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Keegan

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Everything posted by Keegan

  1. Enabling/adding the addon: I am looking to get the IFT-X tank, as shown in this clip (https://medal.tv/clips/70912183/d1337qgQ6wuD) added to the server as a usable vehicle and model. This vehicle has: 2 different colored skins and 2 seats. The primary driver seat moves the vehicle, has two laser turrets, and a missile launcher. The secondary seat can be customized by the person who puts the vehicle down. The default option has a green continuous laser, the second shoots lasers rapidly in machine gun style, and the third is just empty. Battalion/Jobs targeted: Havoc + CCs Link to new models: https://steamcommunity.com/workshop/filedetails/?id=1878568737 - Content size: 171.805 MB | Looking for specifically the IFT-X out of it. Vehicle: lunasflightschool_iftx / models/blu/iftx.mdl How would this benefit the server (will it help battalion/server activity and how?): This vehicle could be added onto some of the Havoc jobs and could be used for CCs. The current vehicle used by Havoc, the ATDP, easily falls over and can be extremely laggy. The IFT-X is LFS, the same as most of the other vehicles in the server on, and based on my testing seems to be around 2-3x less laggy than the ATDP based on the size of netgraph event spikes. This vehicle also does not unfreeze props even with the missiles, so it would be of great use to GMs. Despite this vehicle being from the Clone Wars era, it is not less accurate to lore than LAATs being used. This would also add more variety to events. If the new pack is larger in size, do you believe the benefits exceeds the risk of adding more content to the server (risking loading times and possible performance) and why?: According to a conversation I had with a member of SMT, this addon is already in the server, but several of the vehicles are disabled, including the IFT-X. I am looking to get specifically the IFT-X tank enabled so it can be used. As such the size addition impacting the server would be significantly less, or even non-existent. Adding it to the jobs needed: Battalion Name: Havoc Job/Class Name: "Havoc AT-DP Operator" changed to "Havoc Tank Operator" Weapon Kit: - Current loadout: DC-17 Extended, Detonator, Thermal Detonator, E-10 - Add vehicle: lunasflightschool_iftx - Remove vehicle: imperialatdp Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): This change of vehicle would be fair considering that Havoc already has a vehicle and it is an exchange for losing the ATDP to get the IFT-X. Job/Class Name: Havoc Vice Commander Weapon Kit: - Current loadout: RPS-6, DP-23, E-11T, RT-97c, Detonator, Thermal Detonator, Heavy Shield - Add vehicle: lunasflightschool_iftx Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): See reason for Commander job Job/Class Name: Havoc Commander Weapon Kit: - Current loadout: RPS-6, DP-23, E-11T, RT-97c, Detonator, Thermal Detonator, Heavy Shield - Add vehicle: lunasflightschool_iftx Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Allowing the Havoc command jobs to use the key vehicle of the battalion makes sense in being able to encourage people to join the battalion and lead in battle without having to switch jobs. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I believe this change would be extremely fair for Havoc since they are NEVER allowed to spawn their ATDP, as hardly any GMs are comfortable with allowing it in events due to fears of crashing the server. As such, the IFT-X would allow Havoc to use vehicles in events and training, and be able to have the most fun possible and provide heavy support. Also, it would provide much less risk of a server crash vs the ATDP. I have the permission of Havoc Commander Wheat to make this suggestion.
  2. If this is all true this is not the behavior or level of competence of a staff member.
  3. Just wanna say for the record, Fatbob is better at Clash Royale. Also, from one 69th Commander to another, you did good man.
  4. - Support Says has no warns, but if you look here, he has a warn for racism which he avoided mentioning: https://gaminglight.com/bans/player/76561199040936574 related to the ban mentioned. (Appeal: https://gaminglight.com/forums/topic/80755-ban-appeal-denied/) As Jintao said: Answer to MRDM question doesn't really apply to the instance of someone only cursing at you (you assume they are going to answer you, despite the prompt saying they would not say so).
  5. +Support This is clearly a false ban by console.
  6. -SUPPORT This just sounds like two people messing around a bit. The fact that you were going along with it could have misled anyone into thinking you were having fun. If anything it would be a verbal warning against them to leave you alone in the sit you made from what you have mentioned, but definitely not a ban as you suggested. Furthermore, you are making an assumption in your post that isn't backed up. Saying that someone got offline to avoid getting warned is a serious accusation, and you have no real evidence for it. The player (I believe you refer to Apollo Edge) very likely just decided to get off for the day. You call for a removal from mod for this player (I believe you refer to Josh Rice), which doesn't match up with the severity of the incident to me as well as the fact that it was a one-time incident that seems to me like a misunderstanding. Finally, I cannot support the punishment of a member of the staff team for something that has no evidence other than one he-said-she-said accusation. Hopefully you understand why I feel that way. My opinion may change based on if @BL_BONANAZA anything to say about it, but I am doubtful of that. This may have come off as pretty harsh, but it rubbed me a bit the wrong way that you asked for him to be fully removed!
  7. Battalion Name: Medical Corps Job/Class Name: Medical Commander → Medical Command Job Slots: Current: 2 New: 3 Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, We will be removing the Medical Vice Commander Job & merging it into the Medical Commander job. Job/Class Name: Medical Vice Commander **Remove Job** Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: We will be removing the Medical Vice Commander Job. There isn’t a point for this job as it has nearly the exact same model as every other trooper. All Vice Commanders+ of Medical will instead be on the ‘Medical Command’ job. The Medical Command team is fine with this change, as there is not much change from the Officer Job from the Vice Commander Job Model, meaning they’re getting arrested on occasion because they’re seen as Officers when they enter the bridge. Another reason we are removing this job is to give its model to “Medical Rescue Squadron”, as it's the only sub-branch with no uniqueness other than a weapon-change. Job/Class Name: Medical Officer *This will be weapons, not their RP needed tools* - Current loadout: rw_sw_tl40 - Add: rw_sw_se14cc rw_sw_dlt19 rw_sw_e11 rw_sw_e11_noscope - Remove: N/A Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes because the current loadout of medical officers is just a TL40 and compared to other battalions we are severely under equipped and can't hold our own/ can't protect ourselves and this new loadout would allow for more missions within medical. Job/Class Name: Medical NCO → Medical Sergeant *This will be weapons, not their RP needed tools* - Current loadout: rw_sw_e10 - Add: rw_sw_se14cc rw_sw_e11 rw_sw_e11_noscope rw_sw_tl40 - Remove: rw_sw_e10 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes, We are adding the E-11, a rifle, a Pistol, and changing the name of the job and with the new weapon addison of the TL40 this will offer more incentives to climb up the ranks for better guns and at this ranks you need to do tryouts and that would help the battalion grow. Job/Class Name: Medical Rescue Squadron - Current model: models/player/banks/mtroopers/msergeant.mdl - New model: models/player/banks/mtroopers/mcolonel.mdl (this is the model from the Vice Commander job that will be removed) Reason for change: Rescue Squadron has had the same model as the NCO/Sergeant job forever, and this will allow Rescue to have a distinctive look and feel that will encourage people to join. - Current loadout: rw_sw_e10 rw_sw_tl40 - Add: rw_sw_e11_noscope rw_sw_e11 rw_sw_se14cc Rw_sw_tl50 rw_sw_relbyv10 - Remove: Rw_sw_e10 rw_sw_tl40 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The new weapons will allow for more mission role play and better battlefield assignments. As Rescue is the more combat focused part of medical, they should receive some more weaponry. Job/Class Name: Imperial Researcher - Current loadout: rw_sw_se14cc - Add: rw_sw_cr2c Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Adding the cr2c makes sense for Research since it allows them a bit more defense in the close quarters of the medbay in the case of a violent research experiment. This would also offer more incentive to join this sub battalion. Job/Class Name: Medical Trooper - Current loadout: rw_sw_e10 - Add: rw_sw_e11_noscope rw_sw_e11 - Remove: rw_sw_e10 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Changing to the E11 will match better with the changes to the other jobs within Medical. The Medical Command team has approved of these changes.
  8. -SUPPORT IMO it is not too challenging for a K2SO droid to crouch when entering the elevator for 2 seconds. This is a general issue with the elevators in general, not specific to a specific job or scale, which would be a nice thing to be fixed, but this wouldn't solve it entirely. Also, this would make no sense lore wise, K2SO droids are huge, and would look silly IMO as normal height droids:
  9. If this is changed it may be important to look over some other variants of the E11 such as the E10 or E11T.
  10. Everything said in these comments is true, and Cheez is a great fit for the position given how well they get along with Medical. Also, Cheez has already reached out to me regarding potential routes for improvement within Medical, so there is a clear understanding for where changes are needed. +SUPPORT
  11. Yeah Covid do be a valid reason lol, good luck Suk!
  12. - Support * Doesn't make sense lore-wise * Would lead to more minginess * Having a job like this would annoy me so much as they would constantly nag people on Shock jobs to be let into brig * Didn't follow format at all or put any time into this.
  13. +Support * Understands role * Wants to help Nova * Deserves a chance imo
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