Matricies

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  1. Matricies

    Removing PKs

    Hello SCPRP Community, I don't think that all PK's should be removed just the one that makes you change your name with no change in rank. Right now PK's have been super frequent as of late and there are times where I don't feel they are being used properly. Now I do know that you have to do something obscenely stupid to get into a PK situation, as I have not ever had the threat of or been PK'd a single time since I joined this server. But I do feel like they've been used a bit too much. I think the rules just need to be a bit tighter on the smaller pks (Aka the ones that don't do anything to your rank but change your name). They're rather insignificant in meaning seeing as its, literally the same person but they have to change their name which is rather annoying and pointless. At that point its more or so of an alternative punishment then getting a strike or something but then why not just do that? -Support on completely removing all PK's but +Support either changing the name pk or making the conditions for it harder to be met.
  2. Ingame Name: Matricies Job Name: OPSF - Omnipurpose Security Force Server: SCP-RP Owner steam ID: STEAM_1:0:82997619 Players SteamID you want removed from job: STEAM_1:0:57266598 This person doesn't play on GL anymore. Payment: https://gyazo.com/5efd83873578fc37a7c3665807866137 Adding Weapon: tfa_remington870 and tfa_ares_shrike (Not sure if this one is okay) Proof of Purchase: https://gyazo.com/71cbf4e1b4a77085a25c61bf1a182176
  3. Name: Matricies Owner Steam ID: STEAM_1:0:82997619 Custom Class Name: OPSF - Omnipurpose Security Force I'm requesting all current steam id's on my custom class. Theres a person who no longer plays on GL who I will need to pay to remove.
  4. Hello Jakub, The biggest issue that a lot of people have already highlighted is the need for command figures, specifically high command. It doesn’t matter if we decide to set up meetings for EU, if we have no leadership over there to supervise. I know I pushed hard to start getting command over there but the people I did get pulled out. It’s also important to note that while yes we can communicate with discord, timezone differences may delay responses considerably and that while both servers should operate under the same SOPs for their respective branches, like everything in life, what is problems on EU may not be an issue on US. This changes from week to week too. The kind of coordination needed here is the stuff that corporate-level companies manage and with many of our people beginning school, college and possibly busy work lives is not working out too well. The only real solution I can think of would be to find EU players willing to take on high command responsibilities. Because you need people to supervise the command who supervise the NCO and enlisted. This may mean opening high command applications to people completely new to the server. But I don’t think making multiple meetings is going to work very well with how the servers are at the moment. Another idea may be to treat the EU server as it’s own that is part of Gaminglight (Aka, EU manager, EU staff, etc.) +\- Support, I’m not against doing this, I just don’t think it’s going to change much.
  5. Hello Icarus, So while I think this suggestion is a good idea, it still has me questioning, "What is the difference between this and what the officers in their respective branches already do?". Is this just O5's way of keeping tabs on branches in a different manner or do we not trust people enough to bring issues to higher ups? Thats my biggest concern with this.
  6. Hello SMT, The following security jobs cannot access the foundation command radio channel (Channel 10) Security Warrant Officer Security Lieutenant Security Captain All the other jobs have access to radio channel 10.
  7. Hello Peggu, A female security model wouldn’t really be too much of an issue but an entire female security branch is completely unneeded as all security have the same responsibilities to the foundation as a whole. -Support on the security branch but +Support on a female model if possible. Hello Carpenter, I would hope that my security are mature enough to not engage in this behavior or they will find themselves redoing training as that kind of behavior is ridiculous and reportable from what I understand.
  8. Hello Gunther, The only thing I don’t like about the full lockdown requirement is the need for a Super Admin, which discussed previously there are very few of. I would prefer it if it was Admin+ as that would be more available. The need for a higher staff member to confirm the lockdown is more or so to make sure it doesn’t effect player count and experience. But the rank required to do so i feel is way too high making the lockdown very rare when riots happen way too often. -Support on the HOS but +Support on the rank required being lowered.
  9. Hello Badaim, I'm good with this happening. Anything to keep D class busy. +Support
  10. Hello Igneous, These are for a security update I would like to do. They are minor changes to model and adding certain salute/cross arms sweps. Swep Additions Enlisted Classes and Special Classes Name of Job: Security Trainee Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, Remove dradio Name of Job: Security Officer Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Lance Corporal Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Corporal Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Sergeant Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Sergeant First Class Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Master Sergeant Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Sergeant Major Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Riot Control Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Sniper Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security Heavy Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Name of Job: Security RCF Operator Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Name of Job: Security Trainer Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep Commissioned Officer Classes Name of Job: Security Warrant Officer Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Name of Job: Security Lieutenant Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Name of Job: Security Captain Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Name of Job: Security Major Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Name of Job: Security Colonel Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Name of Job: Deputy Head of Security Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Name of Job: Head of Security Job Weapons (Ex. tfa_csgo_mac10): Add salute_swep, cross_arms_swep Model Changes Name of Job: Security Sergeant Major Job Model (Model Paths): Change to models/scprp/riot_01.mdl Name of Job: Security Warrant Officer Job Model (Model Paths): Change to models/player/kerry/class_securety.mdl Name of Job: Security Sniper Job Model (Model Paths): Change to models/scprp/riot_01.mdl This should be the complete list. The Swep addition is adding the salute swep to all security classes and the cross arms to RCF and CO classes to utilize them more. The Model changes are to fix a uniform issue with WO and SM as SM's model looks like a command model. The security sniper model change is due to the model being the same as a trainees and making it difficult to identify trainees/regular classes. If at all possible, is there a way to reorganize the list in the menu so that it is in ascending or descending rank order to make it easier to pick classes? The way its organized at the moment is completely jumbled and sometimes makes it a bit more difficult to pick classes. Link: https://gyazo.com/6dc8e84d040f6f0cf79a05d1ae97c7f3 Drag files here to attach, or choose files... Max total size 48.83MB
  11. Matricies

    Fubar nerf

    Hello Bor, The Fubar needs a nerf hardcore. No weapon on this server should be capable of 1 hitting people if they don’t play perfectly (No gun on game can even come close to doing this, not the Negev or the AWP). I’ve been 1 hit from 150 hp and around 40-50 armor and that is with me: - Jumping back and around to decrease melee accuracy - Increase distance from melee - Controlled hip fire with everything (Shotgund, LMG, Marksman Rifle And so on) It straight two hits my custom class which has 200 hp and 200 armor, let alone any other security classes. Factor in that there are often 2+ people with the weapon and the inevitable crossfire and you have a really dumb situation where you have One to two strikes and your dead. If we’re going to have nerfed guns, make the melee weapons match. None of the other D class weapons really one hit anyone aside from maybe SOs so why is this one given an exception? +Support, please balance the melee weapon.
  12. Hello Asimpleplayer, As much as I would like to see Gensec not be getting overrun 24/7 because of D-class customs, making it so you can tranq. D-class would get abused to hell. -Support
  13. Hello AWG, Originally, the reason the peace timer was increased to 30 minutes was because we wanted more time for training/special forces and PT. But with the current server population, this works against us a bit. While the server is still growing, we want wars to happen quicker, so that new people stay a little bit more engaged. But when the server gets to the point where you have a lot of people to do stuff, then a longer period is good.
  14. Hello Igneous, Just reposting to see how everyone felt about 55%. Was definately noticeable in a way and made it a bit better
  15. Hello Knuckles, While I don't want people to die instantly from a bullet barrage, it is rather annoying to empty a 25 round clip into someone only to have them still run up and heavily injure you. As the settings are at the moment, 0.40 (40%), guns only do a certain percentage of their full damage right now and Igenous said hes going to be seeing what works best. Right now 40% is way too low.