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NebelFir

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Everything posted by NebelFir

  1. Battalion name: Shock Security ---------------------------------------------------------------- Job/Class Name: Shock CQC Breacher New Name: Shock Heavy Specialist Reason for change: Shock Command has noticed that CQC is barely active and doesn't have many members on it as it doesn’t give people much interest in joining. We believe if accepted, this will not only be very useful but as well as bring more appeal to the battalion as well as give shock a new type of play style when it comes to guarding very important sections of the Ships like BCP and EC. Model Path: - Current model: models/player/bunny/imperial_shock/shock_trooper.mdl , models/player/bunny/imperial_shock/shock_sergeant.mdl, models/player/bunny/imperial_shock/shock_officer.mdl, models/player/bunny/imperial_shock/shock_lieutenant.mdl, models/player/bunny/imperial_shock/shock_commander.mdl, - New model: N/A Reason for change: N/A Weapon Kit: - Current loadout: arrest_stick unarrest_stick weaponchecker rw_sw_bino_desert rw_sw_shield_imp weapon_cuff_elastic rw_sw_tl50 rw_sw_dp23 cross_arms_infront_swep riot_shield - Add: rw_sw_z6i rw_sw_t21b deployable_shield rw_sw_e11 rw_sw_bino_white - Remove: rw_sw_tl50 rw_sw_dp23 rw_sw_bino_desert rw_sw_shield_imp Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): As CQC is being reworked into a Heavy Class, These weapons would be very suitable and balance as considering the minigun only does 17 damage per shot and gives the user -40% speed boost making it more effective if their with a group/team and the T21B , even if it has considerably high damage with 85 dmg per shot, but with the down side it being more effective at mid to far range and it being just a semi automatic weapon making it fairly balanced. The E11 is just a basic weapon that almost every Shock trooper has so it's pretty balanced and would give the user the ability to be more maneuverable as there are situations where the Z6I and T21B would be a death sentence if used in the wrong scenario/situation. Lastly I believe giving it the deployable shield would be useful for heavy as it is more of a tanky support class so having the shield would help shock and others be able to defend LZs,Checkpoints Etc… more effectively. Health: - Current: 400 - New: N/A Armor: - Current: 250 - New: N/A Reason for health/armor changes: N/A Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: The changes are not only fairly balanced but would be beneficial for both the server and the battalion as it will not only invite even more interest to the battalion but will also give Shock and future members a new type of play style when guarding checkpoints/key areas from rebel attacks, escorting prisoners/Important personnel around, and as well as when going down on planet for a mission. Minor Change of equipment to Shock’s normal class jobs: Job/Class Name: Shock Commander Weapon Kit: - Current loadout: swep_mexicanshockstaff rw_sw_bino_desert arrest_stick unarrest_stick weaponchecker rw_sw_e11 rw_sw_e11_noscope rw_sw_shield_cg_dc15s weapon_cuff_elastic rw_sw_dp23 rw_sw_tl40 rw_sw_dlt19 cross_arms_infront_swep cross_arms_swep rw_sw_t21 riot_shield - Add: rw_sw_shield_imp_e11 rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert Job/Class Name: Shock Vice Commander Weapon Kit: - Current loadout: arrest_stick rw_sw_bino_desert unarrest_stick rw_sw_e11_noscope rw_sw_e11 weaponchecker riot_shield rw_sw_shield_cg_dc15s rw_sw_dlt19 cross_arms_infront_swep weapon_cuff_elastic rw_sw_t21 cross_arms_swep rw_sw_tl40 rw_sw_dp23 - Add: rw_sw_shield_imp_e11 rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert Job/Class Name: Shock Officer Weapon Kit: - Current loadout: arrest_stick rw_sw_bino_desert unarrest_stick rw_sw_e11 weaponchecker riot_shield rw_sw_shield_cg_dc15s rw_sw_dlt19 cross_arms_infront_swep weapon_cuff_elastic rw_sw_t21 cross_arms_swep - Add: rw_sw_shield_imp_e11 rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert Job/Class Name: Shock NCO Weapon Kit: - Current loadout: rw_sw_rk3 arrest_stick rw_sw_bino_desert unarrest_stick rw_sw_e11_noscope rw_sw_e11 weaponchecker riot_shield rw_sw_shield_cg_dc15s rw_sw_dlt19 cross_arms_infront_swep weapon_cuff_elastic - Add: rw_sw_shield_imp_e11 rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert rw_sw_rk3 (Note: Only the Shock NCO has this rk3 and its not used much) Job/Class Name: Shock Trooper Weapon Kit: - Current loadout: arrest_stick rw_sw_bino_desert unarrest_stick rw_sw_e11_noscope rw_sw_e11 weaponchecker riot_shield rw_sw_shield_cg_dc15s rw_sw_dlt19 cross_arms_infront_swep - Add: rw_sw_shield_imp_e11 rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert Job/Class Name: Shock Trainee Weapon Kit: - Current loadout: rw_sw_bino_desert unarrest_stick rw_sw_e11_noscope rw_sw_e11 weaponchecker riot_shield rw_sw_shield_cg_dc15s cross_arms_infront_swep - Add: rw_sw_shield_imp_e11 rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shock Command believe that it's a suitable and fair change as its just simply replacing the dc15s and CG shield with a more era appropriate gear with the Imperial Shield and e11 and it even has the some of the same issues that the Dc15s CG shield had (Like shots hitting the shield instead of the target when standing still) , but we discovered that it was more usable and effective as it covers more of the user’s body from blaster shots and being able to hit its target with the shield still being hit occasionally (which was a issue with its predecessor), but to make to make it more fairly balanced it has the addition of it having a clear big gap in the top center of the shield that exposes the head making it fairly balanced against Decent AI from NPC’s and Event Characters and as well as having its feet decently exposed. Lastly Command feels that the white binocs are more suitable than the desert ones so it's just a simple change from desert binocs to the white ones. Minor Changes Of Loadout to its Special Classes: Job/Class Name: Shock Riot Control [T2] Weapon Kit: - Current loadout: swep_mexicanshockstaff rw_sw_bino_desert arrest_stick unarrest_stick weaponchecker rw_sw_e11t rw_sw_cr2c rw_sw_shield_cg_dc15s weapon_cuff_elastic rw_sw_tl50 cross_arms_infront_swep riot_shield deployable_shield - Add: rw_sw_shield_imp_e11 rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shock Command believe that it's a suitable and fair change as its just simply replacing the dc15s and CG shield with a more era appropriate gear with the Imperial Shield and e11 and it even has the some of the same issues that the Dc15s CG shield had (Like shots hitting the shield instead of the target when standing still) , but we discovered that it was more usable and effective as it covers more of the user’s body from blaster shots and being able to hit its target with the shield still being hit occasionally (which was a issue with its predecessor), but to make to make it more fairly balanced it has the addition of it having a clear big gap in the top center of the shield that exposes the head making it fairly balanced against Decent AI from NPC’s and Event Characters and as well as having its feet decently exposed. Lastly Command feels that the white binocs are more suitable than the desert ones so it's just a simple change from desert binocs to the white ones. Job/Class Name: K2S0 [T3] Weapon Kit: - Current loadout: rw_sw_bino_desert tfa_nmrih_fists arrest_stick unarrest_stick weaponchecker rw_sw_e11 rw_sw_e11_noscope rw_sw_shield_cg_dc15s rw_sw_dp23 cross_arms_infront_swep riot_shield - Add: rw_sw_bino_white - Remove: riot_shield rw_sw_shield_cg_dc15s rw_sw_bino_desert Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Due to it being already super tanky in general, Shock Command believes that it's useless to keep those 2 mentioned weapons/gear on the job. As well as just a simple change of binocs from the desert ones to the white ones as Command feels it's more suited for every shock job to have. Scale: -Current Scale: 1.1 -New Scale: 1.25 Reason For Job Scale: As of right now a lot of people see the K2 as kinda Short and not having the Lore accurate height. In Lore the K2 units were designed to have exaggerated human proportions this includes its height. This would help K2 gain more attraction to it as it is a donation class. With testing, yes it will still interfere with movement through elevators but the ISD doesn’t have much elevators as well as its already an existing issue with its current height of 1.1, but with the new height they are still able to go through doorways and hallways fine, so this is just a mere change of height to make it look more lore accurate. Job/Class Name: Shock Elite Jump Trooper Weapon Kit: - Current loadout: rw_sw_bino_desert arrest_stick unarrest_stick weaponchecker rw_sw_dual_dc17 rw_sw_shield_cg_dc15s weapon_cuff_elastic rw_sw_tl40 cross_arms_infront_swep cross_arms_swep rw_sw_dlt19x - Add: rw_sw_dual_dc17ext rw_sw_bino_white - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert rw_sw_dual_dc17 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for the removal of the dc15s with shield is because Command believes it is very unnecessary for a Jet Trooper Job to have it as when flying with it in combat and shooting it will result in its shots being blocked by the shield, and the gear itself is pretty useless when in an air combat situation. Reason for the change of the normal dual dc17 to the dual dc17 extended is that it would be give the class a slight upgrade to one of its main weapon as its Shock’s Only Elite Sub-Branch, as the only small difference is in its stats and has the ability to switch firing modes (Both weapons has the same damage but has 12 Extra shots in the mag making it from 40 to 52, Slightly Higher Fire Rate from 550 RPM to 568 (just a additional of 18 RPM) and lastly it just have the ability to switch its firing mode from Semi Auto to 2 Round Burst and 4 Round Burst, overall it's just a upgrade to the original.). Lastly as stated above just a simple change of binocs from the desert ones to the white ones as Command feels it's more suited for it all Shock Jobs. Job/Class Name: Shock Intervention Team [T1] Model Path: Current Model: models/player/bunny/imperial_shock/shock_trooper.mdl , models/player/bunny/imperial_shock/shock_sergeant.mdl New Model: models/player/bunny/imperial_shock/shock_specialist.mdl Reason For Change: Shock Command Believes this would suit on well with the Job, The new gear that's being given to it and as well as an donation class and as its already an existing model on an already existing Shock Donation Class (Riot Trooper). Weapon Kit: - Current loadout: rw_sw_bino_desert arrest_stick unarrest_stick weaponchecker rw_sw_shield_cg_dc15s rw_sw_e11t rw_sw_dlt19 - Add: rw_sw_dp23 riot_shield rw_sw_shield_imp_e11 rw_sw_bino_white cross_arms_infront_swep weapon_cuff_elastic - Remove: rw_sw_shield_cg_dc15s rw_sw_bino_desert Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): As of right now Intervention has almost been never even used in Shock, Command Believes with it being given the dp23 as well as the other mentioned gear that's being given to other jobs will increase its usage a bit more than before as every Shock trooper (except K2) should have the elastic cuffs and as well as the front arms swep. Speed: Current Speed: Base speed with no Speed Boost New Speed: Giving it the Speed boost that every other Shock Job has Reason for change: Intervention is the Only Job in Shock that doesn't give a slight speed boost to its job, resulting in making it harder to chase anyone who is AOS to new donors who get on it as well as making it the slowest job than the others. It would make sense for it to have it as every job in Shock has it but this Class. ------------------------------------------------------------------------------------- A word from the Shock Command Team: Overall Command Believes if these were to be accepted it would leave shock in a pretty good spot leaving it no longer needing any more further updates for a long while and the weapons we requested and other things we requested are fairly balanced and would make sense for shock to have as well as would overall help the battalion a lot as it progresses its growth.
  2. -Support not only can you ask other players for these they also already exist
  3. +Support *Active since he has come out of reserves *Was and is a really good Havoc Officer *Seems to have the support of the people under him (No colour or different font sizes because chromebook )
  4. +Support I like Very good make Heavy jobs not have DLT19 again
  5. +Support *Seems to know what he is doing *I like the ideas he is going to push for *Very chill *Gives a purpose to Regimental Command
  6. +Support *Active *Has been around for quite a while *Knows how to keep the troops under his command entertained
  7. +Support *Knows what he is doing *Previous DT CMD experience *Active *Keeps the troops under him entertained
  8. Application Denied you are applicable to reapply in 2 weeks
  9. +Support *Previous experience with DT CMD & Shock outside of GL *Has shown he is dedicated to the branch by his amount of activity *Very well written application *Very serious & Professional in my conversations with him -Recently transferred, but quickly learning and gaining more knowledge.
  10. Idk man this is a hard decision but think its medical
  11. +Support *Been Around forever *Trustworthy as he is in GM *Easy to talk too -Is Cringe and Stinky
  12. +Support *Active *Knows what he is doing {Except maybe fly a VTOL} *Serious #No colors because laptop#
  13. +Support * I could say many great things about Chico * Good Application * JMT Member * Havoc needs someone like him -Support might not have time for Havoc being JMT and all
  14. +Support *Seems to know what he is doing *Good fit for a medical commander *Doesn't have any recent warns -Didn't link Battlemetrics but they are good nonetheless !My Laptop didn't let me add color :(
  15. +Support *Has a lot of former officer experience from the 501st. *Lots of playtime *Is often on the server -Bri'ish *Wish you best of luck in your future!*
  16. -Support -Just barely got Major and has no Command experience -Really short application for a Vice Commander app. when the branch already has a CMDR and VCMDR -Bad Grammar several misspelt words. +Activity seems good *This isn't meant to insult you, but tell you what you can improve on. Regardless of whether you get the position or not I hope you are able to improve from this*
  17. +Support *Pretty good guy *Helped with 501st !Is a European guy so uhhh cringe!
  18. gonna miss interacting with you..... although we still gonna watch Anime right?
  19. In-game name: Nebel SteamID: STEAM_0:0:73286407 Current RP rank on StarWarsRP: 501st Commander, SF CS AM Have you donated to the server?: Yes Have you been banned on any GL server before?: No Have you received any warnings (please give reasons if applicable)?: No How much time do you have on the server?: 1,264 hours How well do you know the LORE? Explain: I know a lot I was a really big lore nerd in Middle school Why do you WANT to become a Gamemaster?: to do SIMs and stuff Why should you be trusted to be a Game Master?: BC I don't mess around with responsibilities entrusted to me Are you familiar/experiences with ULX?: Nope Are you experienced with being a Game Master and how they function?: Nope Give a brief example of an on-ship event, as well as an example of an off-ship event: On ship: An Imperial senator tours the ISD with his/her most trusted senate guards, the senate guards turn and kill the senator and call in a rebel blockade runner and combat ensues. Off ship: Before the event starts have a hidden rebel ship get close to the ship and have the ISD's naval detachment scan the ship and finds out it is smuggling military grade turbolasers to the rebellion and have it get shot down by the ISD onto hoth and send in the ISD's compliment of troops to secure the turbolasers for extraction. Do you know how to give a weapon/SWEP to yourself/someone? (Give an example): !give [target] rw_sw_e11 (for myself pretty sure it is ^ for target) Do you know how to model yourself/someone? (Give an example): !model [target] models/player/bunny/imperial_501_revision/501_commander.mdl (same thing as with giving weapon) Have you read the Gamemaster Guidelines?: Yes
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