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General Suggestion - CI & MTF Infiltrators Not Being Able To Combat Cloak - Denied


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What are you suggesting? - I am suggesting a new rule added to the MOTD where and MTF and CI cloaking classes cant just combat cloak. For example stab someone then cloak and repeat over and over again. I want the new rule to pretty much state once you have instigated combat you cant cloak until the combat over.

How would this change better the server? -  This in my opinion would balance these classes way more so they are not able to kill people without even having a chance to fight back because they can't see them.

Are there any disadvantages of making this change to the server? If so, explain. - The only disadvantage I could see would be people who play on these classes might get a little bad because of the balance.

Who would this change mostly benefit? - It would help balance these classes way more and not ruin peoples experience on the server because they will actually have a chance against these classes

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

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Just now, Beepis said:

+ support

It makes sense to not be able to cloak while in combat

 

Retired DHOS || Former Wardens Comissioner Caligula || Former SRIC in R&D || Former OH8 Funni [Redacted] Man | | Retired OPSV in Maintenance || Former MMF Duck || Former HLPR Bot AC3 || Retired 2LT in E-11 || Former Head Field Scout || Former Ranger Pax || former ET || Former Omicron-9 CPT  || Former OM9 EXP Delta PoliceRP: PD LCPL | SCU LT

"We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard. " -John F Kennedy, Rice University, Sept. 12, 1962

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2 hours ago, Jameshi34 said:

+Support

Should already be a thing.

 

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52 minutes ago, Orange 🍊 said:

-Support

This would practically make cloaking useless.

For example if sniping afar, your cloaking cover is useless.

He does make a valid point, cause the term "mid combat" is very vague and is upto interpretation and leads to complications

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2 minutes ago, [GL] Zeus said:

He does make a valid point, cause the term "mid combat" is very vague and is upto interpretation and leads to complications

It's mostly if a infil shoots at you and your returning fire and they cloak and then uncloak to attack in meer seconds after. Not like shoot an AWP at someone go cloaked and leave the area.

 

Retired DHOS || Former Wardens Comissioner Caligula || Former SRIC in R&D || Former OH8 Funni [Redacted] Man | | Retired OPSV in Maintenance || Former MMF Duck || Former HLPR Bot AC3 || Retired 2LT in E-11 || Former Head Field Scout || Former Ranger Pax || former ET || Former Omicron-9 CPT  || Former OM9 EXP Delta PoliceRP: PD LCPL | SCU LT

"We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard. " -John F Kennedy, Rice University, Sept. 12, 1962

921397099_FloppaGif.gif.0ca3f427de08905a1e4630bb46685aef.gif

 

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8 minutes ago, [GL] loudyfam (Jack S) said:

It's mostly if a infil shoots at you and your returning fire and they cloak and then uncloak to attack in meer seconds after. Not like shoot an AWP at someone go cloaked and leave the area.

 

Thats why thermals are a thing

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SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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-support
combat healing is hard enough to track, cloaking will be much harder. and people could just shoot in a room and start combat to make them uncloak

too many possible ways to abuse this

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- Support
- That's what calling thermals is for. 
- Already a set precaution for this scenario
- Not a needed rule. 


Sorry, but if there's a cloaker running off in Combat and you know he's there, call them out! That's what thermals are for, and they are meant to be one who hides in the shadows, and slips away at ease.

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44 minutes ago, NeoID said:

- Support
- That's what calling thermals is for. 
- Already a set precaution for this scenario
- Not a needed rule. 

 

                Former CI CPT|  Guts Mexican                                                                                                                                                                                                                                       

                                                                                                                                                                            

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3 hours ago, Orange 🍊 said:

-Support

This would practically make cloaking useless.

For example if sniping afar, your cloaking cover is useless.

 

1 hour ago, NeoID said:

- Support
- That's what calling thermals is for. 
- Already a set precaution for this scenario
- Not a needed rule. 


Sorry, but if there's a cloaker running off in Combat and you know he's there, call them out! That's what thermals are for, and they are meant to be one who hides in the shadows, and slips away at ease.

 

                                                      192412312_screenshot_2020-02-26_at_9-24-(1).png.43e614bc17bbf87004d3acba288c52df.png
                                                                             Chad of many names       Professional Shit talker

                                                                                       

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1 hour ago, BadAim said:

Why not just modify the current invisibility swep to uncloak it’s user if they take damage? 

Because I think it would have to run a constant check to see if the person took damage. Or not. In other words, could be a function that might cause lag. Plus people would abuse it, and just blindfire around corners 

Edited by NeoID

With Best Regards,
CI R&D Deputy Director Of Operations


|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research||

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-Support, just chuck on thermals.

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