Jeffe Posted February 5, 2020 Share Posted February 5, 2020 (edited) What do you want to see? - Game-masters NOT allowed to use the E-11D (DT Gun) on event characters Why should we add it? - This gun does 75 damage a shot, which with normal HP is on the higher end, but when an event character has over 1k, sometimes 2k HP and they have a gun that 3 shots most Troopers it makes it not fun to play against the characters and just a slaughter for anyone, even IQ get shredded in a few seconds What are the advantages of having this? - Actual good event characters that arent just OP and unstoppable Who is it mainly for? - GMs Links to any content - N/A Edited February 5, 2020 by Jeffe Link to comment Share on other sites More sharing options...
Daddy Мaverick Posted February 5, 2020 Share Posted February 5, 2020 +Support Grand General USAF Security Forces Link to comment Share on other sites More sharing options...
Fear Posted February 5, 2020 Share Posted February 5, 2020 +support yeaaaa when a person trained in deflecting blaster bolts/lightsaber combat gets taken down by a weapon he’s trained in fighting in 10 or less seconds that’s a bit ridiculous Link to comment Share on other sites More sharing options...
C3PO Posted February 5, 2020 Share Posted February 5, 2020 +Support (I don't mind if it is for DT Escorts that wont go hostile, so it actually looks right) Link to comment Share on other sites More sharing options...
LegionCrane Posted February 5, 2020 Share Posted February 5, 2020 +support Link to comment Share on other sites More sharing options...
Rocco_Rex Posted February 5, 2020 Share Posted February 5, 2020 -support There are a lot of powerful weapons, the E11D being one of the more tame ones. Ban it and GMs will use more powerful weapons Retired as IRP assistant head game master, IRP SNR admin, PRP admin, IC Commander, SRT 2LT, EMS Head Deputy, FR DEFR Link to comment Share on other sites More sharing options...
Bor Posted February 6, 2020 Share Posted February 6, 2020 +Support Trap.— Link to comment Share on other sites More sharing options...
TAlila | Tay Keith! Posted February 6, 2020 Share Posted February 6, 2020 (edited) -/+ Support Depends on the event, If its a few rebels versus the entire ship? then let them use it, It's an entire star destroyer versus a few Rebels, If they use shitty weapons, or matched weapons, no way the event can progress, They need some weapon to fight all of these players, most events with actors will have 5 Rebels max, That's nothing compared to the 60 we get daily. Stuff isn't fun when there is no challenge.If these weapons are given to NPC's are overhealthed actors then that seems too chaotic. Edited February 6, 2020 by TAlila Spelling ERROR 𝐒𝐂𝐏𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐆𝐚𝐦𝐦𝐚 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 - 𝐂𝐡𝐚𝐨𝐬 𝐋𝐭. 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐞𝐫𝐈𝐦𝐩𝐞𝐫𝐢𝐚𝐥𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 𝐑𝐞𝐩𝐫𝐞𝐬𝐞𝐧𝐭𝐚𝐭𝐢𝐯𝐞 ₋ 𝐆𝐫𝐚𝐧𝐝 𝐆𝐞𝐧𝐞𝐫𝐚𝐥 Link to comment Share on other sites More sharing options...
Obi Wan Kenobi [GL] Posted February 6, 2020 Share Posted February 6, 2020 +support yeaaaa when a person trained in deflecting blaster bolts/lightsaber combat gets taken down by a weapon he’s trained in fighting in 10 or less seconds that’s a bit ridiculous Link to comment Share on other sites More sharing options...
TheJackForce Posted February 6, 2020 Share Posted February 6, 2020 (edited) +support reasons already stated and to add to it they always target naval and naval are known to be the weakest and it turns in to killing a room full of younglings that’s how much of a challenge naval are it’s unfair on the player and for naval it turns into Re-spawn simulator and the same for DT -Grand Moff Tarkin Edited February 6, 2020 by jackrhyssull Link to comment Share on other sites More sharing options...
BadAim Posted February 6, 2020 Share Posted February 6, 2020 21 hours ago, Rocco_Rex said: -support There are a lot of powerful weapons, the E11D being one of the more tame ones. Ban it and GMs will use more powerful weapons Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
muf muf Posted February 8, 2020 Share Posted February 8, 2020 +/- most times that gm use the gun is when the actors are outnumbered the need a chance to stand against us not just die instantly to the same weapon This is all wrong. Link to comment Share on other sites More sharing options...
[GL] Slick Posted February 8, 2020 Share Posted February 8, 2020 On 2/5/2020 at 6:52 PM, Rocco_Rex said: -support There are a lot of powerful weapons, the E11D being one of the more tame ones. Ban it and GMs will use more powerful weapons Imperial RP GM Admin 31st Commander Link to comment Share on other sites More sharing options...
Xoxea Posted February 8, 2020 Share Posted February 8, 2020 On 2/5/2020 at 11:52 PM, Rocco_Rex said: -support There are a lot of powerful weapons, the E11D being one of the more tame ones. Ban it and GMs will use more powerful weapons Link to comment Share on other sites More sharing options...
Manager Nimo Posted February 8, 2020 Manager Share Posted February 8, 2020 (edited) Huge +Support This weapon is too OP. Edited February 8, 2020 by Nimo 〖 PoliceRP 〗Senior Management Team | Manager 〖 Lead Account Manager 〗 Link to comment Share on other sites More sharing options...
[GL] Grant Posted February 10, 2020 Share Posted February 10, 2020 On 2/5/2020 at 12:59 AM, Fear said: +support yeaaaa when a person trained in deflecting blaster bolts/lightsaber combat gets taken down by a weapon he’s trained in fighting in 10 or less seconds that’s a bit ridiculous Link to comment Share on other sites More sharing options...
Segaman456 Posted February 10, 2020 Share Posted February 10, 2020 On 2/5/2020 at 5:31 PM, TAlila said: -/+ Support Depends on the event, If its a few rebels versus the entire ship? then let them use it, It's an entire star destroyer versus a few Rebels, If they use shitty weapons, or matched weapons, no way the event can progress, They need some weapon to fight all of these players, most events with actors will have 5 Rebels max, That's nothing compared to the 60 we get daily. Stuff isn't fun when there is no challenge.If these weapons are given to NPC's are overhealthed actors then that seems too chaotic. Link to comment Share on other sites More sharing options...
Connor. Posted February 11, 2020 Share Posted February 11, 2020 On 2/5/2020 at 7:31 PM, TAlila said: -/+ Support Depends on the event, If its a few rebels versus the entire ship? then let them use it, It's an entire star destroyer versus a few Rebels, If they use shitty weapons, or matched weapons, no way the event can progress, They need some weapon to fight all of these players, most events with actors will have 5 Rebels max, That's nothing compared to the 60 we get daily. Stuff isn't fun when there is no challenge.If these weapons are given to NPC's are overhealthed actors then that seems too chaotic. Link to comment Share on other sites More sharing options...
Pooders Posted February 14, 2020 Share Posted February 14, 2020 On 2/11/2020 at 8:27 AM, cajunmonkey21 said: -/+ Support Depends on the event, If its a few rebels versus the entire ship? then let them use it, It's an entire star destroyer versus a few Rebels, If they use shitty weapons, or matched weapons, no way the event can progress, They need some weapon to fight all of these players, most events with actors will have 5 Rebels max, That's nothing compared to the 60 we get daily. Stuff isn't fun when there is no challenge. If these weapons are given to NPC's are overhealthed actors then that seems too chaotic. There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds. Link to comment Share on other sites More sharing options...
Manager Beckett Posted March 8, 2020 Manager Share Posted March 8, 2020 (edited) In terms of math: (on average) 1 event character with 2500 hp with a weapon that does 75 damage. VS An entire ship, average 78 players. Take one battalion that is organized and together with 250 hp each (let's say 6 players) that's 1500 hp combined will all of them doing an average of 30-50 damage each. Now, that's only one battalion, take another 3 and that's 4 x 1500 combined hp (4500) while all are doing individual damage - that isn't even half the server yet. Furthermore, let's add the Inquisitors that have 1000+ hp each with lightsabers that deal 100+ damage (including some lore characters that deal way more). Finally, all players can respawn and continue the battle, event characters only have 1 life. With the right organization, it should be easy. Edited March 8, 2020 by Beckett Link to comment Share on other sites More sharing options...
Hotshot Posted March 8, 2020 Share Posted March 8, 2020 DENIED Link to comment Share on other sites More sharing options...
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