Matricies

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Matricies last won the day on September 7 2019

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About Matricies

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  1. Hello Imperial RP, We already have this on SCPRP and MilRP and works just fine using the Bwhitelists system. Its not really abused and if it is, its easily dealt with. You could ask Igneous or Scoot to help you with it, so you don't have to spend hours doing it on your own.
  2. Hello Inaccurate, Pretty sure igneous said this along time ago but tactical resets aren't even a thing. If you kill someone to reset their health it puts them on NLR. We got told this awhile ago back in security.
  3. Your Steam ID: STEAM_1:0:82997619 The player's in game name: Odd (OddVenom) The player's steam ID (required): STEAM_0:1:246423592 What did the player do: Toxic behavior as a player and is also part of the staff team. I am tired of constantly dealing with people saying "PAY TO WIN IDIOT" while I'm on my custom and its getting old. This person in particular is a staff member and I definately expect more from staff members. It needs to stop now. Evidence (required): What do you believe should happen to the player: Warn for Harassment/Toxicity Any extra information: None Needed.
  4. Hello Jakub, I don’t know how the hammer is at the moment but I don’t think it’s been nerfed yet. It does 150 damage which is its old damage. But there is something that can’t ever be fixed about it that’s even more annoying then it’s damage and that’s the stupid animation. The hammers actual attack comes like .5 -1.0 seconds after the actual animation. This means someone can swing it and run towards you and still hit you after the animation has been done. It makes it difficult to dodge and realize where the attack is at because they could swing facing forward after you side step, turn to you and you will still get hit. If that could be fixed it would help a lot with one of the hammers bigger issues but if it’s still doing 150 damage it just hasn’t been touched yet. Give it some time, they did accept the damage nerf suggestion and just haven’t gotten around to it yet. -Support.
  5. Hello, The individual here in question has proven multiple times that he is willing to go the distance to become a great high command member. - Consistantly pushes activity - Makes sure that people are getting on and assists with trying to engage enlisted and officers and is active himself - Good Behavior - Is relatively professional and doesn't minge and thus acts as a good role model for others - Good leadership qualities - The above in tandem with command training hes recieved I feel that he would be able to push RUAF further with Lordinsider. Overall, I think the individual here is able to lead RUAF effectively from a HCMD perspective and would make a great VCMDR given the chance. +Support
  6. What you want to see? - I would like to see it that CI cannot raid during scheduled GENSEC/MTF meetings/training (The ones held once per week not ones held at random) Why should we add it? - Its kind of annoying when CI raids during an MTF/GENSEC meeting knowing full well the other side is busy with D-class or D-class and SCPs. It instantly results in a pretty unfair situation that cannot be rectified for nearly 30+ minutes and results in mass breaches that take quite a bit to get under control. Its also slightly meta when they do, knowing half our force is gone for meetings that are not to be interacted with by outside individuals. I don't know how people feel about this in general but this is something thats bothered me for a bit. What are the advantages of having this? - No ridiculous mass breaches/raids when a huge chunk of the foundation force (security or MTF) is not avaliable to help. Who is it mainly for? - Foundation Links to any content - None. Rule Change
  7. In-Game Name: Matricies SteamID: STEAM_1:0:82997619 Server: SCP-RP Class name: OPRF - Omnipurpose Riot Force Adding Radio channel 2 (20$) Proof of Payment: https://gyazo.com/a2c7e4c7e80c8372a9dacd14cf87ae1e
  8. In-Game Name: Matricies SteamID: STEAM_1:0:82997619 Server: SCP-RP Class name: OPRF - Omnipurpose Riot Force My class still does not have its access to /foundation or radio channel 2.
  9. Hello Zeeptin, Could this be specified on the custom job page for future purchasers in the SCP-RP section? It was assumed that it would come with it and could easily mess up future custom purchases for others as it is not listed. Same thing with the color as well. Payment Done. Proof of Purchase: https://gyazo.com/842eed7698593487cdb57d4d9f3cfaa4
  10. In-Game Name: Matricies SteamID: STEAM_1:0:82997619 Server: SCP-RP Class name: OPRF - Omnipurpose Riot Force My CC Omnipurpose riot force is missing quite a few things. It doesn't have its level 3 keycard it needs as a foundation CC making it difficult to maneuver foundation as security. It is also missing access to radio channel 2 (Security cchannel) and is also missing access to /foundation comms despite having access to /security.
  11. Hello SMT, The Custom class OPRF - Omnipurpose Riot force has access to /security command but not /foundation comms. It also does not have access to radio channel 2. Could this be fixed please?
  12. Hello Zeeptin, Payment done and proof of purchase changed.
  13. In-Game Name: Matricies SteamID: STEAM_1:0:82997619 Server: SCP-RP Custom Job Name: D-1919 Breacher Changes: Class Color Change: (36, 70, 81) (10$) AWP (tfa_csgo_awp) to Scar-20 (tfa_csgo_scar20) 10$ R8 Revolver (tfa_csgo_revolver) to Mossberg (tfa_mossberg590) 10$ Elastic Restraints and Tranquilizer (25$) Remove Keypad Cracker (10$) - Foundation classes can't have crackers so I don't know if this is the right amount to pay. Armor and Hp to 200 (90$) Name change to OPRF - Omnipurpose Riot Force (10$) Job Description change: The OPRF or Omnipurpose Riot Force are a sub-branch of the OPSF. They are armed a bit differently to help deal more effectively with D-Class but still in a pinch can maintain the ability to deal with breaches in the LCZ. (10$) Model change from models/classd/player/prisoners/jumpsuitm01.mdl to models/player/kerry/4swat_ls.mdl (30$) This is now a Security class and thus needs access to GENSEC/Foundation communication commands (/security and /foundation) and access to radio channel 2 and its spawn changed to spawn security bunks. (50$) Total Charges - 90-30+25+10x5+50$ = 120+25+50+50 = 120+125+10 = 255$ total Proof of Payment: https://gyazo.com/911580c4e1ff7fd74384b48f8b4a5281 Adding Players to slots: Steam ID (1): STEAM_0:0:94234554 Proof of purchase (1): Steam ID (2): STEAM_0:1:419725467 Proof of Purchase (2): https://gyazo.com/30c45cde7e40dea127408d6991342cdd
  14. I'm not really sure whats up with this suggestion other then to nerf securities ability to defend D-block which is a huge no-no. D class rushing in waves is already bad enough but if only 1-2 d-class are rushing at a time, you guys aren't supposed to win ever. D-class are supposed to be at a disadvantage in D-block, heavy weaponry or not. -Support
  15. ngame Name: Matricies Job Name: OPSF - Omnipurpose Security Force Server: SCP-RP Owner steam ID: STEAM_1:0:82997619 Steam ID needing to be removed: STEAM_0:0:450953436 (10$) This steam ID is on there twice instead of once. Only one of the copies needs to be removed. Steam ID needing to be added: STEAM_0:0:228016409 (20$) Proof of Purchase: https://gyazo.com/45246d27419b8cbc82eda31037853170