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starr

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Everything posted by starr

  1. starr

    Roster - Denied

    read the suggestion, its not required, its allowed
  2. nah dont see a lot of potential here -support
  3. starr

    Roster - Denied

    +support What ritz said on very trustworthy people, but also, it may be more useful to more filled branches like CI and GenSec (Utility have it from what I know and if not then them too), so boom.
  4. I'm fine to the medical and research stuff (however I dont think you should be changing it and you should leave that to the respective teams) and to the RRH getting the different guns massive -support to the RRH slots being increased, not only do O5 not even get on often and you guys can just get on when theres no O5 on (which in my opinion should be the only point of the job if A1 is going to get removed as a branch) and in my opinion it's just getting ridiculous the amount of stuff that exist just to shoot everything. but! I like the idea of the slots being increase if the job is limited to when O5 get on.
  5. If you read what I said then you would see that half of what you just said is just incorrect. Also considering your only argument to what I've said is demo expert, but going along with your argument, this has only caused bad blood between MTF and CI. You admitted yourself right in here that you struggle to pull it out and panic, that is what causes people to throw a bomb at your feet and/or hit friendlies. Which has only caused issues for a lot of people in these some main military branches, not just the small some that stay in GenSec.
  6. +support Honestly there are a lot more creative ways to make specialty classes for MTF/CI (but really for any branch) other than the same one that's only caused issues between MTF and CI, literally since it's become a thing. Also since they removed our classes for being similar, nonetheless it should be classes that are towards the branch. However that's towards the Explosive specialist, in the big picture, M9k? It has just cause a hella annoying amount of issues since good ol demo expert to be honest. We should just stick to all the explosives that TFA have to offer, may not be as big boom, however, realistically I doubt they would be using these high explosives in the Facility anyway. I personally don't care about OP weapons because that is an easy fix, this has been a hard fix for the longest time, and since it's only gotten worse due to these new classes we should just get a huge rework and let HCMD make their own little specialty. Last thing is that even before these weapons were on any classes the only time M9k was used was for SMT (or higher ET) to pull the funny, so at the very least restrict it to them only if they really want to keep it.
  7. why they spawn there if they arent restricted from LCZ anymore...?
  8. this rule shouldnt be "killing yourself in the process" since thats just unrealistic, however just losing around 10-50 hp should leave you concussed, unless you end up dead. and you want my honest opinion? if your dumb enough to shoot/throw an explosive that you will hit yourself or other friendlies with heavy damage, then you shouldn't you have the WL, but if you keep the WL because HCMD say otherwise, you might as well get a warning (or verbal) its not hard to understand that the facility is a small place filled with even more smaller areas, if you cant hit only your enemy, then dont use it.
  9. What you want to see? tfa_mossberg590 -Decrease damage tfa_1887winchester -Increase reload speed -Increase spread tfa_1897winchester -Increase damage -Increase reload speed (slightly) tfa_remington870 -N/A tfa_m3 -Increase damage (slightly) -Decrease fire-rate (slightly) tfa_ithacam37 -Increase damage (greatly) CS:GO Weapons tfa_csgo_mag7 -Increase damage (greatly) -Decrease reload speed (slightly) tfa_csgo_nova -N/A tfa_csgo_xm1014 -Decrease fire-rate (slightly) tfa_csgo_sawedoff -N/A Why should we add it? Same with the previous sniper balancing post I believe there should be a new meta or set of buffs and nerfs for weapons, maybe to not only bring out some ones that have never been used, but also to just update an new meta with the TTK update. What are the advantages of having this? New gunfights, maybe a new shotgun meta, and new tactics. Also to help with some aesthetic stuff cause some weapons are wack, like beefy weapons that have big downsides not having any benefits compared to others, or weapons that just have no current downsides. Who is it mainly for? Everyone! (P.S if yall have any issues mention it I'll look at it)
  10. what bout me ive listen to all your rants
  11. zeeptins should ban you for 5 minutes for trying to drink his drink
  12. starr

    Medical Rolecall

    NAME: starr RANK: Resident Sub-Division: N/A ACTIVITY (1-10, 1 being very inactive and 10 being very active): just trained Anything you would want to see in medical: N/A Are you on the roster?: Yes
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