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Bread

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Everything posted by Bread

  1. I'm sorry man, but even if you have matured, I don't see a good enough reason to give you another chance.
  2. Although I don't know you too well, from what I have seen, you're a good person. +Support
  3. The momevent box is what causes the problems. That's better. Let's see if that fixes it or not. Did some testing with this and unfortunately, it didn't work.
  4. Its really up to Igneous and Zeeptin if its a good idea to switch. Doesn't look too bad, I'd personally give it a chance myself.
  5. I lied. This isnt the last tidbit. We already have Alpha-1. Its called Red Right Hand. Changes that should be made to O5 Staff in general: Total rename to MTF Alpha-1 A1 Operative A1 Researcher A1 Medic Make O5's general presence known - this is 100% reasonable. Their true identities are still hidden and what they do is a mystery, but most foundation personnel know that there are overseers. No ranking structure. Keep it how it is now. Get some more people into A1. Maybe have one leader for each that manages accepting people into A1. Cap slots for each class to around 5. Allow RRH/A1 to be on even if there aren't Site Admin or A1 Researchers on. Station them in LCZ to keep Branch High Command safe. Allow A1 Operatives to assist HSU and Wardens in interrogations if needed. You could give them the RP options if you want. This wouldn't be a full-on branch, because we don't really need that. It's an in-between that I believe could work better than adding an entire new branch. My personal goal is to have at least Nu7 doing new forms of RP, and that starts with my squads. Its a slow process, but it'll improve.
  6. Mini Update: Removed the energy sword, plan to replace by giving the Apex Unit a stronger cuff. Removed Recruit, generally unneeded. Buffing the Bal-27, a bit weak for a SF weapon in terms of damage.
  7. Denied, you may reapply when Explosives Specialist becomes the grenadier.
  8. Accepted, but Explosives Specialist applications have now been temporarily closed. Any future applications will be automatically denied.
  9. Their Hitbox STILL hasnt been fixed???? Igneous, I sent you a fixed version ages ago... On a side note, Sarkics need a spawn move, not a NLR reduction.
  10. models/thecubnick/warface/comp_02/medic_comp_02.mdl All warface models have been deleted from the workshop, pick a different model, unless you want an error. (Unless its still on the server and in a model pack, correct me if I'm wrong)
  11. Job changes are something only a HCMD member should do, but I do think the class is too strong and has too many slots.
  12. They dont need to be overpowered but they really are unusable currently Buff the normal fubar while you're at it, please.
  13. Last little tidbit I'll put in. Adding A1 will not solve the problem of lack of RP. Hell, it could make it worse. We need to focus on the current branches to give them more things to do, less of everything being TDM, and maintenance and medical need a hell of a lot more attention.
  14. Price doesn't really matter, it's usually about whether or not it bodes well with performance and makes sense to be in the server
  15. The weapon skins were a gmodstore addon Although unrelated, they all have a chance. A large chunk of content addons on the server come from the gmodstore. Depending on how this addon performs, it could be accepted, or it couldn't. We'll see!
  16. You can request this in a branch update; all the Nu7 jobs are already like this except for the new ones because rang didnt change the job order
  17. An Unneeded branch for an already crowded server
  18. Its a "special" melee class with a heap of restrictions and requirements. It will severely struggle fighting any more than 3 people. I will not continue to fight. I have done extensive combat testing with the sword. As long as the rules are followed, it shouldn't be an issue.
  19. SCP-7101 will not be able to actively seek out CI until it has spotted them itself. Shouldn't be walking around EZ, will mostly be LCZ/HCZ. Its a special class. Not just a SCP. CI/Nu7/E11 should be entitled to one "special" class. Special MELEE Class that just has a made up SCP name and origin. Hell, we could literally call it anything else. They wouldn't. Only if the foundation research team agrees to let them test too. It will only go after SCPs if it spots them. Wont typically chase them, and in most cases should run away. A melee class to kill. Nothing. I have added enough restrictions to the class. It is enough.
  20. Someone brought up a good idea: Put up altars around the surface, so sarkics have more spots to sacrifice.
  21. Please refrain from arguing. When I took the decision of splitting the jobs into two, there were a few reasons to do so. If I didn't do this, there'd still be a six slot job, with a bal, mossberg, and awp. Does anyone complain about it now? No. Both jobs have the same stats, same guns, just with a special fun melee weapon that is far from OP with my balance testing, and its only done to separate how many of each fireteam are on. I sat down with a large group of people to further test the weapons. The energy sword's RPM was reduced to 60, so its slower. Below 100RPM can actually be changed The speed of the Beneli 12 was reduced. The damage of the famas was reduced slightly. SCP-7101 cant teleport through straight up walls, only through air and doors. The chainsaws hit registration is very poor against moving targets. Its mostly for mowing down static targets and NPCs. The energy sword is there to give the class something fun and special to have, even if it isn't used very often. Its far from realistic or a primary, but its to give it something special.
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