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Everything posted by Bread
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- Removed minigun (Not worth the trouble)
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Which ones in particular?
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What are you suggesting? - The Armory gets updated with new weapons, new descriptions, a new utilities section, and more. How would this change better the server? - Overall improvement to the quality of life, and new options. Are there any disadvantages of making this change to the server? If so, explain. - No. Who would this change mostly benefit? - Anyone and everyone. All changes are in the video below, and the code is right under that. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - 2021-06-04 19-45-15.mp4 Old Code New Code New Weapons Code UI Changes Code If there are any suggestions for changes, or there are any issues, let me know!
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These are changing weapons that I missed or were missed otherwise. The MP5 damage is supposed to be high, while being inaccurate anywhere further than 10 feet or so. The MP7 will go up to 1000RPM to ensure that the fire rate isn't random, but the kick and small damage nerf will stay. The PSG-1 can output thousands of damage per mag, if you hit your shots properly. Adding a hit of recoil is necessary as it is one of the best snipers on the server at the moment, same goes for the Dragunov. -Reduced Dragunov and PSG recoil, for now. - Removed the XM1014 nerf, I believe it is unneeded. - Increased MP7 RPM to 1000 to avoid firerate inconsistencies
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why
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Added Minigun Damage Increase (20--->24) Added XM1014 RPM Decrease (100--->75)
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The weapon balancing is so more weapons can see further use in the future. If you have any suggestions, let me know.
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Added dragunov and psg1 kickup nerfs and added the m4a1
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What are you suggesting? - The Class-D Supplier's Shipment menus be updated. How would this change better the server? - Quality of life, and improving the class overall by adding new weapons, and categories to clean up the item list. Are there any disadvantages of making this change to the server? If so, explain. - Not necessarily. Who would this change mostly benefit? - Class-D. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - All Below. Old Categories: Other New Catergories: Medical Submachine Guns Pistols Melee Weapons Old Weapon List: First Aid Kit: $4,500/1, $40,000/10 USP: $2,500/1, $30,000/10 Glock-18 $2,000/1, $24,000/10 HK-45C $1,250/1, $15,000/10 Crowbar $350/1 Lead Pipe $250/1 NEW Weapon List: First Aid Kit: $4,500/1, $40,000/10 Uzi Submachine Gun: $11,500/1, $110,000/10 CZ-75 Full-Auto Pistol: $8,500/1, $80,000/10 Tec-9 (Full-Auto): $7,500/1, $70,000/10 Colt Python Revolver: $7,000/1, $60,000/10 M92 Beretta: $3,500/1, $30,000/10 Tec-9 (Semi-Auto): $3,250/1, $28,000/10 USP-S: $2,500/1, $24,000/10 Sledgehammer: $500/1 Crowbar: $350/1 Lead Pipe: $250/1 Shipment Code: https://..com/1Q2zBdms New Shipment Categories: https://..com/WBq3fhuX This post was made in direct response of This Suggestion
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Dont worry, it'll get buffed to 100 damage in part 3
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Download this addon https://steamcommunity.com/sharedfiles/filedetails/?id=1312764908
- 2 replies
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- 1
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- bug
- issue when joining
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(and 1 more)
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What are you suggesting? - Further stats changes on select weapons. How would this change better the server? - Some weapons still need stat changes to be more viable. Most of these are just weapons that I missed or didn't get any changes last time, or had some issues with them. Are there any disadvantages of making this change to the server? No. Who would this change mostly benefit? - The server. Assault Rifles ━━━━━━━━━━━━━━━━ tfa_csgo_ak47 Range: 26500 tfa_csgo_m4a4 Range: 26500 tfa_val clipsize: 30 | Damage: 31 tfa_f2000 IronAccuracy: .01 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.2 | Spread: 0.03 tfa_m4a1 IronAccuracy: .01 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.2 | Spread: 0.03 tfa_csgo_galil Damage: 36 Light Machine Guns ━━━━━━━━━━━━━━━━ tfa_minigun Movementspeed: 65% | Damage: 24 iw_auger_dw Damage: 29 (From 25) Reason: The multiple nerfs that this weapon received made it a very difficult gun to use against someone not moving. ━━━━━━━━━━━━━━━━ Shotguns tfa_remington870 Spread: 0.08 | IronAccuracy: 0.08 tfa_m3 Spread: 0.08 | IronAccuracy: 0.08 ━━━━━━━━━━━━━━━━ Submachine Guns ━━━━━━━━━━━━━━━━ tfa_csgo_mp7 KickUp: 0.85 | Damage: 30 | RPM: 1000 tfa_csgo_mp9 Damage: 31 (From 29) tfa_csgo_mp5 Damage: 38 Sniper Rifles ━━━━━━━━━━━━━━━━ tfa_m24 Damage: 145 (From 130) tfa_csgo_g3sg1 Damage: 90 (From 80) | Clipsize: 20 tfa_dragunov RPM: 225 | KickUp: 3.5 Reason: Too spammable with little-to-no recoil. tfa_psg1 KickUp: 2.5 Reason: Too spammable with little-to-no recoil. Pistols (All revolvers +30 damage) ━━━━━━━━━━━━━━━━ tfa_coltpython Damage: 85 tfa_m29satan Damage: 85 tfa_ragingbull Damage: 90 tfa_scoped_taurus Damage: 90 tfa_remington1858 Damage: 85 tfa_model3russian Damage: 85 tfa_model500 Damage: 100 tfa_model627 Damage: 90
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What are you suggesting? - Changing the rule "If cuffed, you are prohibited from breaking out of the handcuffs until five minutes have passed since being cuffed, or if left alone and unattended by Foundation/CI personnel." to "If cuffed, you are prohibited from breaking out of the handcuffs unless left alone and unattended by Foundation/CI personnel, and it has been 3 minutes. " How would this change better the server? - Less random cuff-breaking after five minutes. Are there any disadvantages of making this change to the server? If so, explain. - SCPs will have a much harder time escaping captivity. Who would this change mostly benefit? - CI/Foundation
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939 should just be able to click where noise is heard. Uncloaking is too hard to regulate and can give others an excuse to spot them.
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Those are 130 mb, are you sure you want those?
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These are already in D-Block and can be duped into the CI training spawn easily. You can dupe saved decals, incase that wasn't known. If you want something more specific made, like how GENSEC/Utility have them, DM me in discord.
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Seems good, maybe should add something for when no WO+ are on. (Which isn't very common, but it happens from time to time.) Behemoths are next to lead raids. +Support.
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In-Game Name: Bread SteamID: STEAM_0:0:127549234 Rank: Trainee Reason for leaving: While I have some really great ideas for events, I cannot find the motivation to execute them. Forcing myself to do rushed, overdone events is not something I want to do, so its best that I depart from the SCP-RP Event Team. I'm sorry I didn't do very much while I was with Event Team, just lots of things piled on top of each other. If I ever find motivation or have tons of ideas for anything, I might come back.
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SCP-5208-GL's third playermodel, the armywoman, is listed as "models/player/codeomhs/mean_greens_pms/mg_armywoman/mg_armywoman.mdl", but it should be "models/player/codeomhs/mean_greens_pms/mg_armywoman/mg_armywoman_pm.mdl", as it's an error right now. Quick fix! Noticed this while working on something.