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Found 9 results

  1. Security Branch Update Submitted by: HOS HexG | DHOS Ven November 5th, 2022 -------------------------------------------------- This branch update has been approved by: Site Admin: O5-2: Starstep “The Way” | Site Director Alexx | LCZ Manager Mind | HCZ Manager Toasty | DoL Spixie | CI General Cecil MTF HCMD: Nu-7 CMDR Soul, Nu-7 VCMDR Yato | D5 CMDR Ozzie, D5 VCMDR Shadow | E-11 CMDR Danny, E-11 VCMDR Goat CI HCMD: CI CMDR Pills | DDOP Dumptruck Utility HCMD: HOMS Zack, AHOMS Ezekiel | AHOME Ayaya Research HCMD: HOR Moonrose, DHOR Nydekore, DHOR Smitty -------------------------------------------------- Main Branch Jobs -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Enlisted No change -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior Enlisted Removing: tfa_kac_pdw Adding: tfa_vector -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security NCO Removing: tfa_g36 Adding: tfa_g3a3 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior NCO No change -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Lightweight (Level 100+) No change -------------------------------------------------- Sub-Branch Jobs -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Riot Control Removing: tfa_csgo_revolver Adding: tfa_model627 Weapon Buff: tfa_csgo_xm1014 Damage from 17x9 to 18x9 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Sniper Removing: tfa_csgo_mac10 Adding: tfa_mp9 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Lightweight (Level 100+) No change -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Trainer No change -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Tactical Field Operative HP: 150 -> 175 AP: 150 -> 175 Removing: tfa_ak47 Adding: tfa_f2000 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Wardens Legionary No change -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Wardens Praetor No change -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Wardens Exspira No change ------------------------------------------------------------------------------------------------------------------------------------------------------ NOTE: The reason we have decied to buff juggernaut in the way we are is due to the lack of interest in the sub-branch and the comparative stats of other classes. Juggernaut compared to other groups like Nu-7, D5, and even wardens shows a clear discrepancy in stats and weapons. For those reasons we are choosing to buff Juggernauts in this way. Thank you ------------------------------------------------------------------------------------------------------------------------------------------------------ -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Juggernaut Brute HP: 150 -> 175 AP: 150 -> 175 Weapon Buff: tfa_pkm Accuracy from 3|2 to 2|1 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Juggernaut Titan HP: 175 -> 200 Weapon Buff: tfa_m249lmg Accuracy from 3|2 to 2|1 Stability from 35 to 60 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security H.I.R.U. HP: 200 -> 225 Slots: 1 -> 2 Adding: tfa_scar -------------------------------------------------- Command Jobs -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Warrant Officer AP: 150 -> 175 Removing: tfa_scar Adding: tfa_acr -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Low Command HP: 150 -> 175 Removing: tfa_csgo_nova Adding: tfa_mossberg Weapon Buff: tfa_auga3 Damage from 35 to 37 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior Command HP: 175 -> 200 Removing: tfa_mossberg Adding: tfa_browningauto5 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security High Command Removing: tfa_mossberg Removing: tfa_m98b Adding: tfa_ins2_ksg Adding: tfa_csgo_scar20 -------------------------------------------------- New Jobs -------------------------------------------------- New Job -------------------------------------------------- Job Name: Security Peacekeeper Job Model: models/mw2/skin_04/MW2_Soldier_04.mdl Job Description: “Level 2 personnel of the Foundation. Security Peacekeepers are the main force in charge of handling searches for contraband, restraining D-class for testing/feeding purposes, and internal Security of D-block. They are equipped to be able to stun, arrest, and search d-class who are about to go on a test/feeding or if they are acting suspiciously and it warrants a search. They make sure riots are stopped before they have even started with their resources.” Comms: Site, Foundation Forces, Security Whitelist: “Security Low Command”, “Security Senior Command”, and “Security High Command” can whitelist for the job. HP: 150 AP: 150 Pay: 175 Slots: 3 Adding: tfa_tar21 Adding: tfa_csgo_deagle Adding: weapon_cuff_elastic Adding: tfa_m9 Adding: guthscp_keycard_lvl_2 Adding: weapon_policebaton Adding: weaponchecker NOTE: The Weapon Checker and Police baton will be heavily restricted and can not be used in combat during any circumstance.
  2. Security Branch Update (pt2) Submitted by: HOS HexG | DHOS Jrshafer August 28th, 2022 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Enlisted AP: 100 Pay: $100 Description: "Level 1 personnel of the Foundation. They are primarily tasked with ensuring D-Block is secure and escorting researchers into the LCZ." -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior Enlisted AP: 125 Pay: $100 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security NCO HP: 150 Adding: tfa_m92beretta -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior NCO Adding: tfa_csgo_deagle Adding: weapon_m9 (Tranq) -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Trainer HP: 200 Pay: $200 Note: Trainers are non-combative and 100% OOC. This is so they stop dying mid training. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Wardens Legionary Removing: tfa_1887winchester Adding: tfa_remington870 Adding: models/player/n7legion/security_suit.mdl , models/player/n7legion/security_suit_soldier.mdl -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Wardens Praetor Adding: cross_arms_infront_swep Adding: models/player/n7legion/security_suit_egov.mdl -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Wardens Exspira Removing: Vikhr - tfa_vikhr Adding: tfa_honeybadger Pay: $200 Removing: models/player/n7legion/security_suit_riot.mdl Adding: models/player/n7legion/advanced_suit_elite.mdl -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Juggernaut Brute Removing: tfa_ares_shrike Removing: tfa_kac_pdw Adding: tfa_pkm Adding: tfa_vikhr Adding: heavy_shield Additionally: Level Requirement lowered from 35 -> 30 Note: I felt the need to leave a note here due to the controversy surrounding brute. Firstly, the level change is due to the fact that you can apply for juggernaut as a CPL. Most CPLs are not level 35+. We would like out CPLs to be able to apply for Jugg sooner. Secondly, The riot and heavy shield were added to the server FOR security jobs. Why our JUGGERNAUT job does not have one of the shields intended for them makes 0 sense. Lastly, the weapon changes were seen fit as most people on brute find it difficult or use donor weapons instead. Thanks you for hearing our reasoning for these updates. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Juggernaut Titan Removing: guthscp_keycard_lvl_2 Adding: guthscp_keycard_lvl_3 Adding: cross_arms_infront_swep Pay: $225 Additionally: Slots 5 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Lightweight (Level 100+) Removing: tfa_vector Adding: tfa_csgo_bizon Adding: tfa_glock -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Warrant Officer Pay: $175 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Low Command Pay: $200 -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior Command Pay: $225 Adding: Ability to spawn gasmask (NOT MUSTARD GAS) -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security High Command Adding: Ability to spawn gasmask (NOT MUSTARD GAS) -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Director of Research and Security Adding: Ability to spawn gasmask (NOT MUSTARD GAS) -------------------------------------------------- New Job -------------------------------------------------- Job Name: Security Tactical Field Operative Job Model: models/mw2/skin_04/MW2_Soldier_03.mdl Job Description: “Level 2 personnel of the Foundation. This unit is rewarded to those who have gone above and beyond as a Field Training Officer. These units are given a strong rifle and sniper to fend off threats to LCZ and D-Block.” Comms: Site, Foundation Forces, Security Whitelist: “Security Senior Command” and “Security High Command” can whitelist for the job. HP: 150 AP: 150 Pay: 175 Slots: 2 Adding: tfa_ak47 Adding: tfa_aw50 Adding: weapon_cuff_elastic Adding: tfa_m9 Adding: guthscp_keycard_lvl_2 Notes: Branch update was approved by: DoRS Mind, DoTF Toasty, LCZ Manager Sixx (RIP), HCZ Manager Alexx, RnD HCMD, E-11 HCMD, D5 HCMD, Medical HCMD, Research HCMD, Nu-7 HCMD, Maintenance HCMD, CI Millitary HCMD.
  3. Name: Rhodes [Cancer for ET] Length of LOA: 8/20/2020-8/28/2020 [Today to next Friday] Branches: ET, GENSEC, Research, Maintenance Ranks: Member, LCPL, Thaumiel Class Manager, Journeyman Reason of LOA: School started a bit ago and am taking time off to deal and get used to that, also feeling a little tired of playing Gmod. See ya guys soon. note: I will still be active on discord and TS
  4. What you want to see? - When GENSEC has too much security online it tends to get very congested behind the barricades. This can be especialy dangerous when Class-D Attempt to get past it. More friendly Fire happens and more damage is caused. When Baracades (D-Block) Gets too congested with GENSEC, some of the higher ranking officers should be able to send some lower ranks (Such as OFC and LCPL) To 173's cell to guard it and prevent a LCZ disaster. They could also send some too medbay to keep things in order there Why should we add it? -I think its a good idea and prevents damage to barricades What are the advantages of having this? - More area's of LCZ are defended. Prevents damage to other GENSEC personnel Who is it mainly for? - GENSEC Links to any content - N/A
  5. What you want to see? - Higher pay for gensec/ more ammunition Why should we add it? - Cause the amount of riots and ammo spent combined with the 60$ hour is to long (for me at least) and i run out ammo which makes me have to do long sits on scp's doing nothing. What are the advantages of having this? -Gensec can help defend the site better. Who is it mainly for? -Gensec Links to any content - N/A
  6. Hello today (10/13/2019) I will be suggesting that we make some improvements to how the D-Block barrier positions / post are dealt with in regards to how the SO's are posted on them. Over my course of playing on the general security force I have undoubtedly witness a lack of efficiency in our ability to swiftly and effectively adapt to drastic changes of class-D behavior specifically from compliant Class-D to rioting Class-D. The change in behavior I am talking about is for example: when class-D suddenly go from being compliant to violently rioting in a large number. Even if we have sufficient numbers to deal with the drastic switch in behavior we still suffer losses due to inefficient positioning. What I suggest is that we develop a set of new formations specific to D-Block and the barriers behind the fence in which bar Class-D from moving to L.C.Z.. I heavily encourage people to modify and adapt this idea as I acknowledge that my ideas are not perfect. To allow for these formations to be adapted smoothly I suggest that we teach them to high ranking security (SFC+) often manage D-Block. informing them about the positions, when to order them to be taken and how to organize the gen-sec efficiently and swiftly according to the position. Here are some ideas for formations please forgive the crudeness of the visual. Post Statement: these visuals are simply to help communicate the idea and are subject to judgment by peers remember that I encourage everyone to innovate on this idea to better improve it and it's adaptation into gen-sec.
  7. Step 1. Be a trainee. Step 2. Change your name to "Security Trainee [Name]". Step 3. Get trained. Step 4. Get tested. Step 5. Get promoted for good conduct. Step 6. Get demoted for bad conduct.
  8. What you want to see? - The ability to buy a gas mask for at least SGT+ or trainers. Why should we add it? - Because whenever certain classes on the server are in D-block fighting, it can very commonly result in security being killed in spawn. If this happens without proper staff on, then not only do they get killed in spawn, but trainees can get killed as well, thus being my reasoning for SGT+ or trainers being able to do so. What are the advantages of having this? - There would be less spawn damage to a branch that already has an almost impossibly far checkpoint to receive medical supplies, at least when D-class/CI/SCPs are blocking their only entrance there, but it would also allow trainees to not be killed. Who is it mainly for? - GenSec/Security
  9. What you want to see? -> I would like to add a Security Medical Division that is basically a branch controlled by the GenSec command members I have added to my custom class. In short I have made a Custom Class and with that I am going to change it up over time to be a sort of command member job to a new GenSec division which I want to call The Security Medical Division (SMD). This division would be a medical class focused on healing General Security during DOWN TIME from D-Class riots. I am in no way encouraging any combat healing but simply making a division to help assist Field Medic's in D-Block. Now that brings up another point I have and that is that Field Medic's would always have priority if they are on and Medic's are encouraged to not engage in healing other GenSec members until the Field Medic flags off and or leave's D-Block for another reason. In shorts this division would not really need to be on and there should only be around 3 active at most not including SMD Command Members part of the Custom Class I made which I can limit if it becomes a problem. Why should we add it? -> I think this should be added because this would assist GenSec when there is no Field Medic's on to assist us or 999 is also inactive. (Btw I don't think having SMD would need to flag down for 999 they should be busy with testing) This class will be healing GenSec like I previously mentioned in between riots and or downtime which will get us ready for the next wave or incoming riot of either one D-Class or twenty. Also I know that for those that have achieved the rank of CPL in GenSec you do spawn with a medical kit but again that is a specific job that you can't always trust to be on. Finally another reason it should be added is that Enlisted and NCO's can't leave D-Block without permission and if there is no command on or CPL's or Field Medic's on that means no one in D-Block can heal themselves and wave after wave of D-Class will eventually break through. By the way it might seem rare for there to be no Command, CPL's, or Field Medic's on but I have been in plenty of times on the server where none are on and it gets crazy fast and usually require's MTF support because of how out of hand things get which they have medic's most of the time luckily. Oh and if there is any MTF Medic's on while SMD Medic's are on I would suggest that they team together to keep everyone healed up and or just focus on their own divisions. Tell me which one you would rather! What are the advantages of having this? -> Advantages to having this added is that this leaves more opportunities for Enlisted and NCO's to be in D-Block instead of waiting NLR because there was no medical personnel to heal them up. This also add's more opportunities for NCO's as if they were able to join SMD it would be a good balance as instead of giving GenSec medical kids as they are gone once you pass the rank of CPL we have a division that would be trained to do their job and not interrupt Field Medic's trying to do their job. What I am trying to say is that the problem won't be solved by giving medkit's to GenSec because that ruins the purpose of Field Medic's but yet you also can't have no rank in GenSec have Medical Kits as they would have to rely solely on 999 and or Field Medic's which is how it is right now excluding the CPL rank which is not a reliable source to have on 24/7 when 999 or FM's are not on. Who is it mainly for? -> GenSec Links to any content -> N/A Note: Thank you for taking the time to read this! I would appreciate any opinions and suggestions below! Thank you in advance by the way if you choose to support this, it is going to take a lot to put together but I think if we can get it done correctly we can have a good balance of Medical Personnel in D-Block when 999 or FM's are offline.
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