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1stSavagerY

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Everything posted by 1stSavagerY

  1. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. Crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. and rats make me crazy. -support i did not give you permission to resign!!!
  2. Denied Strikes are a way to let members know that they made a mistake and to guide them onto the right path while giving them another chance. The punishment given for what happened fits what happened and was agreed upon by SCMD+
  3. This is ridiculous that one of the starting jobs for the branch, a branch with no rank restrictions to join unlike D5 and Nu7, has the same hp as the strongest class in nu7, especially a job used primarily for fixing things. CE would have the same overall HP as their officer job and more hp than their NCO job. How is this needed or supposed to be fair? HP is way too high for these jobs and is unfair to other branches, there will literally be no incentive at all to join them anymore when you have to reach a certain rank to join them in the first place and they are weaker. -SUPPORT
  4. https://gaminglight.com/forums/topic/92355-general-suggestion-addition-of-a-donor-weapon-npc”-in-armory-for-d-class-denied/
  5. it's a good idea but has been denied multiple times in the past due to the problem that it would be too difficult to moderate unless it becomes a weapon you must buy from armory. Leaving as +/- support for those reasons
  6. I just checked the values with a 1.5 modifier and I agree, guns would be too powerful. Would a limb damage modifier of .5 and a default ttk of .9 be a possible workaround?
  7. needs to be added back ong but should be limited on how much u can spawn per life as ive seen many times people trying to spawn in dozens of armorkits to crash the server. maybe a cap can be placed on it? +support
  8. thank you sir boppington. also would it be possible if we mess around with the number every now and then to see how it plays out? like for a day try out 1.5 and if its too high bring it back down so that we could find an equilibrium?
  9. -support gun is literally better than the m82, how is that no op against people who have minimal health and armor
  10. -support we have D5 that acts like the military police already, fulfilling KOS/AOS orders called out on personnel amongst other things. I don't think we need a new branch that does the same thing they already do
  11. i do suspect that it would require lots of rebalancing, and i planned on making a document soon that would include what changes to what guns would have to be made to balance them out again because the ar's, shotguns, and dmrs especially would need a lot of rebalancing , and the big boy scps like 939, 682, and 354 would definitely hp/armor buffs to match a change like this. I made this with the hitreg in mind since i know most shots that are supposed to hit where blood will show on the wall and where you get a hitmarker dont actually register, something im not sure is taken into consideration but really should be when it comes to the TTK on the server
  12. What are you suggesting? - Raise TTK from .75 to either 1.0 or 1.25 (on top of the gun balancing) [This is a TTK suggestion not a gun balancing one, but it would require gun balancing if implemented] How would this change better the server? - Engagements would have to be thought out more, requiring more coordination between branches and combatants to work towards their goal. PvP has been stagnant for a while and engagements are super long and drawn out, making PVP boring, uninteresting, and annoying more than anything else as it realistically tags over a mag of an AR to kill someone when it should take a significantly shorter amount of time. Improving the TTK would allow for more teamwork and would allow both the individual to make a difference in a fight as well as good coordination between a group of individuals. It would also allow for more RP for branches like Util/Research/RND as head-on engagements would be shorter. D class pushes would be more dangerous but on the contrary pushes back from gensec/mtf would be equally dangerous. Would make gunplay also significantly better - shotguns would be viable against all sorts of classes, AR's would feel like ARs and do great at medium range, snipers would destroy most classes at far ranges, DMR's would finally be leathal at medium/long range, and pistols would actually be usefull. Melee weapons would have to be raised as well to match this as well as the HP of some SCP's Are there any disadvantages of making this change to the server? If so, explain. - No Who would this change mostly benefit? - Everyone Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
  13. +support adds more to do on surface would be pretty cool to see
  14. best of luck in life diz o7
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