Jump to content

CI Branch Update 10/02/20 - Accepted


Orange 🍊

Recommended Posts

 

==================================================================

Job Update

==================================================================

Job Name: CI Alpha Operative

Adding: tfa_kac_pdw

Removing: tfa_csgo_ump45

Health: 125

Armor: 125

==================================================================

Job Update

==================================================================

Job Name: CI Beta Operative

Adding: N/A

Removing: N/A

Health: 150

Armor: 150

==================================================================

Job Update

==================================================================

Job Name: CI Delta Command

Adding: tfa_ak47

Removing: tfa_csgo_aug

Health: 200

Armor: 175

==================================================================

Job Update

==================================================================

Job Name: CI Gamma Command

Adding: tfa_aw50

Removing: tfa_csgo_awp

Health: N/A

Armor: N/A

==================================================================

Job Update

==================================================================

Job Name: CI General

Adding: tfa_csgo_ump45

Removing: tfa_ak47

Health: N/A

Armor: N/A

==================================================================

Job Update

==================================================================

Job Name: CI Shades Task Force E4

Adding: tfa_remington870 & tfa_nmrih_spade

Removing: tfa_mossberg590 & tfa_csgo_cz75

Health: 250

Armor: 200

==================================================================

Job Update

==================================================================

Job Name: CI Sawbones

Adding: tfa_g36

Removing: tfa_an94

Health: 150

Armor: 125

==================================================================

Job Update

==================================================================

Job Name: CI Hotshot

Adding: tfa_csgo_deagle

Removing: tfa_csgo_fiveseven

Health: N/A

Armor: N/A

==================================================================

Job Update

==================================================================

Job Name: CI Longshot

Adding: tfa_csgo_mp5sd

Removing: tfa_mp7

Health: 150

Armor: 150

==================================================================

Job Update

==================================================================

Job Name: CI Trap Expert

Adding: tfa_csgo_mp5sd

Removing: tfa_mp5sd

Health: N/A

Armor: N/A

==================================================================

Job Update

==================================================================

Job Name: CI Heavy Trooper

Adding: tfa_thompson & tfa_1887winchester

Removing: tfa_pkm & tfa_csgo_mac10 & tfa_scoped_taurus

Health: N/A

Armor: N/A

==================================================================

Job Update

==================================================================

Job Name: CI R&D Field Researcher

Adding: keypad_cracker

Removing: N/A

Health: N/A

Armor: N/A

==================================================================

Job Update

==================================================================

Job Name: CI Sleuth (Level 55+)

Adding: tfa_csgo_usp

Removing: tfa_csgo_cz75

Health: N/A

Armor: N/A

Notes:
Requesting that the job to change from 65+ to 55+
Requesting the slot limit to be bumped to 3

==================================================================

Job Update

==================================================================

Job Name: CI R&D Command

Adding: tfa_csgo_bizon

Removing: tfa_csgo_mp7

Health: N/A

Armor: N/A

Notes:
Can we make sure R&D Command can whitelist for RND jobs. It currently cannot and hasn't been fixed despite bug reports.

==================================================================

Job Update

==================================================================

Job Name: CI R&D High Command

Adding: tfa_1887winchester

Removing: N/A

Health: N/A

Armor: N/A

==================================================================

7c4f6fe399b99f02c01d9f7df3f7ee48.png.6cbebd770070fe27e604c76845e6c130.png
*Combined total HP & Armor before post, the only jobs changing fall short when compared towards E11 and Omni's high pool.
(Stats found on most recent branch update post regarding that job)

 

Edited by Orange 🍊
  • Like 1
Link to comment
Share on other sites

pogger!
PLEASE CHANGE VIKHR EWWWWWWWWWWW 😫

Edited by Benslaki_II

Retired Nu7 CMDR & CI LTCOL/MAJ

Senior Admin/Forums dip/Support Supervisor | former the following: HTF/E4 Head | Only Anubis award winner | Former Nu7 HFTO and CI OFTO | Sec MSGT+Pertinax

Owns: Omi-9 'Last Remnants' | Farmer Tucker | Farmer Darius XIIReznov Klushie | Foxx       On:  Alpha-8 |  S.T.A.R.SIota-13 'Luxxy's Soldiers' 

spacer.png

Link to comment
Share on other sites

Just now, Cogs said:

+support

yes dad

                                                      192412312_screenshot_2020-02-26_at_9-24-(1).png.43e614bc17bbf87004d3acba288c52df.png
                                                                             Chad of many names       Professional Shit talker

                                                                                       

Link to comment
Share on other sites

2 minutes ago, Orange 🍊 said:

==================================================================

Job Update

==================================================================

Job Name: CI R&D Command

Adding: tfa_csgo_bizon

Removing: tfa_csgo_mp7

Health: N/A

Armor: N/A

Can we make sure R&D Command can whitelist for RND jobs. It currently cannot and hasn't been fixed despite bug reports.

CI CMDR / CA

lolrip_2_75.png.dc1d08f4d907c816d920de2b5132ac58.png

 

Link to comment
Share on other sites

5 minutes ago, pixalgamer99 said:

Why are you removing all the weapons from heavy I mean at least give the guy an LMG or a heavy assault rifle your trying too give him a long range and short range weapon that’s it not medium ranges weapons

Its a tommy gun?

Link to comment
Share on other sites

32 minutes ago, Tweety said:

bruh crabbo you have armorkit on e11 you have combat engineers you have explos spec on almost all the branches  and tons of hp armor idk why you guys compare urselfs with us !!!  noooo

MTF are 3 branches and CI is 1. Crabbo is talking omicron not MTF together. So with Omicron SF, the experimentals, they have the chainsaw which is considered a primary weapon. He is saying if the chainsaw is considered a primary weapon then the spade should be considered a primary as well.

There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus.

Link to comment
Share on other sites

18 minutes ago, [GL] Zeus said:

+Support on everything except the Shottie on Heavy, I would be more in favor of the Mac 10 staying.

That's why I chose the weakest balanced one to my knowledge especially with the downgrade of the pkm.

Edited by Orange 🍊
  • Like 1
Link to comment
Share on other sites

4 hours ago, Crabbo said:

If our chainsaw counts as a primary weapon the spade should count as one.
 

I don’t think melee weapons that actually makes you swing and attack counts as a primary weapon. Can’t the chainsaw do multiple damage? M1+ W type beat

Yuh ?imm@ Thash Dat B¡tch?❤️!!*^€{

Link to comment
Share on other sites

+Support, seems fine.

"Without morals, are we truly any better than the things we've set ourselves to contain?"

EX-Site Director   EX-Super Admin | EX-Event Team Lead | Otter Lover Regardless of what SMT Says, not a furry. R&D Senior Inspector

 

Link to comment
Share on other sites

10 hours ago, Jack (utility one) said:

MTF are 3 branches and CI is 1. Crabbo is talking omicron not MTF together. So with Omicron SF, the experimentals, they have the chainsaw which is considered a primary weapon. He is saying if the chainsaw is considered a primary weapon then the spade should be considered a primary as well.

i think  the spade actually requires you to aim charge and try to land hit if you fail ur prob dead  (works like a melee weapon) the chainsaw is just hold and run at people its already charged and ready to mow people down you can strafe with it while its killing people(its really different from all the melee weapons in the game its unique) so its always damaging i dont know how the spade hit register works but if its like the wrench and sledgehammer then i dont think its very good

 

everytime i  disagree with someone i get a negative rep i guess ill stop giving my opinion XDD

Edited by Tweety
  • Like 1
  • Gaminglight Love 1
Link to comment
Share on other sites

20 hours ago, Crabbo said:

If our chainsaw counts as a primary weapon the spade should count as one.

We took off a pistol to compensate for the spade... and the chainsaw is an automatic melee weapon while the spade is a semi-auto. There is like a clear difference between the two in DPS, I think that adding a spade in replacement for a pistol is an ok thing.

Former Head of Janitorial | HCZ man geerlvl 70 life wizard | Roblox Clothing Designer 

 

Link to comment
Share on other sites


maybe not 250 but +support 

EDIT: Change my mind about this maybe shades having 250 is ok 

Edited by Not Ash

Former: Nu-7 Captain | Event Team Member | Maintenance Professional
Currently D-0007 

Link to comment
Share on other sites

2 minutes ago, Not Ash said:

maybe not 250 but +support 

It is the same stats as coldsilver, they have 250 l 200.

I think it's fair considering CS have infinite lives and the same stats as E4 while E4 has only one live during a raid. 

They are both SF.

  • Heart-Eyes 1

osu! achiever? I don't know

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...