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  1. What are you suggesting? SCP 966 has been in the server for a pretty long time and by a long time I mean 5 YEARS in these 5 years multiple Scps sweps and weapons have changed and improved, but a odd thing I have noticed is that SCP 966 is one of the only Scps that have barely been changed in any way other than minor bug fixes. Now you might be thinking that it hasnt changed at all because its simply the perfect SCP with no issues at all, which is incredibly incorrect. An example, if you run into a MTF as 966 and decide to try kill him you will die. Most Mtf carry a decent gun that does about 45 dmg a hit maybe a little less or a little more but around their, as a 966 you have 750 health, 750 divided by 45=16.66666 hits to kill a 966 which with a automatic gun wouldn't take very long and most people know this. Now we can argue that you dont have to attack this Mtf and could just attack a scientist, you could do this but eventually you would have to fight a Mtf anyways. Anything other than a Mtf like a CI, or Security, would be pretty much the same deal with their weapons varying somewhat, still no matter what combatent you are fighting you most of the time will be left at 50 hp or die. Its not always 50 hp sometimes 100 sometimes 200 still you are left near death with no way of doing anything to anyone, This is an example of hp but how much dmg does 966 do? 60 dmg a hit is his average which may seem high on paper but with a 1 seconds cooldown and it being a melee attack its really not good at all, keep in mind that this weapon is called zombie claws v2 which Scp 049-2 also have as their main weapon basically making Scp 049-2 and Scp 966 close to equals which is pretty sad as one is a zombie and another is its own Scp, from what I remember Scp 049-2 has 500 health while 966 has 750, not too big a difference but yes 966 has more health but they have the same movement speed and dmg. I can imagine someone arguing that 966 can be in group of 5s which justifies this weakness but expecting a group of 5 normally random people to have good teamwork is expecting too much. 966s normally split up after breaching and die one by one ussualy by 1 person but sometimes 2. Demanding teamwork from 966s is also tough as 966s cant even see each other because they still havent gotten built in thermals even though many people have made good points on it before, if they cant even see each other how do you expect enough teamwork to combat the 16 bullets it takes to kill you. What im getting at is that Scp 966 is incredibly weak and that your lucky to last 10 minutes if you play like your expected to [Attempting to kill anyone you run into most of the time] This Scp isnt like other scps that have some issues or are somewhat weak. Scp 966 is the weakest Scp on the roster of Scps and I think he should get either a complete rework or improve the hp and change his weapon. How would this change better the server? Scp 966 is really weak and it would help out anyone who plays it have a better time whether it be spooking people or just all out murder. Are there any disadvantages of making this change to the server? If so, explain. Other thank making Mtfs job a little harder it may strain the server a little if you were to add anything which you may not even need to do to fix these issues. Who would this change mostly benefit? People who want to play 966 but their fun gets cut short when they realise they die in 5 minutes ---------------------------------------------------------------------------------------------------------------------------------------------------- [Here is where im putting the edited bits I may continue to edit over time with newer edits.] For the reworked hp I would imagine that a balenced amount would be about 1500-3100 giving the 966 as a player an enjoyable time as you wont die too fast with this hp but its not like your invincible aswell and you have to plan out your attacks, the people shooting at 966 will know to be a little more carefull around him and not go in guns blazing due to his low health. You may dislike this hp because its too high and it on paper to someone may seem op but 966 is a melee silent killer so hes not very strong in close combat against people who know what their doing or just people with guns in general, having this hp balences out that negative. For his new weapon however, after multiple hours of looking and testing I figured this one right here would be perfect:https://steamcommunity.com/sharedfiles/filedetails/?id=2774889731&insideModal=0&requirelogin=1 I dont know its exact dmg but it has a faster attack speed along with the ability to see other 966s without needing thermals which is a HUGE dealbreaker for some people. Now 966 could look at his fellows and have better teamwork along with not accidentaly slapping your friend across the room. Along with a taunting ability for some lols this Swep is just perfect in my opinion. This swep gives 966 his own unique way of scaring people which is something it really is missing as a scp in the server. Hopefully you like the swep as much as I do, If you need me to add anything else just comment and I got it. As for the sweps accessibility it can be configured to your liking if you need it to work with thermals [Obviously] and if it doesnt already you may configure it to your liking. This does not mean that you cant do another swep just change the zombie claws v2 into something stronger or faster, its just that this swep does both and solves the issue of 966 not being able to see each other. The Hp that I put as minimum imo is the best option for a minimum as a buff, but if you want to go higher which I dont think many people would mind, 2000 or 2300 would be good aswell. I put 3100 as a max but I dont think anyone will want that much hp for it, not like 966 doesnt need it but lots of people may complain if hes buffed to 3100 not that I would mind. Most likely my finale edit, was incorrect on scp 049-2s hp I thought it was 500 but it seems it was 1000. This doesnt make the case of 966 being weak any better as the zombies have more hp.
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