Leaderboard
Popular Content
Showing content with the highest reputation on 12/23/2021 in all areas
-
6 points
-
3 points
-
Heyo what's up yall its Ya boy Wheat I'm going to keep this short because I don't care for semantics anyways it's my time to retire from being Havoc commander, I just don't have the time anymore nor the drive to be it anymore that and how the server is I just don't care anymore I'm going to shout out those who come up to mind if you dont pop up tough shit I guess cope harder or something -Sainty cool guy is definitely Australian best of luck don't know why you aren't Havoc Vice commander again -Scrubby honestly when I first met you and then out ranked, I wanted to remove you on the spot but I'm glad I didn't because you're a pretty cool guy good luck with Tennis or something idk. -Liken dont be so hard on yourself mate your just a kid on a Gmod server take care of yourself youll do good as tenn graneet -Psyche pretty cool guy honestly great tenn graneet don't know why you aren't an admiral yet. -Foot sniffa im glad you came back to Havoc after a long time I personally felt you would have been a great vice commander just without the smelling feet part and for fucks sake change your discord profile picture! -Kavis great guy youll do good in Havoc and wish you the best of luck -Motierre I'm happy your back to being an officer honestly, I was pissed when you got removed -Theta retire or something -Nebel took you way too long to get marshal commander best of luck though! -Keegan cool guy most of the time -Frog dont pay for the E11D to get buffed cringe -Man the DT commander dude great guy when I talked to ya best of luck in DT! -SB3/ Doofenshmirtz Speak to me some time man still havent heard your voice. -Odin cool guy helped me with GOs when nobody else did appreciate it! -THE AUSTRALIANs you know who you are if your australian and I know you Name no clue how you didnt get Grand IQ but what do I know im just the retired Havoc commander Lydus your doing great for ST Keep it up man! -On my last notes uh my time as Havoc Commander was one of mostly pain no cap but there was some cool moments and to those who didnt get shouted out cope harder its a gmod server touch grass but seriously good to you all yours truly the Chad commander Wheat oh yeah goat where's my fucking pizza2 points
-
Clarification: While Maynard's rules may be fucky whenever someone is "trained" for Maynard it is specifically said not too abuse the feature of breaching too much, not to camp electrical and especially be secretive and not fuck up the CI Raid because you breached/broke something. This suggestion makes close to 0 sense as the only time Maynard can go on a breaching spree should be whenever he's on an AOS or KOS. To add onto that if you allow maynard to breach an entirety of 5 scps then you should rethink about how MTF is patrolling HCZ. -Support Suggestion partially already existing. (Not implicitly said that there's a 5 minute timer but specified to not abuse the breaching feature, unless needed) Talk to me in teamspeak to get a better explanation.2 points
-
Deathtrooper Battalion Update Apologies in advance for the large post. DT is long overdue for an update so we have more than a few things we need to change. Considering the decline in DT in recent times, DT Command and Naval High Command believe this update will do nothing but benefit the battalion and the server, as well as increase activity. We would like to add this model to the server. This model will replace the model on all DT classes. https://steamcommunity.com/sharedfiles/filedetails/?id=2663516433 Job/Class Name: Death Trooper Current Loadout: E-11D, SE-14C, Binoculars (Dark) Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Increasing Health from 500 to 550 Job Scale: 1.05 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes. Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial. Job/Class Name: Senior Death Trooper Changing Job Name to: Death Trooper NCO Current Loadout: E-11D, SE-14C, Binoculars (Dark) Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Increasing Health from 550 to 600 Job Scale: 1.05 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes. Reason for Name Change: Currently with the name as Senior Death Trooper DT are split up when you look at the tab menu. We want to change it to Death Trooper NCO so all DT are in the same area of tab menu. Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial. Job/Class Name: Death Trooper Officer Current Loadout: E-11D, SE-14C, , DLT-19, DLT-19X, Cross Arms, Cross Arms (In Front), Binoculars (Dark) Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Increasing Health from 600 to 650 Job Scale: 1.05 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes. Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial. Job/Class Name: Death Trooper Vice Commander Current Loadout: E-11D, Dual RK3, , DLT-19, DLT-19X, Cross Arms, Cross Arms (In Front), Binoculars (Dark) Loadout Changes: Removing: DLT-19X (rw_sw_dlt19x) Adding: E-11S (rw_sw_e11s) Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Increasing Health from 650 to 700 Job Scale: 1.05 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes. Reason for Weapons Change: The Vice Commander Job is meant to be a combination of both the Heavy job and the Seeker job, it only makes sense to have the same sniper that Seeker has. Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial. Job/Class Name: Death Trooper Commander Current Loadout: E-11D, Dual RK3, , DLT-19, DLT-19X, Cross Arms, Cross Arms (In Front), Binoculars (Dark), Unarrest Baton Loadout Changes: Removing: DLT-19X (rw_sw_dlt19x) Adding: E-11S (rw_sw_e11s) Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Increasing Health from 700 to 750 Job Scale: 1.05 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes. Reason for Weapons Change: The Commander Job is meant to be a combination of both the Heavy job and the Seeker job, it only makes sense to have the same sniper that Seeker has. Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial. We will be changing Heavy into a Donator job to make up for the removal of the current DT Donator job later in this post. Job/Class Name: Death Trooper Heavy Changing name to: Death Trooper Sarlacc Company [T2] Current Loadout: E-11D, SE-14C, , DLT-19, T-21, Binoculars (Dark) Loadout Changes: Removing: T-21 (rw_sw_t21) Adding: DP-23 (rw_sw_dp23) Adding: Deployable Shield (deployable_shield) Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Increasing Health from 600 to 650 Job Scale: 1.05 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes. Reason for Weapons Change: Seeing as this is now a Donator Job we believe it should be buffed a bit to compare to the strength of other Donator jobs on the server. We would like to add the deployable shield seeing as other "Heavy" jobs on the server have it, and it would be useful for setting up defensive formations with our VIPs. Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial. Job/Class Name: Death Trooper Seeker Company Current Loadout: E-11D, Dual RK3, E11-S, Flashbang, Binoculars (Dark) Current Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl New Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Increasing Health from 550 to 600 Job Scale: 1.05 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for Model Change: This model better suites DT. It looks better, has some more body groups, and will be more customizable. It also has an optional White Skin bodygroup which will be used for deployments on Hoth so DT are camouflaged. This new model is only ~30 Megabytes. Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground. On ship we are often bodyblocking shots when our VIPs are under attack. Regardless of the setting, we are often in the line of fire. A slight buff to our health would be very beneficial. Job Additions/Removals Removing the Death Trooper Unit TI-23 (T2) Job Reason for removal: We will be replacing this one job with a series of jobs, making TI-23 a full sub-branch. We will be making a Death Trooper Sarlacc Company a T2 Donator job to ensure that DT still has a donator job. We are revamping TI-23 into an Elite Squad-Based Sub branch featuring known Deathtroopers from Lore. Troopers will apply for this squad similar to 501st ARC. This branch will increase activity as well as incentivize DT to perform better in order to achieve a spot in this unit. Adding Job: Job/Class Name: Death Trooper Unit TI-23 Squad Leader Job Slots: 3 Job Scale: 1.05 Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), E-11S (rw_sw_e11s), DP-23 (rw_sw_dp23), Flashbang (zeus_flashbang), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark) Health: 700 Armor: 100 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for HP/Armor: Considering this is the highest rank in the Elite Unit, we believe that it should have a higher HP compared to the other jobs in DT. Reason for Loadout: This job is meant to be a combination of all the TI-23 jobs, therefore it has an aspect of each member of the unit in its loadout. We believe this is a fair loadout for the head of the sub-battalion. Adding Job: Job/Class Name: Death Trooper Unit TI-23 Medic Slots: 1 Job Scale: 1.05 Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), Stim (weapon_jew_stimkit), Bacta Injector (weapon_bactainjector), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark) Health: 650 Armor: 100 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs. Reason for Loadout: This job is meant to be a field medic for Deathtroopers and the VIPs that we protect. Being a VIP protection battalion it is imperative that DT are able to ensure our VIPs survival at all times. We do not always have the ability to wait for Medical to get to our VIP in order to heal them. This would make it more efficient and make us able to do our jobs better. We realize having medical items could be seen as overpowered, but other battalions jobs have these items (Fixer from IC, ID10 from IF, etc.) and to counteract that this class will only have one primary weapon, and one secondary weapon. Adding Job: Job/Class Name: Death Trooper Unit TI-23 CQC Slots: 1 Job Scale: 1.05 Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), DP-23 (rw_sw_dp23), Flashbang (zeus_flashbang), Imperial Shield (rw_sw_shield_imp), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark) Health: 700 Armor: 100 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs. Reason for Loadout: This job is meant to be the main Close Quarters Combat Trooper for the Unit. This job should have good weaponry for close combat, as well as a tactical flashbang. Adding Job: Job/Class Name: Death Trooper Unit TI-23 Demolitions Slots: 1 Job Scale: 1.05 Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), DLT-19 (rw_sw_dlt19), Detonator (weapon_swrc_det), Thermal Detonator (zeus_thermaldet), Fusion Cutter (alydus_fusioncutter), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark) Health: 650 Armor: 100 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs. Reason for Loadout: This job is meant to be the main Demolitions Trooper for the Unit. This job should have decent mid-ranged weaponry, as well as a thermal detonator and detonator for demolitions/engineering operations. Adding Job: Job/Class Name: Death Trooper Unit TI-23 Marksman Slots: 1 Job Scale: 1.05 Model: models/bunny/white_deathtroopers/white_deathtrooper_commander.mdl Loadout: E-11D (rw_sw_e11d), Dual RK3 (rw_sw_dual_rk3), E-11S (rw_sw_e11s), Deployable Shield (deployable_shield), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep), Binoculars Dark (rw_sw_bino_dark) Health: 650 Armor: 100 Reason for Job Scale: Within lore DT are the prime physical specimens of the imperial military, and they were around 7 feet tall. We believe this would be a good incentive to join DT, as well as make DT more menacing and lore accurate. We did thorough testing with GMs and we found that 1.05 is the perfect height as it does not interfere with movement through elevators, and is not unreasonably tall. Reason for HP/Armor: Since this job is a member of an Elite Unit within DT, we believe it should have higher HP relative to the other DT jobs. Reason for Loadout: This job is meant to be the main Marksman for the Unit. This job should have decent long-ranged weaponry, as well as a deployable shield in order for the trooper to be able to take cover when it is scarce. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, we believe this is a fair and necessary change to DT. We believe that these changes are fair, and will not throw off server balance. This update will benefit the server by getting those in DT more active, and bring a much needed change to the battalion. It will also help incentivize new players to join DT and Naval as a whole. This Update has been approved by Naval High Command and Senior High Command.1 point
-
What is your in game name? Grub What is your in game rank? VI Are you in shadow guard? yes How long have you been in Royal Guard? A Month and 14 days Why do you want to become a Trial Senior? [150+ words] I would like to become a Trial Senior Guard Because I'm very active on the server and will be for a very long time. I will also strive to become a great Teacher for new CDTs who have joined. I also want to help improve Royal Guard with Activity and Sims. I would also like to help Restore Royal Guard as the greatest Guarding Battalions there ever was. I enjoy being a part of Royal Guard in fact Royal Guard is my only Life. I would ensure that all CDTs were properly trained and everyone within Royal Guard knows all of the rules and follow them. I really just want to be a part of something as great as Royal Guard and help with making Royal Guard a Great Battalion to join and really make us a Family. I enjoy being a part of Royal Guard and i want others to share the same experiences. When i become a Trial Senior Guard i will do more Flag ups and host more Training with Prizes and Promotions to all who do well. How could you assist Royal Guard command with this rank? [100+ words] I would help Command by getting Activity up and getting others to complete their quota Aswell as get people on the Job. I would also help with Making sure that NCOs are Training Cadets correctly. I would also watch NCOs do SIMs and Trainings to make sure they are doing it correctly. I'll make sure to be Respectful to others as well. I would Strive to be a good role model to the NCOs and new Cadets. I would answer questions that NCOs or Cadets may have as well help them during event for positions and they post they might have. I would also help keep people from getting in trouble and keep people on the Right track. How many strikes do you have? 0 Do you have any prior experience in being an Officer? (If yes, explain) No What Qualifications could you bring too the Royal Guard Officer Team? A well-trained Officer, A Active RG/SHG, And I will always do the right thing Do you understand that if you are Accepted, you will be on a 2 Week Trial Period? (Failing the Trial Period will result in a demotion) Yes1 point
-
ayo guys pretty toxic be nice to the guy u might not like him but he may be going through stuff IRL. Cya sinclair man hope u come back soon!!1 point
-
Name: Django Rank: Director of Task Forces Branch: MTF Length (MM/DD/ - MM/DD): 12/24/21 - 12/31/21 Reason (If private that's fine): Holidays!1 point
-
1 point
-
1 point
-
1 point
-
+ Support + Great Guy + Trusted Member + Previously Staff + Great MRDM Question Overall Perfect staff member1 point
-
1 point
-
1 point
-
+Support Finally Alpha and Beta Ops won't look like boy wonder!1 point
-
-support all the changed models will cause a clusterfuck + you should prob talk to your sub branch leads before changing that stuff1 point
-
An idea so good I came back for a minute just to +support it1 point
-
Lots of love, my dudes! It had to happen some day... Merry Christmas and I hope I'll see you all!1 point
-
1 point
-
1 point
-
Sad to see you go Recon! Thank you for supporting me when I was applying for research CMD and for generally being a great dude and friend. Until we meet again, goodbye Dr Bridge.1 point
-
again, preferably READ the post. Most of these are items, props, or non combative.1 point
-
-Support not every bit of meta game can be coded out, there’s still other ways of meta gaming this and it would help very little. Sounds like a waste of SMT’s time honestly.1 point
-
1 point
-
Unfortunately, I've been in the server for awhile now and been playing 24/7 and I feel it's my time to go and get a life. I most likley wont be on the server at all but if you want to talk message me. Chico - I've seen you go up the ranks and you've been an amazing guy. stay sussy (best HOS) Bop - I've seen you go from PVT to high command, you are an amazing guy Bear - You have always been a father figur and stop making fun of chico lisp lol Keegan - you have always been a nice guy and a good perosn to talk to. stay in high command. Sawick - you are a really nice guy and interresting to talk to. (Best Iden Veriso) Given - Very nice guy, good to talk to. (Best SF marshel) Drayton - Gonna miss getting verbally abused at late nights Ducks - Stay Grand Admiral and don't let seamen take over. Hale - being cringe Kev, Jaeger, Pices, bon - british Name - Australia on top BiggieCheez - best mute. Reddington - very funny guy, best RG Nebel - I know I've left the server a lot and it's not something new but good guy Lucifer - It had to be done0 points
-
I have now officially served with the great team of S.W.A.T for 196 days ending this Friday. I Have put many hours into S.W.A.T but I feel like it is time to leave this great department. I feel like it is time because I made myself remember that it is a game because I was no longer really having fun on the game and not showing my worthiness to SWAT of activity. this is my official 48 hours for S.W.A.T @Drippy I really do appreciate all what you have done for the department and it was really great getting to know you as a higher up @Chip&Dail it was really good seeing you move up the ranks and now seeing you at co-cmder. I wish the best of luck in the adventure of being co-cmder @ICE- I really didn't know you until you were S.W.A.T LC but I was a real honor to be by your side for the past little bit of time. Justin - I didn't get to know you but I do wish you the best of luck on your SWAT LC adventure @SimpintonI wish I could have spent more time with you but every second I spent with you I had a good time. I wish you the best of luck with you family and kid, and the rest of your adventure within SWAT - for the rest of SWAT and SWAT as a whole, I wish the best of luck to every single person within SWAT. keep on moving and pushing your way and some day you will make it to where you want! XZ8 signing off.0 points
-
0 points
-
-support You still did DDoS threats, its illegal via law what you did, just a heads up, so just receiving a ban, and i think its not a perm but a blacklist and if it is it cannot be appealed.-1 points
-
"DDoS threats are an Illegal cybercrime in the United States. A DDoS attack could be classified as a federal criminal offense under the Computer Fraud and Abuse Act (CFAA). The use of booter services and stressers also violates this act." -Is DDoSing Illegal? | UpGuard-2 points
This leaderboard is set to New York/GMT-05:00