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Everything posted by NeoID
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Revive the RP for this chad
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If not directly to the surface, I think it could be only in the Foundation, that way it provides new passages, but doesn’t grant a new entry point
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You know what, +Support - Ok, hear me out if there was some sort of maintenance system. Sewers, vents, pipes, tunnels, whatever that somehow connected to surface in the next map update, it would add an EXCELLENT new aspect to how infiltration could work. Sarkicks and CI crawling through vents and tunnels, with the Element of Suprise? Currently, the only way in or out of the site is by kicking down the door of the gates, but my god if we could have CI, Sarkicks and Sleuths, be able to crawl through the vents or something, it would add a whole new aspect for both Combat, and RP. Not to mention it would make Maintenance a lot better in the sense of they can do a lot more maintenance things, rather than just repair cells when MTF need it. Hunting the escaped D-Class would be more complicated, and honestly cool. Rather than charge to the gate, they could just cower in a vent or sewer with stealth
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- Support GET OFF OPEN COMMS! If we for whatever reason were insane enough to readd this, it should be to where only Command can give it out to people. Or some way we can avoid some 4 year old child getting their grubby hands on it lmao
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- Support Not because it’s a bad idea or anything, tactically, it would make a lot of sense for these guys to be armed with Night Vision. However, heres my only reason why they shouldn’t. These Nightvision goggles would be indefinite. And with this being an SCP server, darkness, erieness, and overall dark, and evil is how the environment is meant to feel. When the lights go off, it plays a huge part to this, and this, would make turning lights off almost pointless. SCP-280 would be useless, and 173 would be at a much larger disadvantage. Now, with SCP:CB it manages to fix this by giving the NightVision goggles battery power, making it very much so capible of screwing you over. If something like that was added, I may be all for it. (Also, I’m not sure SCP-173 for example would be able to know you were looking at him while wearing these. So extra complications like that too lol)
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Damn... well. Let me know when you do make one! For... a friend. Nevermind. Curiosity overwhelmed me, so I looked up “Doom Slayer OnlyFans” never again. Nope, nope, nope. I’ve seen it all.
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Not here to argue. Simply stating that some points you had made didn’t revolve around this suggestion. Last I’m saying. Take it as you will.
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This went, entirely off topic like 6 times my guy. Suggest changes, state opinions that are relevant. Point of suggestions is to be underwritten, and, if reasonable. Be rewritten to meet a compromise. Like what Colt just did as a wonderful example. Whether Spy Jobs are fun or boring doesn’t matter to this suggestion, plus is an irrelevant opinion. Many others find Sleuth entirely enjoyable. Not to mention last I checked, you never joined R&D, or Sleuth as it is today. Point being, relax man. Seems like your more attacking then stating.
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It’s actually not as bad as you’d think. Take it from someone who plays Maynard. The thing that keeps Maynard so powerful is the ability to open level 4 doors/turn on&off power,teslas, and lockdown/the ability to breach SCPs. This would be capible of none of those. The only thing this SCP can do, is talk in CI comms, informing CI on conversations, or foundation status. It’s more of a beacon, than a spy when you consider that. Again, willing to negotiate on a more doable HP, it thats what makes you guys happy
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I like that idea lmao. Willing to renegotiate the Health if needbe, I didn’t really expect that to be everyones issue with it
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1. Name of the SCP you would like added: SCP-1316 "Lucy the Cat" 2. Link(s) to player models: https://steamcommunity.com/sharedfiles/filedetails/?id=1224456258&searchtext=Cat 3. Link(s) to SWEPs: https://steamcommunity.com/sharedfiles/filedetails/?id=504963611&searchtext=Meow+Swep 4. How much health/armor do you think it should have?: 99999 Health, 0 Armor. Simply because it's no different than SCP-343 in the sense it's "immortal" 5. Why should we add this SCP? It adds a fun twist to the SCPs, in the CI side of things. Currently, there's only one SCP in-game you could consider "Thaumiel" and that's SCP-999 in the sense that it can recontain SCP-682 via tickling. CI has not nearly enough to do with SCPs, or have any that really entail them as a whole in-game. SCP-1316 is a perfectly suitable SCP to add to level this out. As it's simply a immortal cat, capible of sending radio signals to the Chaos Insurgency, regarding updates on foundation status, conversations, and so on. It's also just been a good second since an SCP has been added. Some more safe ones could be needed, as well as more hostile, and although nothing about SCP-1316 is "hostile". It's still a looming threat to foundation, even if it may be unknowingly. 6. Basic summary of the SCP: SCP-1316 is a female Felis catus, or common house cat. It exhibits no unusual behavior besides a marked friendliness to strangers. Despite having been in Foundation custody since 1948, it is physiologically identical to a three-month-old kitten, and shows no signs of aging. Upon acquisition by the Foundation, SCP-1316 was originally classified as an anomalous object. However, it was intentionally placed in the foundation, and is loved by it's staff and treated well, it's actually an Insurgents Device, actively reporting back to the Chaos Insurgency with Foundation Status, Overheard Conversations, and Updates. It would be like a second Maynard, though, it can't open restricted doors, breach SCPs, or turn off lights or anything. It's just an SCP with an Insurgency Radio Frequency. 7. Extra information: Spawns in Safe Class Containment in LCZ Has CI comms Only one job slot I recommend Level 40+ (Or Bronze/Silver+)
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Name : Neo SteamID : STEAM_0:0:184445855 Trello Name : NeoID Rank : Senior Event Team Member Do you have Ts3 tags? : Yes Is the roster properly tracking your quota? : Yes
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Yeah, I don't see it being a huge issue. Theres always "that one guy" but removing his whitelist isn't HARD or anything lmao So, secondary take for all your opinions: Give Sleuths both CI comms, and Foundation Comms under the circumstances they can only use it if Maynard does "/advert [ACT] Gives Sleuths Foundation Comms"
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Maynard can give them Foundation Comms, which they just use /advert [F] for, but I wouldn't mind adding to the SOP that they cannot use /f until he does if that does get added!
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See, that’s the thing, they DONT cause Havoc. That’s for Maynard, Military and Infils to do. Sleuths are the guys who bonk you over the head, drag you into a broom closet and Interrogate you, then proceed to kill/deal with you in the most discreet manner possible. They’re RP, not chaos causers. Often times, their goal never entails “getting out” only “getting in” and “obtaining intel”.
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Honestly, +Support Ive seen you put a good second of time into SCP-RP as of late Seems alright of a guy Well active Only one warn, but it exceedes 4 months.
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+/- Support +Good guy in CI +Experienced member of the community -So, recently, you’ve had some issues with scheduling. Twice now you’ve been striked for being unable to meet mandatory duties in CI. So, I would like to see definite improvement on that first. Other than that, all seems fit!
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- Support -Next to no Forum Activity. -You’ve been removed from CI. Twice now because of your “brother”.
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Additional note, I’m not even suggesting they get CI comms, just their own frequency for only Sleuth, but that would work too lol
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Both make wonderful stew!