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Cuz L0g1c

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Everything posted by Cuz L0g1c

  1. BRO PLZ BRO. ON MY HANDS AND KNEES OVER HERE. + SUPPORT
  2. Post name: New Surface Objective "CONQUEST" (ECHO-5 Rework) What are you suggesting? - A new surface game mode that will replace the current ECHO-5 raid. How it works: In this new game mode you will dominate the surface by controlling three points of interest on the map. These POI's are ZONE ALPHA (Pirate ship lake), ZONE BETA (Abandoned town), and ZONE CHARLIE (Chemical facility aka ECHO-5). These are the GREEN ZONES on the map. RED ZONES are safe zones. These zones contain spawn areas. No one can shoot into or out of the red zones. ONCE YOU LEAVE THE RED ZONE YOU CANNOT RE-ENTER THE ZONE!!! Each zone will take 15 seconds to capture. Zones cannot be captured when an enemy is within the zone radius. If a enemy enters a zone being captured, the zone will pause capturing until only one faction is present within the zones radius. Once the enemy is removed from the zone, the zone will resume being captured. When a faction captures a zone that faction will begin to earn points. The faction with the most amount of points at the end of the time limit will be victorious and earn the reward (up to SMT). Who can participate: Chaos Insurgency RRH E-11 With SITE ADMINISTRATIONS APPROVAL the following units can be sent to reinforce foundation forces. G9 HTF Sarkic can roam surface and terminate/capture players as usual however, they CANNOT start a raid on the Foundation or Chaos Insurgency until conquest is over. NO OTHER UNITS CAN PARTICIPATE OR INTERFERE WITH A CONQUEST!!! Raid timer and controls: Conquest can be activated by E11 or Chaos Insurgency once every hour. Each conquest event takes fifteen minutes. During a conquest event NLR from both teams are nullified. There must be at minimum ten combatant representatives on each faction EXCLUDING G9 AND HTF to start a conquest. These include custom characters and exclude AFK players on appropriate jobs. Chaos Insurgency CANNOT raid while a conquest is active. Foundation Forces CANNOT start a conquest while code black is activated or a chaos raid is in progress. How would this change better the server? - With this rework, it will give entertaining combat experience to involved players. At the moment the ECHO-5 raid has not been used frequently by either factions because it is (in my option) boring and not worth the reward. Are there any disadvantages of making this change to the server? If so, explain. - There are no disadvantages of making this change to the server as it eliminates a rarely used event and replaces it with a more entertaining one. Who would this change mostly benefit? - Combative branches that spawn on surface (CI, RRH, E11, and Sarkic). Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://www.gmodstore.com/market/view/conquest-capture-points-ingame-config There are multiple conquest/domination addons available. This is just an example of a widely used one. Side note: Obviously this is a suggestion meaning lots of components can change such as time limits, rewards, units involved, etc. My main focus is the event itself as I want it to be as fun and enjoyable for all players involved.
  3. SCP-7101-GL may be hand picked, however it take around the same if not more to obtain SCP-7598-GL. The difference is that the level 100 jobs are meant to be good and op because of how much time and effort it takes to obtain them.
  4. - Support SCP-7598-GL is a level 100+ job. It takes a very very very very long time to reach that level as most people on the server that have level 100+ either have been playing the server for around a year, or have bought levels by donating to Gaming Light. SCP-7598-GL has very strict rules that prevent it from being too over powered against opposing forces. Foundation has access to a class similar to SCP-7598-GL, SCP-7101-GL (Enoch) which can teleport and also regenerate health over time. In SCP-7598-GL current state I think that it is well balanced and fair due to the requirements to obtain the class.
  5. I will terminate 912 every time in your name #remove912 But seriously imma miss u man take care! o7
  6. + Support This meta reminds me of the division 1.3 update with how much of a tank everyone is. Snipers take nearly 6 shots to kill, ARs and SMGs take around 2-3 mags, and don’t even get me started on shotguns and melee weapons.
  7. Name: Jeff Rank: SGM SteamID: STEAM_0:0:204511553 Discord ID (Ex. Deez #5564): Cuz L0g1c#7577 Are you a FTO?: Yes Timezone: EST Would you like to remain in Military?: Yes
  8. It still has the ability to one to two shot any CI class, even E4. Even with the changes it is still a viable option for MTF if they want to use it at its current state. I don't think its the job that's the problem. Statistically it is the best MTF Nu7 class. I think the problem is the players ability to adapt to the new meta. There are numerous ways to play as 7101-GL and with this meta rushing into a crowd and spamming a katana is not viable anymore, especially against a skilled and coordinated raid party. There are numerous ways to play 7101-GL but this is the main way that I see players use the job. In this meta 7101-GL is not a solo class anymore, and nor it should be with the amount of HP and abilities that it has access too. It should be a class that is used by skilled players that have good decision making and coordination to assist MTF terminating any GOI forces.
  9. Absolutely fuckin not. I've seen 7101-GL literally wipe raid parties of 10+ men before by itself. There is no reason at all for this class to be buffed as it already has 1000 HP, increased player movement, regeneration during combat, and on top of all that can teleport through walls and doors. Not to mention it can one to two shot any CI class. There is no reason for the buff, its strong enough. - SUPPORT SIDE NOTE: Other than that I think the update is good.
  10. -Support Really cringe and i'm just kidding. He's really active and is very skilled at pvp. +support
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