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Allow people to shoot Invincible SCPs - Denied


That Fireman Guy

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What are you suggesting? - 

Allow people to shoot Invincible (The ones with "Lots" as their health") SCPs (EX: 343)

How would this change better the server? - 

It wouldn't change much, just make it so the people shooting these SCPs don't get put into a unnecessary sit that ends in 30 seconds. 

Are there any disadvantages of making this change to the server? If so, explain. - 

None, other than maybe a lot more blood around the facility.

Who would this change mostly benefit? - 

People who like to shoot these SCPs

Edited by That Fireman Guy

A bigger nerd than ever

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-support

This would just give people an excuse to shoot SCPs that dont need to be shot and just be mingey 

Edited by Øwnęd-RIP RickMay

Former E11 1LT/Head Ranger,  Former Event Team/Staff Member| GENSEC SGT Foundation Chef

ezgif.com-gif-maker.gif.133a59eca14307e607c6ed8c10b1d560.gif<- me when the quiet guy in D-block begins to reach into his pocket

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2 hours ago, Øwnęd-RIP RickMay said:

-support

kinda hard to shoot and hit what you cant see, isnt it?

He meant invincible not invisible but 

+/- support it is annoying when people get in trouble for a split second reaction and shooting the SCP for a like 3 seconds before realizing the SCP and not shooting but when people abuse it and just constantly shoot at the SCP it can be pretty annoying for the SCP and especially if your a breached SCP that dies because of it so mabye for three seconds and after that it’s just ARM of an immortal end being

Edited by pixalgamer99
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2 minutes ago, pixalgamer99 said:

He meant invincible not invisible but 

+/- support it is annoying when people get in trouble for a split second reaction and shooting the SCP for a like 3 seconds before realizing the SCP and not shooting but when people abuse it and just constantly shoot at the SCP it can be pretty annoying for the SCP and especially if your a breached SCP that dies because of it

 

Free From GL ❤️

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+Support

As useless as this is, this would make accidently (or purposely) shooting 343, 131, and 999 not ARDM. Doesn't really hurt anyone if someone Negev's a 999 since they are basically immortal, right?

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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-Support. There is literally no benefit to this and it'll just annoy players who play on those SCP's.

"Without morals, are we truly any better than the things we've set ourselves to contain?"

EX-Site Director   EX-Super Admin | EX-Event Team Lead | Otter Lover Regardless of what SMT Says, not a furry. R&D Senior Inspector

 

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8 minutes ago, Phillers said:

-Support. There is literally no benefit to this and it'll just annoy players who play on those SCP's.

If we get rid of this rule people will start shooting them for no reason. And it gets annoying when your screen is red and can't see anything.

Edited by Doggo0

 SCPRP Director of Logistics, Event TeamFormer Nu7 2LT, Former Senior Admin

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9 hours ago, Phillers said:

-Support. There is literally no benefit to this and it'll just annoy players who play on those SCP's.

 

9 hours ago, Doggo0 said:

If we get rid of this rule people will start shooting them for no reason. And it gets annoying when your screen is red and can't see anything.

And will result in the health of those SCPs getting drained to the point they are killed.

Retired SCP-RP Head of Staff

March 3rd, 2019 - December 16th, 2021

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17 hours ago, Doggo0 said:

If we get rid of this rule people will start shooting them for no reason. And it gets annoying when your screen is red and can't see anything.

I don't think he's asking for the allowing of shooting these SCPs but more for making these particular SCPs not fall under ARDM / FailRP for accidently shooting them, since their health is beyond killable anyways.

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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19 hours ago, Phillers said:

-Support. There is literally no benefit to this and it'll just annoy players who play on those SCP's.

 

[ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member

 

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-Support

It just straight up annoys the player playing the Scp, if this rule gets wiped, then the Scp player would have no power to stop it.

 Foundation Archivist | Operations Supervisor | SCP-RP Senior Admin Forums Diplomat | Support 1 |

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I've killed 343 before with the help of some utility peeps, the 343 as cool with it and was for SCIENCE, and it took around 7-14 min, very positive it was 14, to kill him with at least 2 going at once, we would switch out for ammo. It is HARD to kill them, but this can also be used as a strategy to disorientate the SCP, such as 106, being almost unable to see do to the red vision and the constant movement decrease when hit if going head on to it.

There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus.

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On 10/24/2020 at 6:16 AM, Phillers said:

-Support. There is literally no benefit to this and it'll just annoy players who play on those SCP's.

The point of shooting SCPs in the first place is to RC them, not to paint the facility red with blood. There is a rule stating against shooting SCPs that aren't meant to be RCed that way for a reason.

"L’Eggo My Eggo"

||Omi9|| E11 PFC || CI RND Researcher ||

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On 10/24/2020 at 4:16 AM, Forehead man [GL] said:

+/-

+ negev 999

- might be abused

Fun but mingey so +/- support

Former:

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On 10/24/2020 at 6:25 AM, Doggo0 said:

If we get rid of this rule people will start shooting them for no reason. And it gets annoying when your screen is red and can't see anything.

 

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Former | Nu-7 'Hammer-Down' Lieutenant Colonel | Head of Field Experts | Special Forces: Hammer and Sickle (Commissar Apollo) | ECRS, ERS, EBHM | Interim Head of FTOs

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