What are you suggesting? - Decreasing the NLR timer for Scps from 15 minutes to 5 minutes 10 minutes (cause 5 minutes is too short)
How would this change better the server? - Most Scps have a breach timer of 15 minutes (+additional minutes for breaking the doors) before they can breached while 682 takes half an hour before he can fully breach. At this point Scps already takes too long to breach plus have a long NLR as well. Some Scps are easy to recontained too. So I would like for them to lessen their waiting time so that they can play as Scps again.
Are there any disadvantages of making this change to the server? If so, explain. - not sure.
Who would this change mostly benefit? - Scps
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None.