Mary Posted November 7, 2021 Share Posted November 7, 2021 (edited) What are you suggesting? -Changing the amount of time you have to wait to be able to heal yourself/others. Currently, you must wait 3 seconds before being able to heal yourself/others and you need to be out of active combat. What I am suggesting is that the timer be raised from 3 second to 5-10 seconds. The main reasoning behind this is because I have seen D-Class, Bios, and every other class just run away from combat and just start healing or heal just after closing a door. Having the timer raised would give both sides of the battle a fair and balanced chance at killing the other person. How would this change better the server? -It would make combat healing a little more hard to do and it would also make combat a little more balanced for everyone. Are there any disadvantages of making this change to the server? If so, explain. -People would actually have to count and get behind cover to be able to be healed, but that would only really balance combat more. Who would this change mostly benefit? -Anyone fighting against people with medkits. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -N/A Edited November 7, 2021 by Mary Free From GL Link to comment Share on other sites More sharing options...
Nydekore Posted November 7, 2021 Share Posted November 7, 2021 +Support 3 Seconds is just not much at all. Should be longer Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major Link to comment Share on other sites More sharing options...
Yato Sensei Posted November 7, 2021 Share Posted November 7, 2021 + Support Don't know why this was changed in the first place. Joined 09/30/2020Retired 11/12/2022Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher | Link to comment Share on other sites More sharing options...
Olbap Posted November 7, 2021 Share Posted November 7, 2021 +support Current | Assistant Maintenance Manager | Red Right Hand Engineer | CI SPA | ▅▅ ▅▅▅ Sub-Branches | HLPR Bot - Mobile Mop Force - | Senior Containment Specialist | CI Field Researcher | CI Bio-Engineer Former: RRA Professor, Research Supervisor, Red Right Hand Analyst, Sec SGT & CI SFC. Link to comment Share on other sites More sharing options...
ItzGray Posted November 7, 2021 Share Posted November 7, 2021 1 hour ago, Nydekore said: +Support 3 Seconds is just not much at all. Should be longer +support 10 seconds should be good enough. Having it be 3 seconds is way too short, and anyone without a medkit or armor kit will be at a huge disadvantage, as all they have to do is close a door and by the time its open again, they healed up. Current: Former: | RRH Sierra 47 | | E11 LCPL | | MJ | | AR | | Gensec SM | | CI SFC | | CI IA | | M | | Nu7 DHFE Lieutenant Colonel | | HTF A4 Z Viper A4 | | AH1Z Viper | SCP-RP: | Former staff: 6/18/21 -> 11/18/21| | Staff 2x 2/26/22 -> 10/28/22 | | Joined: Apr, 2021~ | Link to comment Share on other sites More sharing options...
Loaff Posted November 7, 2021 Share Posted November 7, 2021 5 hours ago, Nydekore said: +Support 3 Seconds is just not much at all. Should be longer Former Ranks Head Of Maintenance And Engineering Senior Admin Support Supervisor Forum Diplomat Custom Classes The Sniper (Owner) XG56-Orion's Belt (Owner) The Engineer Link to comment Share on other sites More sharing options...
Demon Dice Posted November 7, 2021 Share Posted November 7, 2021 7 hours ago, Nydekore said: +Support 3 Seconds is just not much at all. Should be longer Demonically Inspired ..Nu7 CMDR Link to comment Share on other sites More sharing options...
Mind Stone Posted November 7, 2021 Share Posted November 7, 2021 +Support Too short as is Retired LCZ Manager : Pingas Link to comment Share on other sites More sharing options...
styx Posted November 7, 2021 Share Posted November 7, 2021 -support i can’t combat heal now I am sad +support Link to comment Share on other sites More sharing options...
Sprink Posted November 7, 2021 Share Posted November 7, 2021 8 hours ago, Nydekore said: +Support 3 Seconds is just not much at all. Should be longer Deputy Head of Security | Executive Event Team | Admin | Forum Diplomat | Link to comment Share on other sites More sharing options...
FusionThunder Posted November 7, 2021 Share Posted November 7, 2021 7 hours ago, ItzGray said: +support 10 seconds should be good enough. Having it be 3 seconds is way too short, and anyone without a medkit or armor kit will be at a huge disadvantage, as all they have to do is close a door and by the time its open again, they healed up. Link to comment Share on other sites More sharing options...
recon Posted November 7, 2021 Share Posted November 7, 2021 9 hours ago, Nydekore said: +Support 3 Seconds is just not much at all. Should be longer Link to comment Share on other sites More sharing options...
brmander Posted November 7, 2021 Share Posted November 7, 2021 +Support I think it would definitely help against combat healing and make combat balanced for people who cant just run and heal Link to comment Share on other sites More sharing options...
Grеg Posted November 7, 2021 Share Posted November 7, 2021 +Support Having a medkit on a class is so good already as it gives you the ability to get into a few more gunfights and nearly die then just heal up afterwards. Having the ability to basically double your health by closing a door is just too good. Ranks: Security SM Greg | RRH Guardian Whiskey 11 Security Logo Designer | Premiere Club | #FreeMe Link to comment Share on other sites More sharing options...
[GL] Fryingpan36 Posted November 7, 2021 Share Posted November 7, 2021 +support 5 secs I love healing but it should be 5. Link to comment Share on other sites More sharing options...
Average Pipebomb enjoyer Posted November 7, 2021 Share Posted November 7, 2021 13 hours ago, Nydekore said: +Support 3 Seconds is just not much at all. Should be longer E11 2LT || Ex CI 2LT || Average Metal gear rising enjoyer || Ex Nu7 2LT Link to comment Share on other sites More sharing options...
Diz Posted November 8, 2021 Share Posted November 8, 2021 + Support 3 seconds encourages combat healing 5-7 seconds would be alright, more than that would feel like an eternity, especially in a videogame Retired SCP-RP Admin/ETM Link to comment Share on other sites More sharing options...
Veesus Posted November 8, 2021 Share Posted November 8, 2021 Huge +support Also, even though nobody asked, it would only be about 5 lines of code to actually programmatically enforce this for both armor kits and medkits, so people can't cheat the timer Link to comment Share on other sites More sharing options...
islandtoad Posted November 8, 2021 Share Posted November 8, 2021 -support The current rule is that you may heal 5 seconds after you have finished a firefight. That means no healing behind cover, and no combat healing. THE BEST AMPHIBIAN Custom Classes | Cybernetic Protective Unit Owner | A Normal D-Class Owner Link to comment Share on other sites More sharing options...
Zombinator Posted November 9, 2021 Share Posted November 9, 2021 (edited) +Support 5 seconds is a sick joke. Edited November 9, 2021 by Zombinator Link to comment Share on other sites More sharing options...
Coltable Posted November 10, 2021 Share Posted November 10, 2021 In Progress! Link to comment Share on other sites More sharing options...
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