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Nerf on Infill Classes - Denied


K I W I

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What are you suggesting? - Change the rules around classes that have the Cloak Sweep, or remove the sniper from Cloak Classes (Aside from SCPs, RRH,  RnD's Ghost Unit). 1: Removal of snipers from Infill classes. 2: Rule change, make it to where only under specific reasons can they go invisible. 3: Up the timer on when they shoot/get shot so they're exposed more Or 4: remove the fact that you can only put on Thermals if a Infill is called out, as thermals are still good in combat outside of hunting for Invisible things. 

How would this change better the server? - Makes combat much more enjoyable, so doesn't interrupt the flow of the server as far as the rules are on combat, it's not enjoyable for any party to be insta-killed by someone they couldn't see. Much less people will be complaining about P2W as infills are really the only thing right now (aside from a few SCPs) that are blatantly OP, also why do wardens have cloak? To counter D-Class and capture SCP's? Makes no sense and is blatantly op.

Are there any disadvantages of making this change to the server? If so, explain. - Platinum+ Players will probably be upset that one of the classes under their package has been nerfed.

Who would this change mostly benefit? - All branches involved in combat

Edited by K I W W I
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I would like if we can have thermals during Mech raids. as Infils will obviously be there

Cloakers should be able to be cloaked forever (except in E5 raids)

Timer is fine. 

Sniper is the best part of the cloaker, and the sniper isnt even the best (Awp for Path, AW50 for infil)

I think there should be a removal of riot shields on cloakers specifically, as a caught out cloaker should be dead 80% of a time. a riot shield ups that to being alive 80% of the time

+support on some, -Support on others

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I'll say, I've fought people, with a sniper, as both sides' cloaked classes.

Disallowing weapons for a class is more-so for the HCMD of that branch. 
"Only cloak under specific reasons". What reasons, if you're fighting them in the first place, they likely have a reason to cloak. 
Upping the timer sounds like a good idea, but I will say, the exposure of shooting is long enough (given if you don't immediately die, but that's not too much of a problem for most classes or a group), let alone how exposed you are if you get shot. 
I wouldn't be against thermals at any point, but I think SMT implemented that rule for one reason or another that I cannot remember. 

Edited by Right Twix Bar

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- support

I hope this was a joke. Killing a cloaker unit is insanely easy and if anything they need a buff tbh. The only thing I can even remotely agree with is allowing Thermals during mech raid without thermal callout but that is about it since Infil is already pretty bad

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-SUPPORT

Sounds like a skill issue, I got my shit kicked in as a cloaker by a CI who was smart enough to buy and use thermals, the only thing I can see happening is making thermals more widely available for people to use, and removing snipers does nothing but just mean we lose like 20k when we buy a sniper.

This is a "Band-Aid Fix" to this "problem".

 

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- support

stop malding and just get better, infils arent hard to kill.

also this is incredibly biased. yeah nerf infils and no other cloak class. you could make the argument of it being targeted towards donor classes, but not once did you mention the pathfinder on this suggestion.

i am GARBAGE at PvP, but i can still 1v1 an infil and win.

Edited by Caroline
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Huge middle finger to SMT who worked to make the new thermal systems work after being suggested then denied several times, only for someone to request to nerf tf outta cloakers. 

Cloakers are in the best state. They allow for element of surprise in fun ways. Easily countered by large squads that have thermals. 

I hate how people just want brainless point and click combat. Use strategy for once. Buy fucking thermals and shoot at the thing you can now see.

-Support

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2 hours ago, [GL] Fizz-y Soda said:

Huge middle finger to SMT who worked to make the new thermal systems work after being suggested then denied several times, only for someone to request to nerf tf outta cloakers. 

Cloakers are in the best state. They allow for element of surprise in fun ways. Easily countered by large squads that have thermals. 

I hate how people just want brainless point and click combat. Use strategy for once. Buy fucking thermals and shoot at the thing you can now see.

-Support

-Support

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3 hours ago, Caroline said:

also this is incredibly biased. yeah nerf infils and no other cloak class. you could make the argument of it being targeted towards donor classes, but not once did you mention the pathfinder on this suggestion.

Nerfing invisible SCPs makes no sense, I mentioned every donator class by saying 'cloakers', RRH can only use it under a specific protocol, and the RND Ghost unit is passive anyways so why nerf them, what do you mean 'biased'.

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4 hours ago, Caroline said:

- support

stop malding and just get better, infils arent hard to kill.

also this is incredibly biased. yeah nerf infils and no other cloak class. you could make the argument of it being targeted towards donor classes, but not once did you mention the pathfinder on this suggestion.

i am GARBAGE at PvP, but i can still 1v1 an infil and win.

5 hours ago, CyClone said:

-support lmao

use the thermals in the armory like they were intended to use.

4 hours ago, [GL] Fizz-y Soda said:

Huge middle finger to SMT who worked to make the new thermal systems work after being suggested then denied several times, only for someone to request to nerf tf outta cloakers. 

Cloakers are in the best state. They allow for element of surprise in fun ways. Easily countered by large squads that have thermals. 

I hate how people just want brainless point and click combat. Use strategy for once. Buy fucking thermals and shoot at the thing you can now see.

-Support

Seems like you guys didn't read much of this and figured that it was just a "get rid of cloakers" suggestion, as I clearly stated to change the ability to use thermals whenever you want and not absolutely have to have a Cloaker called out so you can't be called for meta gaming. Thanks for the input none the less, I'll probably close the discussion or just let it be denied and change the suggestion to just about thermals since that seems like the smartest and best option in improving the server since the comments seem to agree.

Edited by K I W W I

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1 hour ago, K I W W I said:

Seems like you guys didn't read much of this and figured that it was just a "get rid of cloakers" suggestion, as I clearly stated to change the ability to use thermals whenever you want and not absolutely have to have a Cloaker called out so you can't be called for meta gaming. Thanks for the input none the less, I'll probably close the discussion or just let it be denied and change the suggestion to just about thermals since that seems like the smartest and best option in improving the server since the comments seem to agree.

I did read it, the suggestion is just ass.

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1 hour ago, K I W W I said:

Nerfing invisible SCPs makes no sense, I mentioned every donator class by saying 'cloakers', RRH can only use it under a specific protocol, and the RND Ghost unit is passive anyways so why nerf them, what do you mean 'biased'.

almost thru the entirety of the suggestion you say "infils". you only say "cloak classes" once, so it kinda makes it seem like youre only talking about infils. like you dont wanna nerf any other cloak class except for that one, but that may just be because everyone interprets things differently.

Edited by Caroline

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2 minutes ago, Caroline said:

almost thru the entirety of the suggestion you say "infils". you only say "cloak classes" once, so it kinda makes it seem like youre only talking about infils. like you dont wanna nerf any other cloak class except for that one, but that may just be because everyone interprets things differently.

Well for clarity sake I meant all cloak classes aside from the ones stated

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32 minutes ago, Caroline said:

almost thru the entirety of the suggestion you say "infils". you only say "cloak classes" once, so it kinda makes it seem like youre only talking about infils. like you dont wanna nerf any other cloak class except for that one, but that may just be because everyone interprets things differently.

He actually says "Infil classes" classes being more than one, so you can assume hes talking about every cloaking job. While it was a poor choice of words, its still gets his point across that he is talking about every cloaking job.

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1 hour ago, K I W W I said:

Well for clarity sake I meant all cloak classes aside from the ones stated

Ah alright, well not biased ig. Thanks for clearing it up.

apologies

Edited by Caroline

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7 hours ago, [GL] Fizz-y Soda said:

Huge middle finger to SMT who worked to make the new thermal systems work after being suggested then denied several times, only for someone to request to nerf tf outta cloakers. 

Cloakers are in the best state. They allow for element of surprise in fun ways. Easily countered by large squads that have thermals. 

I hate how people just want brainless point and click combat. Use strategy for once. Buy fucking thermals and shoot at the thing you can now see.

-Support

Pretty much this, as of now stealth units are how they should be and shouldn't be touched at all.

- Support

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8 hours ago, [GL] Fizz-y Soda said:

Huge middle finger to SMT who worked to make the new thermal systems work after being suggested then denied several times, only for someone to request to nerf tf outta cloakers. 

Cloakers are in the best state. They allow for element of surprise in fun ways. Easily countered by large squads that have thermals. 

I hate how people just want brainless point and click combat. Use strategy for once. Buy fucking thermals and shoot at the thing you can now see.

-Support

 

1 hour ago, Yato Sensei said:

Pretty much this, as of now stealth units are how they should be and shouldn't be touched at all.

- Support


Agreed, after being on the infil end and vice versa, combating infils; I believe it adds a good dynamic to the server. 
-support.

Edited by Weiss
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-support

Infils are easy as shit to counter if you can aim a gun once they reveal themselves; however I think it'd be a fair change for Mech/Echo-5 Raids if both sides can freely use thermals as Panda suggested in his response

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+Support, infills are extremely annoying because if you so happen to be the unlucky duck that runs into them first then you are screwed and there is no counter play. 

On 6/7/2022 at 6:57 PM, Its Buck said:

-support skill issue

Thank you for being productive and adding to the argument

5 hours ago, LucarioKing said:

BIGGEST SKILL ISSUES! 

Removing their snipers? What a Chad!

 

-Support

You the same guy that died to a Security OFC as an E4? Yeah talk about a skill issue

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6 hours ago, BallsEnthusiast said:

+Support, infills are extremely annoying because if you so happen to be the unlucky duck that runs into them first then you are screwed and there is no counter play

 

You the same guy that died to a Security OFC as an E4? Yeah talk about a skill issue

at least I’m not smoldering about it, my job was already done at that time, and I was holding up the Raid timer because Idc if I die or not, lol

 

JUST BUY THERMALS OR SHOOT AROUND THE ROOM IF YOU SEE THE DOOR OPEN THEMSELVES OR RANDOMLY CROSSFIRE

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