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Everything posted by Cecil Stedmen
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+support Saw this app and had to support my boy, was an amazing command member on SCP and is someone who'll become a valuable asset to your command team if you accept this app.
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Jesus I didn't expect this, you will be missed big time by both branches and this is certainly a sad day indeed. Was always a blast working with you and appreciate the kind words you've said to me. Glad you'll still be rioting on farmer tho.
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CI R&D Branch Update 9/16/22 —---------------------------------------------------- Supported By: Site Admin HCZ Manager Alexx, DOTF Toasty, DORS Mind, O5-6, O5-2 Branch High Command E-11 CMDR Danny, E-11 VCMDR Vanny, E-11 VCMDR Goat, HOS Hexg, DHOS Jrshafer, Nu-7 Commander Soul, Nu-7 Vice Commander Piller, HOR Moonrose, DHOR Nydekore, AHOMS Spixe, HOME Loaf, CI LTCMDR Cyclone, D-5 CMDR Kevlar, D-5 VCMDR Ozzie —---------------------------------------------------- New Addon: https://www.gmodstore.com/market/view/v2-fresh-undercover-system-give-your-players-a-reason-to-rp-as-police Overview: Allows someone to go undercover as a job in a way that is significantly harder to metagame as it hardcodes them onto the job. Allowing EOI to better roleplay as spies within the facility. In turn with this buff EOI will become significantly more strict & have their total number of roster slots decreased. RFA will be getting access to this addon as well in the future with separate usage & restrictions that have discussed + approved by both Site Admin/HCMD. —---------------------------------------------------- CI R&D Alpha Agent Removing Weapons: tfa_csgo_deagle Adding Weapons: tfa_sig_p229r, tfa_nmrih_bcd, polaroid Extra Info: Hardcode Immunity to 049 (Stating this here but we are adding immunity to 049 across all R&D jobs because we are a research branch & 049 is not allowed to infect researchers) —---------------------------------------------------- CI R&D Beta Agent Adding Weapons: tfa_nmrih_bcd, polaroid Extra Info: Hardcode Immunity to 049 —---------------------------------------------------- CI R&D Inspector Removing Weapons: tfa_csgo_bizon Adding Weapons: tfa_magpulpdr, tfa_nmrih_bcd, polaroid Adding Model: models/player/Suits/male_07_closed_coat_tie.mdl Removing Model: models/player/Suits/male_04_closed_coat_tie.mdl Extra Info: Hardcode Immunity to 049 Add ability to whitelist to CI Trainer —---------------------------------------------------- CI R&D Archivist Removing Weapons: tfa_g36 Adding Weapons: tfa_tar21, tfa_nmrih_bcd, polaroid Extra Info: Hardcode Immunity to 049 Add ability to whitelist to CI Trainer Add ability to whitelist to CI R&D Sawbones Engineer —---------------------------------------------------- CI R&D Gamma Command Removing Weapon: tfa_csgo_mp5 Adding Weapon: tfa_csgo_mp7, tfa_nmrih_bcd, polaroid Extra Info: Hardcode Immunity to 049 Add ability to whitelist to Sawbones Engineer Add ability to whitelist to CI Trainer —---------------------------------------------------- CI R&D Field Specialist Job Name Change: CI Field Specialist —> CI R&D Field Specialist Removing Weapons: tfa_mp5 tfa_csgo_sg556, tfa_ak47, gmod_camera Adding Weapons: tfa_ragingbull, tfa_csgo_p90, tfa_nmrih_bcd, polaroid Extra Info: Hardcode Immunity to 049 Add ability to buy Thermal Goggles (Reason is so they can see 966 & 2191 during onsite testing, use of thermals outside of testing will be strictly prohibited) —---------------------------------------------------- CI R&D BioEngineer Adding Weapon: tfa_nmrih_bcd, polaroid Job Slots: 6 > 4 Extra Info: Hardcode Immunity to SCP 610 & SCP 049 Add ability to buy NVGs and Thermal Goggles (Use of thermals in combat will be restricted to BIO+, lower ranks may buy NVGs freely & can buy thermals for use during 2191/966 onsites only) —---------------------------------------------------- New Job Name of Job: CI R&D Sawbones Engineer Job Model: models/kuma96/gta5_gorkasuit/gta5_gorkasuit_pm.mdl Job Weapons: tfa_an94, tfa_mossberg590, tfa_coltpython, weapon_doom3_flashlight, weapon_cuff_elastic, weapon_hdevice_pro, weapon_m9, ci_infection, gl_armorkit, gl_medkit (P-008 is meant for testing on 008 only and cannot be used in combat under any circumstances) Job Salary: 175 Job HP: 175 Job Armor: 150 Job Description: Over the years that the Bio-Engineer program has existed, it has gathered a group of dedicated individuals with battle experience that can rival even the most battle hardened of MTF that CI have called Sawbones Engineers due to what they can do with nothing but scraps. Utilizing their wits, they can scrap together airtight defenses that can ensure even the most dangerous of onsite tests go to plan. Job Slots: 2 Gains the ability to build on site with the following restrictions Onsite Building can only be done during an onsite test. 5 Props maximum can be placed onsite Onsite Building can only be done by Sawbones Engineers Cannot place down props when the server is at 95+ players. The props must be within line of sight of each other Props can only be placed down within line of sight of the CC Entrance or inside of the CC the onsite is taking place in. The props must be built in a way that 2 people side by side can walk through them at all times. Props cannot be placed in a way that are exploitative in nature (no DarkRP Bases & half of the player must be visible at all times) Justification Bio-Engineer is by far our most popular subbranch and we were looking for something to replace recon specialist with, so we decided to create a tier II job for Bio-Engineer that'd give RP benefits such as the ability to test on SCP 008 in base & the ability to make onsite testing go smoothly, improving RP within CI R&D. This is a handpicked job that BIO+ get selected for by a DLBI+ with the approval of a DDOP+. Extra Info: Access to CI Comms Hardcode Immunity to 610 & 049 Ability to buy NVGs & Thermals Add ability to spawn medkit & armorkit charges —---------------------------------------------------- New Job Name of Job: CI Trainer Job Model: models/player/Suits/male_07_shirt_tie.mdl Job Salary: 175 Job HP: 125 Job Armor: 125 Job Slots: 4 Description: CI Trainers are tasked with orientating freshly escaped D Class & defecting personnel to their new lives within the Chaos Insurgency. Whether they are joining CI Military or CI R&D. This job may only be used for training individuals for either branch, use of this job for anything other than it's intended purpose will result in punishment. Extra Info: Put under CI Mil Section (Approved by CI Mil Gamma) Allow for the jobs CI Delta Command, CI Senior Delta Command, and CI Gamma Command to whitelist for this job (Done here on behalf of CI Military to save space) Add ability to whitelist CI R&D Alpha Agent and CI Alpha Operative —---------------------------------------------------- CI R&D EOI Operative Job Name Change: CI EOI Operative —-> CI R&D EOI Operative Adding Weapon: weapon_m9, polaroid Removing Models: models/humans/group03/chemsuit.mdl, models/bmscientistscits/p_male_04.mdl, models/player/tfa_trent_cleaner_grendier.mdl, models/player/tfa_trent_cleaner_mech.mdl, models/bmscientistscits/p_male_04.mdl, models/player/portal/male_04_medic.mdl, models/player/PMC_4/PMC__02.mdl, models/kuge/hecurealistic/hecu_masked_pm_enlisted.mdl, models/sentry/gtav/service/vsurgeonpm.mdl Job HP: 125 > 150 Job Armor: 100 > 150 Job Slots: 6 > 5 Give access to the following jobs on the Undercover NPC: Medic Senior Maintenance Maintenance Senior Researcher Researcher Security Senior Enlisted Nu-7 Senior Operative Nu-7 Operative Extra Info: Adding CI Comms to this job. (Reason for this is that them not having this has caused numerous problems for raid parties OOC wise, SOP fixes as well as the undercover NPC system hardcoding away access to CI comms will ensure that EOI do not become scouts for CI) —---------------------------------------------------- CI R&D Agent Ivanov (Gold+) Adding Weapon: polaroid Add the following Rules to MOTD: Can request hostages to interrogate Same testing privileges as a Junior Agent Can only buy Pistols, SMGs; and Shotguns May perform brainwashing provided they follow the brainwashing SOP. Cannot perform onsite testing without permission from command. Cannot order around CI Personnel Extra Info: Hard Code Immunity to SCP 049 —---------------------------------------------------- CI R&D Ghost Unit (Lvl: 65) Job Slots: 2 > 3 Adding Weapons: tfa_mp7, tfa_mp9, polaroid Removing Weapons: tfa_mp40, tfa_csgo_sg556 Extra Info: Hardcode Immunity to 049 —---------------------------------------------------- Removing Job CI R&D Recon Specialist —----------------------------------------------------
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Damn I sorta knew it was coming but hurts like hell seeing you go, funniest R&D Command we've had in a while. Please return one day on god
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SCP-RP Event Team: Roll-Call | 03/09/22 -> 11/09/22
Cecil Stedmen replied to Kieran ♡'s topic in Archive
Name: Cecil Steam ID: STEAM_0:1:65369818 Rank in Event Team: Member Date of Joining Event Team: 7/22/22 Date since last promotion: 7/22/22 -
Damn this hurts, honestly good on you for having life come first but man I'm gonna miss ya
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Security Branch Update: Part 2 - 8/28/2022 [Completed]
Cecil Stedmen replied to Hex-G's topic in Completed
+support This branch update is a lot better and I highly appreciated y'all coming to CI for feedback! Hope the changes help!- 61 replies
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SCP 500 is an onsite SCP meaning you'd have to have the events happen in RP. Gonna give it a pass this time however as I don't want to discourage the writing of documents. Lore: 20/25 The test itself was accurate to the lore and the outcome was realistic in terms of the SCP in question. Good job! Creativity:18/25 I liked the outcome but the concept behind the test to be honest isn't that original. However, your writing did show a lot of creativity which fetched you some extra points. Presentation:12/25 If you are gunning for EOI you should be making your own documents. I gave some extra points for good use of colors but take some time to create your own template. Writing: 20/25 While I know the people in this test weren't real, you showed some excellent writing skills here and you did impress me in this regard. Overall Grade: 70/100 -L1 Heisenberg I
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The 3 hostages incident [EOI GRADE]
Cecil Stedmen replied to Bossatron1924's topic in CI Research Projects
Efficiency: 20/25 Your questions managed to extract a lot of info in a short period of time, am quite impressed in that sense. While it ain't perfect; it did a solid job. Insight:15/25 You had such a great start but you stopped way too early. I felt you could have gotten way more out of this as Buck said above. If you kept pushing for more info you probably could have gotten a treasure trove of information. Presentation:10/25 Gonna be real here; if you are gunning for EOI then you should be making your own docs, not using the template. You got some extra points for updating it and changing a few things, but the colors felt confusing and out of place, the colors used should be mostly similar to each other unless you are trying to highlight something important. Writing: 15/25 Writing didn't have any grammar errors and flowed reasonably smooth, felt you could have specified if torture was used at all to extract the information by putting something in the background saying something like *screams fill the room for several minutes*. Overall Grade: 55/100 -L1 Heisenberg I -
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Scooty following in his dads footsteps, gotta go get milk
Cecil Stedmen replied to Scooty's topic in Archive
Please be a joke on god -
+support Hotshot on top
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Bucks Escaping before hunting season ( My Global Resignation)
Cecil Stedmen replied to Its Buck's topic in General
I know I've cracked jokes here and there but you were always a great EOI and it sucks to see you go man. Hope to see you return one day! -
ROLL CALL IS NOW CLOSED! Those who have been removed from the roll call may DM me for reinstatement 48 hours from now with a 1 rank demotion
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ROA or LOA: LOA Name: Cecil Rank: Event Team Member Start Date: 8/19/22 End Date: 9/2/22 Reason: Busy with High Command stuff and need 2 weeks to finalize a few projects so I'll have time for ET again.
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+Support Logic makes sense and it makes E-11 fun to play on!
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+support Seen that event before but think someone who wants to make RP Oriented events would be a great addition to the event team! Also like when people do open-ended events like this since it gives RP Branches more freedom in how they RP the event out.
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✯ General Suggestion - Surface Airdrops - Denied
Cecil Stedmen replied to TAlila | Tay Keith!'s topic in Denied
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General Suggestion - D Class After Obtaining Armory Weapons - Denied
Cecil Stedmen replied to Orange 🍊's topic in Denied
+Support Makes it so Gensec isn't rushed with ease but at the same time allows them to use items they paid for when D Block is already lost