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M9K Specialties. - Denied


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What you want to see?
Remove M9K Specialties from jobs.

Why should we add it?
M9K specialties have caused nothing but more problems and arguments.

What are the advantages of having this?
No matter how hard people defend these classes or how hard people may complain about in the end of the day, there it's a new problem.
From a person who has raided countless times, I can ensure having to fight Grenade Launchers and Nitro Glycerine down thin hallways makes chances of getting even just past Entrance Zone, tough.
Not to mention Direct Hit's with the Grenade Launcher are very laggy and glitchy (If you survive them).
All the sits made due to accusations of "suicide bombing" or "C4 timers" I'm sure are just annoying and a waste of staff's time.
Having to fight a combined total of 8 of them is impossible. (2 slots each branch+Job pack).
In general causes a lot of toxicity and problems and they just need to go.

Who is it mainly for?
Everyone!

SCP-RP Moderator | CI LTCOL Boozle LC32 

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+support

Honestly there are a lot more creative ways to make specialty classes for MTF/CI (but really for any branch) other than the same one that's only caused issues between MTF and CI, literally since it's become a thing. Also since they removed our classes for being similar, nonetheless it should be classes that are towards the branch.

However that's towards the Explosive specialist, in the big picture, M9k? It has just cause a hella annoying amount of issues since good ol demo expert to be honest.

We should just stick to all the explosives that TFA have to offer, may not be as big boom, however, realistically I doubt they would be using these high explosives in the Facility anyway. 

I personally don't care about OP weapons because that is an easy fix, this has been a hard fix for the longest time, and since it's only gotten worse due to these new classes we should just get a huge rework and let HCMD make their own little specialty.

Last thing is that even before these weapons were on any classes the only time M9k was used was for SMT (or higher ET) to pull the funny, so at the very least restrict it to them only if they really want to keep it.

Edited by starr

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+support, needed to improve relations. But I'm gonna need alternatives to every class that use these specialties.

 

 

 

and that flare gun gone too

Retired CMDR of Epsilon-11    D-Class Main/CI gang/RHO 36 Detective     

~You say stop it, I say Gh0pit~

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3 hours ago, starr said:

+support

Honestly there are a lot more creative ways to make specialty classes for MTF/CI (but really for any branch) other than the same one that's only caused issues between MTF and CI, literally since it's become a thing. Also since they removed our classes for being similar, nonetheless it should be classes that are towards the branch.

However that's towards the Explosive specialist, in the big picture, M9k? It has just cause a hella annoying amount of issues since good ol demo expert to be honest.

We should just stick to all the explosives that TFA have to offer, may not be as big boom, however, realistically I doubt they would be using these high explosives in the Facility anyway. 

I personally don't care about OP weapons because that is an easy fix, this has been a hard fix for the longest time, and since it's only gotten worse due to these new classes we should just get a huge rework and let HCMD make their own little specialty.

Last thing is that even before these weapons were on any classes the only time M9k was used was for SMT (or higher ET) to pull the funny, so at the very least restrict it to them only if they really want to keep it.

 

 

 

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4 hours ago, starr said:

+support

Honestly there are a lot more creative ways to make specialty classes for MTF/CI (but really for any branch) other than the same one that's only caused issues between MTF and CI, literally since it's become a thing. Also since they removed our classes for being similar, nonetheless it should be classes that are towards the branch.

However that's towards the Explosive specialist, in the big picture, M9k? It has just cause a hella annoying amount of issues since good ol demo expert to be honest.

We should just stick to all the explosives that TFA have to offer, may not be as big boom, however, realistically I doubt they would be using these high explosives in the Facility anyway. 

I personally don't care about OP weapons because that is an easy fix, this has been a hard fix for the longest time, and since it's only gotten worse due to these new classes we should just get a huge rework and let HCMD make their own little specialty.

Last thing is that even before these weapons were on any classes the only time M9k was used was for SMT (or higher ET) to pull the funny, so at the very least restrict it to them only if they really want to keep it.

 

Was Nu7 2LT

Shot Once

Was a Nu7 MSGT

also was a CI Captain once

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4 hours ago, starr said:

+support

Honestly there are a lot more creative ways to make specialty classes for MTF/CI (but really for any branch) other than the same one that's only caused issues between MTF and CI, literally since it's become a thing. Also since they removed our classes for being similar, nonetheless it should be classes that are towards the branch.

However that's towards the Explosive specialist, in the big picture, M9k? It has just cause a hella annoying amount of issues since good ol demo expert to be honest.

We should just stick to all the explosives that TFA have to offer, may not be as big boom, however, realistically I doubt they would be using these high explosives in the Facility anyway. 

I personally don't care about OP weapons because that is an easy fix, this has been a hard fix for the longest time, and since it's only gotten worse due to these new classes we should just get a huge rework and let HCMD make their own little specialty.

Last thing is that even before these weapons were on any classes the only time M9k was used was for SMT (or higher ET) to pull the funny, so at the very least restrict it to them only if they really want to keep it.

 

[[:: REDACTED Hunter Reaper OM6 // Status_Online ::]]

Confirmed Epsilon-11 Special Forces Kills: 4 // Still waiting for a HaloRP Server.

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-Support

Not to branch diss but there are literally 3 posts in a row about CI complaining about the Demolitions Expert and MTF Explosive Specialist. CI are powerful too, so why shouldn't MTF has a powerhouse as well? There can only be two Demo Experts on a time, and they each only have have one Nitro and 3 slams, and even the Slam is easy to deal with since it either has to be close enough to be detonated for a successful hit or tripped via the laser, and most people can see it from away and just shoot it. Nitro is difficult to aim without killing yourself and it has a 3 second delay upon throwing. It can easily be avoided and the Demo itself is weak enough to be killed. 

Edited by Gunther

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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16 minutes ago, Gunther said:

-Support

Not to branch diss but there are literally 3 posts in a row about CI complaining about the Demolitions Expert and MTF Explosive Specialist. CI are powerful too, so why shouldn't MTF has a powerhouse as well? There can only be two Demo Experts on a time, and they each only have have one Nitro and 3 slams, and even the Slam is easy to deal with since it either has to be close enough to be detonated for a successful hit or tripped via the laser, and most people can see it from away and just shoot it. Nitro is difficult to aim without killing yourself and it has a 3 second delay upon throwing. It can easily be avoided and the Demo itself is weak enough to be killed. 

If you read what I said then you would see that half of what you just said is just incorrect.

Also considering your only argument to what I've said is demo expert, but going along with your argument, this has only caused bad blood between MTF and CI. You admitted yourself right in here that you struggle to pull it out and panic, that is what causes people to throw a bomb at your feet and/or hit friendlies.

Which has only caused issues for a lot of people in these some main military branches, not just the small some that stay in GenSec. 

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31 minutes ago, starr said:

If you read what I said then you would see that half of what you just said is just incorrect.

Also considering your only argument to what I've said is demo expert, but going along with your argument, this has only caused bad blood between MTF and CI. You admitted yourself right in here that you struggle to pull it out and panic, that is what causes people to throw a bomb at your feet and/or hit friendlies.

Which has only caused issues for a lot of people in these some main military branches, not just the small some that stay in GenSec. 

First off, anything that causes MTF or CI to pull ahead in terms of power causes bad blood. MTF and CI have a burning rivalry due to them being opposing branches. Difference here is that the Demo Expert has had the Nitro for well over a year, longer than I've on this server, and not once has anyone cared enough to make a suggestion up until this point, when CI were killing by a Demo Expert during a raid. Speaking of, its really not incorrect, all 3 people making these suggestions are CI and they all started because of the Nitro killing CI. 

Second, never did I say people struggle and panic, most people have it out while running. Its hard to aim because it has a massive arc and its hard to determine how high you need to aim up to avoid killing yourself. Has nothing to do with losing your nerve, its just an overall hard to use weapon unless you are skilled with it and know how to use it.

And third and most important, what does Gensec have to do with this? Where in my reason did I mention Gensec?

Also, I didn't use the Explosive Specialist in my reasoning because I've never been on the class or been on the receiving end of that class, so I can't use it without assuming.

Edited by Gunther

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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57 minutes ago, Gunther said:

First off, anything that causes MTF or CI to pull ahead in terms of power causes bad blood. MTF and CI have a burning rivalry due to them being opposing branches. Difference here is that the Demo Expert has had the Nitro for well over a year, longer than I've on this server, and not once has anyone cared enough to make a suggestion up until this point, when CI were killing by a Demo Expert during a raid. Speaking of, its really not incorrect, all 3 people making these suggestions are CI and they all started because of the Nitro killing CI. 

Second, never did I say people struggle and panic, most people have it out while running. Its hard to aim because it has a massive arc and its hard to determine how high you need to aim up to avoid killing yourself. Has nothing to do with losing your nerve, its just an overall hard to use weapon unless you are skilled with it and know how to use it.

And third and most important, what does Gensec have to do with this? Where in my reason did I mention Gensec?

Also, I didn't use the Explosive Specialist in my reasoning because I've never been on the class or been on the receiving end of that class, so I can't use it without assuming.

People have been complaining for so long... we just finally decided to suggest it

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30 minutes ago, Propane said:

People have been complaining for so long... we just finally decided to suggest it

I don’t intend any branch diss but it’s more like yall have been complaining about it and that too just very recently.
The demo expert has been the way it was for so long. I don’t think we should get rid of a class you have to pay to get into and make it useless because CI get killed by it. And this has just been made a suggestion recently and due to a specific incident. CI is pretty powerful too so it balances out and it’s just one of every explosive making them practically useless after the explosions, and their guns is pretty bad unless you know how to use it properly, even if you how to properly use it, it’s low tier mediocre at most.

Also as I specified earlier. If y’all can suitable suggestions for replacement weapons, I’ll be okay with that

This would basically kill every branch’s explosive specialist. Might as well make it a job removal suggestion then.  

So that’s why I minus supported it 

So unless there are viable replacements with a little less or about the same damage output, it’s gonna have to be a -Support from me 

Edited by [GL] Zeus

Former
|| 
SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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2 hours ago, Gunther said:

First off, anything that causes MTF or CI to pull ahead in terms of power causes bad blood. MTF and CI have a burning rivalry due to them being opposing branches. Difference here is that the Demo Expert has had the Nitro for well over a year, longer than I've on this server, and not once has anyone cared enough to make a suggestion up until this point, when CI were killing by a Demo Expert during a raid. Speaking of, its really not incorrect, all 3 people making these suggestions are CI and they all started because of the Nitro killing CI. 
 

I mean, for once, Gunther is right about something. Remember all the suggestions coming from MTF about Shades? or the flare gun? Nerfing the GSG1? Nerfing the sawed off..less health and armor..crouch jumping...? We can go even further back. Remember the CI heavy fiasco? Gunther is right. MTF and CI relations may be "good" but it's our rivalry that's tearing us apart. Every time MTF or CI gets a new toy or a buff, the other side complains to no end and everyone gets mad. I don't have a solution for this and I'm sorry CI if I have caused any harm in our relations. I do know that a lot of people here in the forums and in game have fierce opinions about how combat is run and what one or the other side should or shouldn't have.

At the end of the day, we have to remember that we are playing Garry's Mod with a bunch of workshop items created by kids (and sadly adults) in their basement. It isn't perfect and it will never be. Nothing is balanced and you are not the only person who can make it balanced. You do not have that knowledge no matter how much you think you do. Either way, don't let a rivalry harm your enjoyment of a game and definitely don't harm other's enjoyment because they got a sweet deal once. MTF and CI both got their sweet toys for Christmas and now daddy SMT is coming in with the belt if ya'll don't stop complaining. Suggestions are made to help the server as a whole. It has to take ALL sides into account. Your side (MTF, CI, Security, D Class, Utility, Research) is very important, I know. You might think it is the most important. It isn't.  Point is, stop being hoes mad and flooding the forums with suggestions only meant to downgrade or buff one side. It's annoying to watch and it hurts to even see.

 

 

and get rid of the bloody flare gun please im begging you

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Retired CMDR of Epsilon-11    D-Class Main/CI gang/RHO 36 Detective     

~You say stop it, I say Gh0pit~

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3 hours ago, [GL] Zeus said:

I don’t intend any branch diss but it’s more like yall have been complaining about it and that too just very recently.
The demo expert has been the way it was for so long. I don’t think we should get rid of a class you have to pay to get into and make it useless because CI get killed by it. And this has just been made a suggestion recently and due to a specific incident. CI is pretty powerful too so it balances out and it’s just one of every explosive making them practically useless after the explosions, and their guns is pretty bad unless you know how to use it properly, even if you how to properly use it, it’s low tier mediocre at most.

Also as I specified earlier. If y’all can suitable suggestions for replacement weapons, I’ll be okay with that

This would basically kill every branch’s explosive specialist. Might as well make it a job removal suggestion then.  

So that’s why I minus supported it 

So unless there are viable replacements with a little less or about the same damage output, it’s gonna have to be a -Support from me 

 

 SCPRP Director of Logistics, Event TeamFormer Nu7 2LT, Former Senior Admin

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22 hours ago, starr said:

+support

Honestly there are a lot more creative ways to make specialty classes for MTF/CI (but really for any branch) other than the same one that's only caused issues between MTF and CI, literally since it's become a thing. Also since they removed our classes for being similar, nonetheless it should be classes that are towards the branch.

However that's towards the Explosive specialist, in the big picture, M9k? It has just cause a hella annoying amount of issues since good ol demo expert to be honest.

We should just stick to all the explosives that TFA have to offer, may not be as big boom, however, realistically I doubt they would be using these high explosives in the Facility anyway. 

I personally don't care about OP weapons because that is an easy fix, this has been a hard fix for the longest time, and since it's only gotten worse due to these new classes we should just get a huge rework and let HCMD make their own little specialty.

Last thing is that even before these weapons were on any classes the only time M9k was used was for SMT (or higher ET) to pull the funny, so at the very least restrict it to them only if they really want to keep it.

 

No one Remembers me ~ AHOT Reaper

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15 hours ago, Gh0pit said:

I mean, for once, Gunther is right about something. Remember all the suggestions coming from MTF about Shades? or the flare gun? Nerfing the GSG1? Nerfing the sawed off..less health and armor..crouch jumping...? We can go even further back. Remember the CI heavy fiasco? Gunther is right. MTF and CI relations may be "good" but it's our rivalry that's tearing us apart. Every time MTF or CI gets a new toy or a buff, the other side complains to no end and everyone gets mad. I don't have a solution for this and I'm sorry CI if I have caused any harm in our relations. I do know that a lot of people here in the forums and in game have fierce opinions about how combat is run and what one or the other side should or shouldn't have.

Preach.

Retired Imperial RP Super Admin and Grand General

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On 4/16/2020 at 7:35 PM, Hoovy said:

giphy.gif

Frist come on guys we're triggering the old man's PTSD.

On 4/16/2020 at 6:01 PM, Gunther said:

First off, anything that causes MTF or CI to pull ahead in terms of power causes bad blood. MTF and CI have a burning rivalry due to them being opposing branches. Difference here is that the Demo Expert has had the Nitro for well over a year, longer than I've on this server, and not once has anyone cared enough to make a suggestion up until this point, when CI were killing by a Demo Expert during a raid. Speaking of, its really not incorrect, all 3 people making these suggestions are CI and they all started because of the Nitro killing CI. 

Second, never did I say people struggle and panic, most people have it out while running. Its hard to aim because it has a massive arc and its hard to determine how high you need to aim up to avoid killing yourself. Has nothing to do with losing your nerve, its just an overall hard to use weapon unless you are skilled with it and know how to use it.

And third and most important, what does Gensec have to do with this? Where in my reason did I mention Gensec?

Also, I didn't use the Explosive Specialist in my reasoning because I've never been on the class or been on the receiving end of that class, so I can't use it without assuming.

Now Gunther is the only mtf that has posted on here so he's getting picked to shit

.

I 100% agree anytime CI or MTF get something the opposition loses their shit.

.

And MTF dose hold a Monopoly when it comes to M9k weapons, so they are going to have the biggest push back.

.

But let's talk  about how much fun it is to sit around wait 20 mins for a raid only to get blown up by a Nitro or bombed to death by 6 other explosive specialist.

In the end of the day it come down to fun and I dont know about you guys but CI would much rather fight on surface than go into the foundation and face M9k weapons in Close Quarters.

 

I already know where this is going to go so I'l just put in a request for that orbital strike  for Alpha operatives and call it balance the gameplay after all they only have 100 50

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You don't have to be the best, you just got to be better than dip shit over there

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From my understanding in all this. I don't think any class should have explosives, I think it's best used as a tool for the event team. I understand the tug of war with both sides, but in the end the constant negative action will only cause numbers to drop. From one side or the other depending on whatever is the main cause of the discomfort.

IF ANYTHING, Custom Classes are pay2win, there's no doubt in that. So, if a branch wants to get an upper hand AND at the same time support the upkeep of the server, Why not just move the specialties to Custom Classes at maybe 100 bucks for an explosive? I think this would just be in the field of "Want to blow things up? then just buy it."

I don't know, I'm just tossing ideas at the wall and seeing what sticks. Because all this arguing is just making numbers drop and people not want to play on whatever branch is getting the worse deal.

[[:: REDACTED Hunter Reaper OM6 // Status_Online ::]]

Confirmed Epsilon-11 Special Forces Kills: 4 // Still waiting for a HaloRP Server.

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On 4/16/2020 at 6:05 PM, starr said:

+support

Honestly there are a lot more creative ways to make specialty classes for MTF/CI (but really for any branch) other than the same one that's only caused issues between MTF and CI, literally since it's become a thing. Also since they removed our classes for being similar, nonetheless it should be classes that are towards the branch.

However that's towards the Explosive specialist, in the big picture, M9k? It has just cause a hella annoying amount of issues since good ol demo expert to be honest.

We should just stick to all the explosives that TFA have to offer, may not be as big boom, however, realistically I doubt they would be using these high explosives in the Facility anyway. 

I personally don't care about OP weapons because that is an easy fix, this has been a hard fix for the longest time, and since it's only gotten worse due to these new classes we should just get a huge rework and let HCMD make their own little specialty.

Last thing is that even before these weapons were on any classes the only time M9k was used was for SMT (or higher ET) to pull the funny, so at the very least restrict it to them only if they really want to keep it.

 

Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT.hpvmtjxv.gif.746119ffc4a9f625fc2b45279f09c097.gif

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1 hour ago, Rabbit said:

Now Gunther is the only mtf that has posted on here so he's getting picked to shit

Not MTF, but I'm on Reserves for Nu7.

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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