets"

The Falcon can kill a non-cc within seconds

The Dual Berettas can kill a non-cc within seconds

The Deagle can kill a non-cc pretty quickly

And don't forget a few d class CC's have SMG's and smokes

 

Gensec numbers have been low for weeks "It is getting better" and we just lost a lot of members like all of HCMD and two CMD members so gensec isn't doing good right now.

Once gensec is passed it's "dark time" I will +Support

 

Edited by MiniLeopard
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27 minutes ago, MiniLeopard said:

-Support

Gensec CC's need to follow the SOP still so they shouldn't be like "MTF" so if you see one doing MTF stuff please make a report to HCMD or SMT

 

Edit:

Without gensec CC's d block can fall pretty easily.

Edit 2:

A couple of guns can easily kill a 200/200 CC that d class have.

CZ can kill a 200/200 in one clip "The CZ clip size is 13 bullets"

The Falcon can kill a non-cc within seconds

The Dual Berettas can kill a non-cc within seconds

The Deagle can kill a non-cc pretty quickly

And don't forget a few d class CC's have SMG's and smokes

 

Gensec numbers have been low for weeks "It is getting better" and we just lost a lot of members like all of HCMD and two CMD members so gensec isn't doing good right now.

Once gensec is passed it's "dark time" I will +Support

 

 

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1 hour ago, MiniLeopard said:

A couple of guns can easily kill a 200/200 CC that d class have.

CZ can kill a 200/200 in one clip "The CZ clip size is 13 bullets"

The Falcon can kill a non-cc within seconds

The Dual Berettas can kill a non-cc within seconds

The Deagle can kill a non-cc pretty quickly

And don't forget a few d class CC's have SMG's and smokes

 

Did you test these using a d class standing still, or moving, because I don't think that these stats are accurate when tested in an actual d block riot.

 

 

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7 hours ago, Falxen said:

+Support, making a GenSec CC right now is effectively making an MTF job that spawns in LCZ and  has a 2 min NLR, both of which are major buffs for no extra cost, and thats odd to me.

 

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12 hours ago, Ritz said:

+Support

I don't think what are essentially MTF CC's should get 2 minute NLR because they fight d-class as a priority

 

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Changing my -/+ to a -Support.

The reason all Gensec, including CCs, having a 2 minute NLR is because they constantly deal with enemies and constantly take damage, unlike MTF who most of the time are out of combat, until an SCP breaches, or CI raids. MTF may only deal with anywhere from 1-10 enemies at a one given time, depending on the enemy. Gensec deal with 1-? enemies at any given time, because D-Class are unpredictable, some may rush, some might wait, and some might hit with 20 men and women. Yea, the Gensec CC's are built like MTF but that's cause they're CC's, that's what P2W does for you, it gives you the possibility of having a stronger class, same as Reznov or whoever. 

Edited by Gunther

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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+Support

For reason stated above and I feel like D-Class have been really getting nerfed so I think this is a good compromise.

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+Support

You don't need gensec CC's to kill a couple of D-Class, they should be able to hold D-Block by themselves. One time me and 3 other D-Class were stuck in the armory, and gensec needed to bring in 3 CC's just to kill us. The shouldn't rely on CC's to do all the work for them.

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On 6/7/2020 at 5:22 AM, Falxen said:

+Support, making a GenSec CC right now is effectively making an MTF job that spawns in LCZ and  has a 2 min NLR, both of which are major buffs for no extra cost, and thats odd to me.

 

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+Support

 

Why should gensec CC's with 200hp 200armor have the same nlr as regular gensec... Especially with all the gensec updates and the knife nerf.

 

 

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-support Gensec, unlike non foundation. Is always fighting enemies, dclass are always rioting and they are always dealing with them. All because you got killed by a gensec cc who has a minute less nlr, doesn't give you a good reason to try and lower their nlr. There are 3 gensec ccs, and only one of them is active an has members. They have to deal with both dclass and ci, and when CI invade, dclass get out. Making the threat huge for them. There are literally such a miniscule about of active gensec that have a cc. Even then, jugg only has a bit less health and armor than them, and heavy only a tiny bit more than that. This is pointless and just nitpicking because a couple gensec ccs happened to be on and caused an issue for your squad. All three gensec ccs are command only, and now we dont have any of the command that used to own them online since they all resigned. Give gensec a break once and a while.

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4 minutes ago, APE said:

-support Gensec, unlike non foundation. Is always fighting enemies, dclass are always rioting and they are always dealing with them. All because you got killed by a gensec cc who has a minute less nlr, doesn't give you a good reason to try and lower their nlr. There are 3 gensec ccs, and only one of them is active an has members. They have to deal with both dclass and ci, and when CI invade, dclass get out. Making the threat huge for them. There are literally such a miniscule about of active gensec that have a cc. Even then, jugg only has a bit less health and armor than them, and heavy only a tiny bit more than that. This is pointless and just nitpicking because a couple gensec ccs happened to be on and caused an issue for your squad. All three gensec ccs are command only, and now we dont have any of the command that used to own them online since they all resigned. Give gensec a break once and a while.

as a d-class main i can totally agree with this 

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