Rocco_Rex Posted April 25, 2020 Share Posted April 25, 2020 What you want to see? - Cant prop block doors, fading door limit changed to 4 per exterior door Why should we add it? - Adds a ton of realism. IRL tactical units can use explosives, tools, or APCs to bust open walls instead of going into a killzone. We cant destroy walls here, so making where cant propblock doors makes it more realistic, they can breach from multiple areas instead of one killzone. Changing fading door limit to 4 per exterior door allows crims to still defend their base but they must do so more tactically instead of sitting at shooting windows for the one way in What are the advantages of having this? -More realism, make people think more, raids are actual raids instead of a battle of attrition with both sides constantly coming back to the slaughter Who is it mainly for? -Gov, crims who raid other bases Links to any content - NA Retired as IRP assistant head game master, IRP SNR admin, PRP admin, IC Commander, SRT 2LT, EMS Head Deputy, FR DEFR Link to comment Share on other sites More sharing options...
Alex Raddish Posted April 25, 2020 Share Posted April 25, 2020 (edited) -support not really needed Edited April 27, 2020 by Alex Raddish Link to comment Share on other sites More sharing options...
Burboon boi Posted April 25, 2020 Share Posted April 25, 2020 +support I would join tac solely for this. just imagine being able to stack up on multiple doors and move into the building! would be very fun! Many of you do not know me, some of y'all do-ICON SCU DEPUTY COMMANDER,PD CPT,EMS,DELTA SQUAD,TROOPER,FBI Link to comment Share on other sites More sharing options...
Sion Posted April 25, 2020 Share Posted April 25, 2020 -support How tf are you ment to build a decent base if there are 3 doorways and only have 4 faiding doors... 'you may see my struggle, but you won't see me quit' 'Success depends on the second letter' Link to comment Share on other sites More sharing options...
Rocco_Rex Posted April 25, 2020 Author Share Posted April 25, 2020 41 minutes ago, Sion said: -support How tf are you ment to build a decent base if there are 3 doorways and only have 4 faiding doors... 4 fading doors per exterior doorway. So if you have 3 doorways you can have a total of 12 fading doors. Use em wisely Retired as IRP assistant head game master, IRP SNR admin, PRP admin, IC Commander, SRT 2LT, EMS Head Deputy, FR DEFR Link to comment Share on other sites More sharing options...
Ender Posted April 25, 2020 Share Posted April 25, 2020 4 hours ago, Burboon boi said: +support I would join tac solely for this. just imagine being able to stack up on multiple doors and move into the building! would be very fun! Ender | Former SWAT Lieutenant | Senior Low Command | SWAT FTO | Previous PoliceRP Administrator COL Will 1L52 to admins: Max, you ain't going to scare them, you are on a female model and stuttering... "So what're you doing?" - @SWAT LT Ender 22-D "Putting my clothes back on". - @SWAT SFC Nao 27-D "There's a fine line between right and wrong. And somewhere, in the shadows, they've sent us to find it." Link to comment Share on other sites More sharing options...
Ghosted Posted April 26, 2020 Share Posted April 26, 2020 (edited) 3 hours ago, Rocco_Rex said: 4 fading doors per exterior doorway. So if you have 3 doorways you can have a total of 12 fading doors. Use em wisely So you want to increase how many shooting windows we have too and the amount of keypads assigned to a player? Cause you wouldn't have enough props either if you had to do that since at minimum you would need 3 props for most of the doors before even adding anything else to them. -Support Edited April 26, 2020 by Ghosted Link to comment Share on other sites More sharing options...
Masterson Posted April 26, 2020 Share Posted April 26, 2020 There is a lot more work that would have to go into this. 12 Props used for fading door's which means the typical like 36 props, would go down to 24, you would have to increase the amount of keypads you have... I just think overall this would be a mess.. 12 fading doors would be annoying to raid -Support Link to comment Share on other sites More sharing options...
Jayden Posted April 26, 2020 Share Posted April 26, 2020 15 minutes ago, Masterson said: There is a lot more work that would have to go into this. 12 Props used for fading door's which means the typical like 36 props, would go down to 24, you would have to increase the amount of keypads you have... I just think overall this would be a mess.. 12 fading doors would be annoying to raid -Support Link to comment Share on other sites More sharing options...
Northy Posted April 26, 2020 Share Posted April 26, 2020 Not needed -Support Retired General of the Armies | | Retired State A. Lieutenant Colonel | | Retired Super Admin North Link to comment Share on other sites More sharing options...
Phil Posted April 26, 2020 Share Posted April 26, 2020 6 hours ago, Northy said: Not needed -Support ^^ That bald Aussie Guy Link to comment Share on other sites More sharing options...
Killer. Posted April 26, 2020 Share Posted April 26, 2020 15 hours ago, Ghosted said: So you want to increase how many shooting windows we have too and the amount of keypads assigned to a player? Cause you wouldn't have enough props either if you had to do that since at minimum you would need 3 props for most of the doors before even adding anything else to them. -Support Killer | Gaminglight Member Since 2016 | Retired PD Colonel l State Major l SPRT Co-Commander l FBI Assistant Director l UMC Level 4 Link to comment Share on other sites More sharing options...
Echo Posted April 26, 2020 Share Posted April 26, 2020 19 hours ago, Ghosted said: So you want to increase how many shooting windows we have too and the amount of keypads assigned to a player? Cause you wouldn't have enough props either if you had to do that since at minimum you would need 3 props for most of the doors before even adding anything else to them. -Support "Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma – which is living with the results of other people's thinking." -Steve Jobs "Never let the fear of striking out keep you from playing the game." -Babe Ruth "Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas A. Edison "You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose." -Dr. Seuss Link to comment Share on other sites More sharing options...
Felix Posted April 26, 2020 Share Posted April 26, 2020 -Support It's fine how it is tbh Retired Superadmin || Member since 2016 Retired ImperialRP High Command Link to comment Share on other sites More sharing options...
LuckyGoose Posted April 26, 2020 Share Posted April 26, 2020 I see where you are coming from as most tac units have seen we get killed alot from a kill zone and this idea would help us out more and have a bit more RP for tac units. Former FBI COS | PD LT | DS PFC | Former HRT Overseer | Gaminglight PRP Admin Link to comment Share on other sites More sharing options...
BRUH Posted April 27, 2020 Share Posted April 27, 2020 On 4/25/2020 at 11:04 PM, Northy said: Not needed -Support Returning soon Link to comment Share on other sites More sharing options...
𝑺𝒖𝒑𝒓𝒆𝒎𝒆𝑳𝒐𝒓𝒅 Posted April 29, 2020 Share Posted April 29, 2020 On 4/25/2020 at 6:39 PM, Sion said: -support How tf are you ment to build a decent base if there are 3 doorways and only have 4 faiding doors... Link to comment Share on other sites More sharing options...
Hannah Posted April 29, 2020 Share Posted April 29, 2020 On 4/25/2020 at 5:21 PM, Rocco_Rex said: 4 fading doors per exterior doorway. So if you have 3 doorways you can have a total of 12 fading doors. Use em wisely wtf 12 fading door no thank you! SWAT PVT Hannah XR39-CPL Hannah King XC65 - Hannah King Link to comment Share on other sites More sharing options...
Nao Posted April 30, 2020 Share Posted April 30, 2020 On 4/25/2020 at 9:39 PM, Masterson said: There is a lot more work that would have to go into this. 12 Props used for fading door's which means the typical like 36 props, would go down to 24, you would have to increase the amount of keypads you have... I just think overall this would be a mess.. 12 fading doors would be annoying to raid -Support It would add realism but it would be way too much work and a lot of things would have to be changed to fit this rule. No it's not "Nano" or "Noah" it's just "Nao" EX S.W.A.T Commander Link to comment Share on other sites More sharing options...
TheDerick Posted May 3, 2020 Share Posted May 3, 2020 On 4/25/2020 at 6:39 PM, Sion said: -support How tf are you ment to build a decent base if there are 3 doorways and only have 4 faiding doors... Derick | Gaminglight Member Since 2016 | FBI Deputy Director Derick RA3 | Link to comment Share on other sites More sharing options...
Cole B Posted May 4, 2020 Share Posted May 4, 2020 On 4/25/2020 at 8:39 PM, Masterson said: There is a lot more work that would have to go into this. 12 Props used for fading door's which means the typical like 36 props, would go down to 24, you would have to increase the amount of keypads you have... I just think overall this would be a mess.. 12 fading doors would be annoying to raid -Support Link to comment Share on other sites More sharing options...
Matthew Posted May 6, 2020 Share Posted May 6, 2020 Denied. The SMT team for this server has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. PoliceRP Manager Retired SRT Commander | Police Commissioner | Department Supervisor Link to comment Share on other sites More sharing options...
Recommended Posts