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Everything posted by NeoID
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R&D Gamma is missing the ability to Whitelist for "Dr. Maynard" and "Praxedes Fist:Dolos" and "Praxedes Fist:Kronos"
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This is why you’re not in CI anymore
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-Support Why? Sleuths use the USP-S, and I think it sounds wonderful for their whole “undercover James Bond” type stuff. Not needed
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I believe that *Is* the list
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We have the Research Projects sub-forum attached to the Chaos Insurgency Forum, make sure to be using that! https://gaminglight.com/forums/forum/561-ci-research-projects/
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Shame to see you go dude. We always loved having you around and you’re always welcome to come back!
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No, no. Not Foundation Comms
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+Support
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Research - Test on SCPs Gensec - Hold down D-Block and escort Researchers Maintenance - Fix Machines n shit Medical - Fix People n shit Nu7 - Recontain SCPs and fight GOIs E11 - Recontain SCPs, fight GOIs, be the foundations last resort (requires donator rank) CI Military - Raid the foundation, steal SCPs, Hostages, and D-Class CI R&D - Do evil testing, turn SCPs into weapons, interrogate hostages.
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They can all activily be found in TS anytime they’re on the server.
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+ Support on everything but -Support on the R.I.S. See, I love majority of this branch update, however, I have an issue with Research having another combat job, especially one that's pushing the power of a Heavy job. I understand Research having one combat job to defend Researchers, but dear god if Research has a heavy job, I give up on ever having this server be more RP based and combat based. This is just inviting more combat based services into a non-combat branch, and I'm sorry to say I just cannot support that.
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ET are no longer permitted, nor should be using fire for their events. In the event they are, please DM me providing evidence of such. +Support No need for it anymore
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That’s an idea. Though, it would require giving Bright a purpose rather than just being a minge job. With Maynard, it’s to cause Chaos, Distractions, and problems for the foundation. Not sure how you’d do something like that for Bright
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I mean, that can be done too. This was more or less a way for anyone (with the correct level/donor restrictions) to flag onto the job, and get in on the on-site CI action. Considering it’s so restricted with both Sleuth an Maynard. Since this one wouldn’t have a keycard or anything, it wouldn’t be nearly as powerful, but anyone in the community can flag onto it
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+Support Fail-RP on multiple occasions Minge Constantly Disobeys redirection Toxic History
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Yeah, sorry man. I'm with them on this one. D4s snipers are already incredibly powerful, and are often used. E11 has no need for any more snipers. The Internal Operative is just Nu7 with extra steps. Kind of takes away from what E11 is meant to do... If people are bored sitting in base, you need to come up with new ideas for what to do on surface to keep E11 active that is for E11 and E11 alone.
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Accepted! Your application has been reviewed, and we have decided to accept it for a training! Go to the SCP-RP Discord, and get the "Chaos-Requesting-Tag" role from #member-self-roles, and go to "Text to Train" to contact an FTO and begin your training! If you have any questions, or concerns, please DM me via Discord Neo#2337
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Don’t fuck with the Science Team
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R&D Branch Update: ---------------------------------------------------------------------------------------------------------------------------------------- Name of Job: CI R&D Gamma Command Job Model (Model Paths): models/player/suits/male_01_shirt_tie.mdl models/player/Suits/male_01_closed_coat_tie.mdl models/player/Suits/male_02_closed_coat_tie.mdl models/player/Suits/male_03_closed_coat_tie.mdl models/player/Suits/male_04_closed_coat_tie.mdl models/player/Suits/male_05_closed_coat_tie.mdl models/player/Suits/male_06_closed_coat_tie.mdl Job Description: N/A Job Weapons: weapon_doom3_flashlight Remove Job Weapons: tfa_nmrih_maglite Job Salary: N/A Job HP: 175 Job Armor: 150 Extra Info (Ex. Workshop link for models): Model already on Server LOWER JOB SLOTS TO 3 ---------------------------------------------------------------------------------------------------------------------------------------- Name of Job: CI R&D Delta Command Job Model (Model Paths): N/A Job Description: N/A Job Weapons: weapon_doom3_flashlight Remove Job Weapons: tfa_nmrih_maglite Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): N/A ---------------------------------------------------------------------------------------------------------------------------------------- Name of Job: CI R&D Beta Agent Job Model (Model Paths): N/A Job Description: N/A Job Weapons: weapon_doom3_flashlight Remove Job Weapons: tfa_nmrih_maglite Job Salary: 125 Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): N/A ---------------------------------------------------------------------------------------------------------------------------------------- Name of Job: CI R&D Alpha Agent Job Model (Model Paths): N/A Job Description: N/A Job Weapons: weapon_doom3_flashlight Remove Job Weapons: tfa_nmrih_maglite Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): N/A ---------------------------------------------------------------------------------------------------------------------------------------- Name of Job: CI R&D Field Researcher New Name: CI Field Researcher Job Model (Model Paths): N/A Job Description: N/A Job Weapons: weapon_doom3_flashlight Remove Job Weapons: tfa_nmrih_maglite Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): N/A ---------------------------------------------------------------------------------------------------------------------------------------- Name of Job: CI Bio-Engineer Job Model (Model Paths): models/ninja/hazmat.mdl Job Model Removal (Model Paths): models/nova prospekt/group22/player/group22scientist.mdl Job Description: N/A Job Weapons: weapon_doom3_flashlight, tfa_mp7 Remove Job Weapons: tfa_bizonp19 Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=123522934&searchtext=Hazmat ---------------------------------------------------------------------------------------------------------------------------------------- Name of Job: CI Sleuth (Level 65) Job Model (Model Paths): models/bread/bo2_sealscp_masked.mdl Job Description: N/A Job Weapons: weapon_doom3_flashlight, ztm_trashcollector, tfa_nmrih_sledge, weapon_hdevice_pro, cross_arms_swep, weapon_physcannon Remove Job Weapons: weapon_hdevice Job Salary: 150 Job HP: 125 Job Armor: 100 Extra Info (Ex. Workshop link for models): N/A ----------------------------------------------------------------------------------------------------------------------------------------