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Everything posted by Matricies
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-------------------------- Name of Job: Director of Research and Security ----> Director of Utility, Research and Security Job Model (Model Paths): None Changed Job Description: Change to -----> Director of Utility, Research and Security Personnel on Site-05. This individual has Level 4 clearance to all utility, research and security materials. Job Weapons (Ex. tfa_csgo_mac10): tfa_model500 ----> tfa_csgo_revolver (The Model 500 has an unrealistic level of kick on shots making it unusable in self defense.. No DoURS in the past or present would use this.) Job Salary: None Changed Job HP: None Changed Job Armor: None Changed Extra Info (Ex. Workshop link for models): None Changed
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Make it so we can buy money in the SCPRP Shop - Denied
Matricies replied to Dr. Shaw who is inactive's topic in Denied
Hello Shaw, While I'm not for people buying ingame money for gambling, I'd like to be able to just buy it for weapons and what not in general. I should mention, that you can also buy money on PRP/MILRP the latter of which, had poker tables/slot machines at the same time and this was never a problem. Its a non-issue as if there is an issue with people buying virtual money in game for gambling or just being able to buy the supplies they need is an issue, then there problely is going to be an issue with the 20+ donor options in the store, which not only can you buy for other individuals, can be utilized in the same manner. I actually suggested adding an option to buy ingame money in my post that got the slot machines/tables added but it was never considered due to this issue of people gambling away real money. If they do that, that is on that person, not on the server as explicity stated per the donation store. I would like to see this option added as it was never an issue on any other server when gambling and the ability to buy money was in-game at the same time. +Support, gambling is a non-issue and never has been on Gaminglight. -
Hello Clef, Even when the requirements for a nuke are met, it usually does not happen. Site administration usually requires a period of "Attempting" to recontain the SCPS. I've seen mass breaches go 20+ minutes with no nukes and get dealt with or 682 on surface and no nuke done. I don't think they get done that often to require an even harder rule.
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Hello Propane, You aren't allowed to kill 049, only his minions. If someone kills you as 049 or kills 049, you report it to an admin.
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Hello Everyone, I feel like people took a look at the word riot and didn't read the rest of the suggestion. The suggestion is to not stop/quell riots, it is a change directed at keeping D class from killing D class who aren't doing anything, resulting in problematic unstoppable self-breaches. I have a lot of individuals who get frustrated when they are trying to cooperate with foundation members by putting hands up or standing in line and get killed by other D class who know it causes us and those individuals problems. This has nothing to do with the effectiveness of the fence/line.
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What you want to see? - I would like to see the rule readded where D class cannot kill other D class unless the other D class consents to a fight. Why should we add it? - This rule was a nice removal but its begun to get abused by D class who like to riot a lot. What ends up happening is the D class who aren't trying to riot in the line get killed by the D class riotting to stop them from cooperating. This results in those d-class getting upset and eventually just riotting themselves. With self-breaching a thing, if all the D class riot and do not allow themselves to be taken for testing/SCP feeding, this results in literal UNSTOPPABLE self-breaches and its highly annoying and they know it causes these unstoppable breaches. What are the advantages of having this? - This would alleviate some issues with D class getting killed who didn't consent to a fight and keep D class from abusing it. Who is it mainly for? - Foundation/D class who actually want to test/be fed Links to any content - None. Rule change.
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What you want to see? - Disabling 1048-A until the range on his swep is fixed or we find another swep. Why should we add it? - I don't think Im the only one who gets annoyed when 1048-A is trying to breach or uses his scream and gets killed half-way across the map. Its highly aggravating, especially when hes not even breached. I've been killed as far as the HCZ/EZ elevator when he was still in his containment chamber on the upper level of HCZ and some people have been killed in the medbay area. He needs to be disabled for a bit until we find a suitable replacement or are able to modify the range. What are the advantages of having this? - 173 has some glitchy swep issues as well, but at least he only kills 1 person when it happens not damaging multiple people across the map. This would prevent some issues such as when your trying to feed an SCP in the HCZ and his scream eliminates all your D class or your squad. Who is it mainly for? - Foundation Links to any content - Possible Replacement - https://steamcommunity.com/sharedfiles/filedetails/?id=882082976&searchtext=1048
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Hello Igneous, Thats just fine then. Thank you for the responses, I do appreciate the clarification and guidance on the issue.
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Hello Igneous, Thats the issue though, if you walk up to a D class and he doesn't want to be tested/fed, he runs away and jumps off the elevator or pulls fists and starts fighting. This happens with multiple D-class and if they have to follow FearRP, how do we enforce this staff wise? I'm all for being able to force D-class to go into tests/feedings, but I don't know how reliable this is when it comes to calling staff on D-class who aren't following FearRP in the D-block area when we're trying to pull them for tests/feedings. Regardless, thank you for clarifying this issue. It does make it a lot easier to get D class. A ton of security/research have always thought this was the case and I will be informing them that it is not and that they can freely pull D class.
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Hello Igneous, I remember being told this awhile ago back that we should only be pulling D class from the line and D class that are not in the line are to be left alone to give them the choice of not being forced into a test/feeding they don't want to do. If this is not the case, D class don't have to obey fearRP either as far as I'm aware from my time on the server so if they don't want to they'd just suicide off the elevator or start fighting resulting in KOS situations. This results in LIMITED D class being available if its not peak hours. @Igneous
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Hello Bread, - 194 should be only 1 D class. There are times where there are literally not enough D class on the upper level. This results in breaches that are impossible to stop at times. - 966/035 need clarification. Do you mean that you can only terminate 966 when its trying to self breach if there are at least 3 online or if there are only 2 your not allowed to terminate them at all? And if the latter is true, how do you recontain them through Tranq? Same with 035, does this mean if he does breach he is no longer KOS-able and you have to potentially tranq him? - 1048 ear cutting. Does 1048 knock the person out in regards to the failrp rule? As in, if he cuts my ear off, am I allowed to call KOS on him or am I unconscious and unable to remember? - 457 heat suit thing. I feel like this should be changed in some way so that more then 1 branch can deal with him appropriately. He can be dealt with when breached by extinguishing him with 3 fire extinguishers, so it shouldn't necessarily require a heat suit all the time. The above should problely be addressed.
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Hello Cookie, Stop leaving me! I can't have a can of beans running utility. Especially when they're lima beans, whos supposed to cook them?
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Hello Killaz, Pretty sure this was already supposed to be a thing but I might be mistaken.
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Hello Castro, You have a good break.
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What you want to see? - Different Money making methods such as a Loot crate/Casino/Tables or adding a donate for like 100k option on the donor store. Why should we add it? - While I know that you can have lots of classes and whatnot so you don't have to buy stuff all the time, I personally get annoyed when I sit on the server for hours playing the server and make only 5k, when most stuff in the armory costs 3k+. This would alleviate some of the issues with money making and may encourage some people to play longer or even AFK for money to buy stuff. What are the advantages of having this? - Assists in improving AFK activity, gives people stuff to do to make money if they aren't actively rping. Who is it mainly for? - Everyone Links to any content - Examples below Lootcrate System Example - https://www.gmodstore.com/market/view/voidcases-unboxing-system - Military RP has a lootcrate system that you could utilize from there if you don't want to buy another. Scoot could help with setting this up. Casino Systems - Blackjack https://www.gmodstore.com/market/view/2293 Slots - https://www.gmodstore.com/market/view/casino-kit-slots Simple slots - https://www.gmodstore.com/market/view/simple-slots-darkrp-slot-machine - Military RP has BluesSlots which seem to work decently well. Keeps you engaged. Donation Option - This could be added to the donator store for example. Donate for 100k for like 15 credits and a donate for 200k for like 25 credits.
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Hello SMT, The DoURS job does not have the ability to whitelist for anything despite being the director for 3 different departments. Could this be looked into?
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Hello Gunther, In my opinion, a full removal will never happen even though these guns are basically a repeat of the desert eagles. A nerf however would be reasonable. I spent several hours as D-class one day and it only takes 3-4 people with the 8-shooter and a few melee d-class to pick off and eventually overrun people. A nerf to damage would be nice but a complete removal would void the point of adding it in the first place. MTF/GENSEC aren't going to donate for it, it was specifically intended for D-class. Also I need to mention something regarding the comments about GENSEC adapting/overcoming, and its that they literally have been doing this already but people don't pay attention. No single branch in this server starts making suggestions right away to nerf stuff, they took time tried new procedures (Such as the suggested elevator duty, this was already being done and was proven ineffective except during peak times which should never be the standard. It exposes GENSEC to those same D class with guns who have heavy melee weapons and halfs the amount of GENSEC on the fence side, which reduces their ability as well). They have snipers they try to utilize and get people on, shotguners/heavys on barricades closest to entrances and still get torn to bits. They prefer to not have to utilize a hands-up/partial lockdown and I myself back as a DHOS NEVER wanted to use full as I always believed we could usually get it under control with just a hands-up/partial. If it comes to the point that GENSEC has to be in the hallway to stop D class, this means an utter shutdown of research aside from small side projects which affects RP. Please do not state that GENSEC are not trying to overcome/adapt, they literally have been doing this already and have been since D-class originally got access to weapons back in the past. For the reasons above, I will give this a +support for nerfing but a -support for complete removal. They obviously are pretty annoying when D class are organized like this and its fairly easy to headshot with the weapons and have seen even MTF get murdered at some point by them. However, they are not detrimental to the point of needing a complete removal. Its a nice addition and a different thing for D-class.
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Helloo Weiss, As we talked before, I fully support the changes involved in the branch. I think they'll give you guys a lot more to do and bring in more researchers. Because of the reasons above I give full +support
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Hello Cookie, You have a good break dude.
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Security Colonel Hugo Stiglitz' Resignation
Matricies replied to Hugo Stiglitz - USMC's topic in Archive
Hello Hugo, It bites that you are leaving us but sometimes that is how it is. I wish you luck in your future en devours. -
Hello Gunther, As annoying as they are, usually they can only throw 1 at a time per like 5-10s and having at least 2-3 people with a fire extinguisher whos jobs become to extinguish in this situation usually fixes it. I hate the things for the very same reason you state, it is an enclosed space and there is not much room to go if theres 2-3 fire pits in our security area. But its not annoying enough to the point of being broken like the hammers were. I did assume however that they got grandfathered. Because of these reasons, I'm going to -Support. Its annoying but its not broken.
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Hello Ashie, It bites that your resigning but sometimes that's just how it is. We lose interest and have other things we need to do and that's completely okay. Hope you enjoy whatever you look forward to in the future.
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Hello SMT, The Security Juggernaut job does not have access to radio channel 2.
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Hello Killermankey, As much as I hate this suggestion because D-class are annoying enough to deal with, it is only fair that D-class also get another special high tier role. I don't think many D-class have that high of a level so it shouldn't necessarily be too bad. It won't have the D-class CC NLR timer but I don't think if it'll necessarily be as strong. Because of these reasons, this gets a +Support
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Hello Dread, Enjoy your break dude.