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Everything posted by 1stSavagerY
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o7 best HCMD i could have ever served under
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was a person who played on the server
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The words that no one thought they would ever hear (J0LTs global resignation)
1stSavagerY replied to J0LT's topic in General
o7 thank you for keepin it real -
scp 966 suggestion and complaints Scp 966 Suggestion [Completed]
1stSavagerY replied to poopsniffgod's topic in Completed
+support 966 is about as annoying as a mosquito and as easy to deal with. it’s so incredibly underpowered and could definitely use a hard buff -
+support always love more opportunities for RP
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+support seems like an easy enough QOL update if anything. if it helps ppl identify others and if ppl prefer the old theme to the new, then why not
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+support HUGE QOL update. If it can be done, it would be amazing to see it in game.
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it would take little to no development because the main part of the whole sequence is just the server executing a /kill all command as well as playing the sound clip when activated, which is easy enough as we already have nukes and the color change soundbites. the main suggestion i wanted to make was the malfunction for the reactor or warhead as it gives ci a way to make the facility go boom and adds another interesting point they have to contest other than the standard mech warehouse or funny special ray gun, and would ensure that MTF would either have to have someone stationed there or patrols frequent the location to make sure a big CI raid doesn’t come blow up the facility. (big brain idea: ci raid heads there so they get called out by the nuke, then head to LCZ or an SCP CC using said callout as a distraction to pull MTF away from their target) i also like the decontam period at the end because it gives admin time to reset things and maint to fix doors while everyone is on NLR, that way it wont be such a hassle for everyone to reset things after said nuke goes off edit: another reason for this suggestion is so that possibly we can get more nukes cause let’s face it it’s pretty fun trying to fight your way to survival like MTF and CI sometimes do with the evac helicopters
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+support he has like no cameras now and feels extremely restricted to play on in terms of what you can do.
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General Suggestion - D class smuggler change (Smoke grenade) - Denied
1stSavagerY replied to Ashe Fox's topic in Denied
+/- support, i feel like we should wait for the new map to release before implementing this as depending on how the new map functions and plays, this may or may not be necessary. -
General Suggestion - SCP self breach tracker - Denied
1stSavagerY replied to end1v3's topic in Denied
+support would allow for more to be done while playing on 079 and adds more purpose for doing so. Could be a great addition to the server in terms of RP -
Adding cancel button for auto breaching as scps [Completed]
1stSavagerY replied to Ardo's topic in Completed
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General Suggestion: Different RP Resets and Nukes What are you suggesting? Please keep in mind this suggestion is for the map currently in development, and obviously not every one has to be added, this is multiple concept suggestions condensed into one post. This suggestion would not affect the current Alpha Warhead, more is explained below. Omega Warhead The Omega Warhead is used as a last resort to destroy all zones of the facility, including Heavy Containment Zone, Light Containment Zone, Entrance Zone, and Surface Zone. Upon activation, all personnel are to secure as much date as they can to save it, and head to one of two designations: blast shelters within Heavy Containment Zone, or a Helipad on Surface Zone. There is no restriction on who can enter the blast shelter or head to the helipad, and Foundation personnel cannot be shot for doing so. The Omega Warhead would have no affect on the current Alpha Warhead, the current Alpha Warhead would still be used, this Omega Warhead Concept only expands on what we currently have. The Alpha Warhead only destroys the underground zones of the facility to contain threats within the facility or to contain severe and repeated information breaches, and therefore some personnel are required to stay within the facility during its detonation, while the Omega Warhead destroys ALL zones of the facility, including Surface Zone, usually to deal with threats that possibly escaped to the surface, like SCP-682. Sound-clip: https://www.youtube.com/watch?v=3xIrMKJjSBY&t=216s Alpha Warhead Malfunction/Nuclear Reactor Meltdown Either one of these could be used interchangeably as in practice they are the same thing: a malfunction causes a critical system failure and the Alpha Warhead/Nuclear Reactor explodes in result. This would be used rarely and can only be caused by the Chaos Insurgency. The requirements would be decided between HCMD and Site Administration, but would need to be extremely strict to insure that Malfunctions/Meltdowns aren't caused daily and only happen once a week at the very most. To cause a Warhead Malfunction/Reactor Meltdown, Insurgents would have to hold an objective (either the nuke silo or the generator room) for a TBD amount of time before a JMT+ activates the disaster. Note: A raid on the Nuclear Reactor would differ from a generator raid as the goal of a generator raid is to disable the facility's power while the Nuclear Reactor Meltdown causes the reactors to detonate. Sound-clips: https://www.youtube.com/watch?v=hD4T_YxVyUs https://www.youtube.com/watch?v=6WBetvc15Og&t=196s Site-Wide Decontamination Sequence As stated above, this would not replace the Alpha Warhead, and would either act interchangeably with the Alpha Warhead to add variety or would either be used only by D4, RRH, or O5 to rapidly and quickly contain a severe information breach within the facility. To do so, the timer for said decontamination would be much quicker than the Warhead/Reactor Detonations, and would require extreme restrictions on who is able to call a Site-Wide Decontamination. Certain personnel would be allowed to equip gas masks to avoid being caught up in the decontamination, such as SF's and HCMD+. Due to the short amount of time between activation and decontamination, this would not be allowed to contain anomalies, and would be restricted to only deal with infohazards or information breaches. This would be considered an RP Reset for those in the facility who did not equip a gas mask. To be honest, this last suggestion is a toss-up and I do not expect it to get accepted, however, I thought to include it as it adds a little more variety. Sound-clip: https://www.youtube.com/watch?v=YZ8DsxH0K_I How would this change better the server? These changes would not only adds more variety to the server, they would also allow for more opportunity for different situations to occur, such as the Chaos Insurgency finally being able to raid with the goal to cause the facility to detonate, or to raid the facility to obtain information and then detonate the facility to cover their tracks, it would allow for D4, RRH, and O5's to contain infohazards and information breaches, and the Reactor Meltdown could also be used by JMT+ during bigger events which may result in the destruction of the facility. Are there any disadvantages of making this change to the server? If so, explain. No, it would not take up any more space than the current sound clips we have on the server (and if it did I would be extremely surprised). Because of the simplicity of each of the suggestions included in this post, they would be extremely simple to implement into the server with little if any tailoring needing to be done at all to do so. Who would this change mostly benefit? Everyone, as it adds more variety and allows for CI, D4, RRH, And O5 to do more and can add more RP to the server. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion: All have been listed above under the appropriate sections.
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You did amazing Core, and really did make us proud, and I’m honored that you think so highly of me. You never once annoyed or pissed me off, I apologize if I ever came off that way, as sometimes when acting as a CO I had to handle things more abrasively than I would’ve personally liked to. Welcome to retirement, don’t be a stranger and come hang out with us in my server! Also I feel extremely called out by the nuke XF, I literally listen to SCPSL Nuke Concepts in the car sometimes because they sound so fucking epic
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also get rid of unused models please. downloading 10-20 gigs of models is a bit ridiculous +support
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General Suggestion - Change to SCP-096 (ESP) - Accepted [Completed]
1stSavagerY replied to Ectoplasm's topic in Completed
i cannot count the amount of times i’ve been able to completely juke 096 by closing a door and just sitting right next to it. 096 should be able to track people down and kill them instantly. i feel like 096 needs an overall update tbh, i’ve set him off by just looking at his feet which is broken af since it’s his face that sets him off, also when he kills all targets that viewed his face he should automatically exit rage mode. +support -
General Suggestion - SCP-106 pocket dimension change - Denied
1stSavagerY replied to Dagger's topic in Denied
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General Suggestion - 1.25 TFA Damage Multiplier + Compromises - Denied
1stSavagerY replied to kari's topic in Denied
ong i wanna destroy people with the sawed off again +support -
General suggestion - Bring back phones - Denied
1stSavagerY replied to Above the Law's topic in Denied
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TS Guide Addition to Tour Guide NPC in D Block - Denied
1stSavagerY replied to BOx's topic in Denied
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[Soul's Global Resignation] Thanks for the memories
1stSavagerY replied to Demon Dice's topic in General
RIP to a big one he was the bestest nu7 commander of them all he gave me colonel smile -