starr Posted December 30, 2019 Share Posted December 30, 2019 (edited) What you want to see? - Make a rule for MTF not set up checkpoints only for CI, or at least limit them to a few props, unless CI's location is called out for that place specifically. Why should we add it? - Because this rule will allow MTF to actually have to fight CI and not just set up a checkpoint with a crap ton of props or barricades. Also it helps with the RP aspect as it doesn't make sense for MTF to just sit at EZ or LCZ while we're breaching SCP or killing foundation staff, this especially goes for when people set up prop barricades in EZ waiting for CI to enter/exit. Slicing off an entire section of the map from us or literally just blocking or exit entirely is just cheap and kind of meta. What are the advantages of having this? - Well first it just adds to a level of fairness between MTF and CI, we have rules for not breaching SCPs (unless your job is to do so which is very rare) and have a 20 minute raid timer. Considering that it's a real buzzkill when we're raiding and about to get to LCZ and all of a sudden there's a checkpoint for the snipers or negevs for us to get shredded through a doorway, or if they are setting up a CP at EZ office waiting for us to enter. Or on the other side of the coin you have people camp EZ office, cafe, or literally just Gate A just to wait and kill us. So now we have to choose between Gate B (where MTF spawn in and can run out with grenades and mass numbers) or Gate A (where a ton of people will set up kill traps through a doorway). We cannot build in the Facility to help us defend or attack, and it's not like we have the firepower most times to run through and sacrifice men to get to the checkpoint (or the SCAR-20's/G3's and negevs). Who is it mainly for? - CI and MTF (and D-Class as well that don't have the money or stats for firepower like that) Links to any content - CP3.mp4 CP4.mp4 Edited December 30, 2019 by starr insert cliched signature Link to comment Share on other sites More sharing options...
enuz 💣 Posted December 30, 2019 Share Posted December 30, 2019 +Support Former Head of Janitorial | HCZ man geer | lvl 70 life wizard | Roblox Clothing Designer Link to comment Share on other sites More sharing options...
Orange 🍊 Posted December 30, 2019 Share Posted December 30, 2019 "You should only use props to enhance an RP situation. Never make doors, walls, checkpoints, use props to attempt to glitch through areas, etc" This exist but the idea of "checkpoints" is very blurry. Link to comment Share on other sites More sharing options...
Fool Posted December 30, 2019 Share Posted December 30, 2019 +Support From what I've seen A1 have only been setting up ID CP's on the LCZ CP bridges, but from these screenshots they are just going out of there way to screw over CI. Link to comment Share on other sites More sharing options...
Neo Posted December 30, 2019 Share Posted December 30, 2019 I agree with limiting the props. SCP-RP Moderator | CI LTCOL Boozle LC32 Link to comment Share on other sites More sharing options...
Corners Posted December 30, 2019 Share Posted December 30, 2019 17 minutes ago, Fool said: +Support From what I've seen A1 have only been setting up ID CP's on the LCZ CP bridges, but from these screenshots they are just going out of there way to screw over CI. ~ Retired Research Foundation Doctor/A1 Captain/ Senior Moderator and Current Security 2LT/CI Lieutenant-Colonel Corner “I choose my attitude. On many mornings, it can be difficult. Yet I choose to be a victor, not a victim. I choose to be better, not bitter. I select life over death. I pick blessings over brokenness." Loves Corners, Corner. Corner. Former Imperial Commandos VCMDR Fixer Link to comment Share on other sites More sharing options...
Hoovy Posted December 30, 2019 Share Posted December 30, 2019 (edited) +/- Support 2 hours ago, Fool said: From what I've seen A1 have only been setting up ID CP's on the LCZ CP bridges, but from these screenshots they are just going out of there way to screw over CI. Actually, that has been me setting up the checkpoints on LCZ bridge. I limit it so its fair, and CI are perfectly able to get past it if they just move to the left a little bit. Edited December 30, 2019 by Hoovy Former SCP:RP Event Team Leader (5/15/19 - 12/31/19) Current SCP:RP Head Administrator "I'll see you on the Dark Side of the Moon" Link to comment Share on other sites More sharing options...
Susel Posted December 30, 2019 Share Posted December 30, 2019 24 minutes ago, Hoovy said: +/- Support Actually, that has been me setting up the checkpoints on LCZ bridge. I limit it so its fair, and CI are perfectly able to get past it if they just move to the left a little bit. I have NEVER EVER seen someone build anything like a checkpoint Susel - Retired MTF person - "Teamwork makes the dream work" Link to comment Share on other sites More sharing options...
BadAim Posted December 30, 2019 Share Posted December 30, 2019 1 hour ago, Hoovy said: +/- Support Actually, that has been me setting up the checkpoints on LCZ bridge. I limit it so its fair, and CI are perfectly able to get past it if they just move to the left a little bit. I mean it’s usually just an unspoken rule amongst MTF that it’s a dick move to camp cafeteria , and I see no issues with the LCZ Checkpoints since class D have access to the armory before they get to the checkpoint and CI have plenty of SCPs that they can get through the checkpoint that will cause havoc in the checkpoints Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Gh0pit Posted December 31, 2019 Share Posted December 31, 2019 +/- Support I fully support this rule however if CI are specifically called out in a location, MTF should be able to ambush them using FAIR barricades. Outright banning checkpoints would be extreme but I support limiting props/fair barricades. Retired CMDR of Epsilon-11 D-Class Main/CI gang/RHO 36 Detective ~You say stop it, I say Gh0pit~ Link to comment Share on other sites More sharing options...
Phillers Posted December 31, 2019 Share Posted December 31, 2019 +/- Support, i mean, yea i get that those huge constructions are unfair, so + for that, but not for small barriers placed aroun the place. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Arium Posted December 31, 2019 Share Posted December 31, 2019 11 hours ago, Hoovy said: +/- Support Actually, that has been me setting up the checkpoints on LCZ bridge. I limit it so its fair, and CI are perfectly able to get past it if they just move to the left a little bit. Alpha-1 also setup ID checkpoints on the LCZ bridges sometimes. It happens very rarely and we only do it when we have no VIP to escort, or nothing else to do. And even when we decide to do it, it is only for RP purposes. We never set up checkpoints to attempt to gain an advantage over CI, nor we we setup checkpoints on the HCZ bridges, or anywhere in EZ. I do agree that camping in the EZ cafeteria with the sole intent to stop / wait for CI is obviously bad, it hurts RP and MTF-CI relations. It also seems that it is almost always the Rho 36 (correct me if im wrong) custom class in these clips and photos, and in my opinion, all of MTF should not be punished for something a custom class is doing. +Support on limiting the amount of props and maybe what props you are allowed to use. -Support on removing the ability to set up checkpoints for RP reasons. Link to comment Share on other sites More sharing options...
Rektify Posted December 31, 2019 Share Posted December 31, 2019 4 hours ago, Gh0pit said: +/- Support I fully support this rule however if CI are specifically called out in a location, MTF should be able to ambush them using FAIR barricades. Outright banning checkpoints would be extreme but I support limiting props/fair barricades. +Support if there a limit in the amount and size of props ~Your Local SCP Lead Admin~ Aka: Rekti-HighThe REAL Don Godfather 527 | CEO of the Minge Team | The Baby Joe | Leader of the Fish Mafia Link to comment Share on other sites More sharing options...
PixelatedPancakes Posted December 31, 2019 Share Posted December 31, 2019 3 hours ago, Arium said: Alpha-1 also setup ID checkpoints on the LCZ bridges sometimes. It happens very rarely and we only do it when we have no VIP to escort, or nothing else to do. And even when we decide to do it, it is only for RP purposes. We never set up checkpoints to attempt to gain an advantage over CI, nor we we setup checkpoints on the HCZ bridges, or anywhere in EZ. I do agree that camping in the EZ cafeteria with the sole intent to stop / wait for CI is obviously bad, it hurts RP and MTF-CI relations. It also seems that it is almost always the Rho 36 (correct me if im wrong) custom class in these clips and photos, and in my opinion, all of MTF should not be punished for something a custom class is doing. +Support on limiting the amount of props and maybe what props you are allowed to use. -Support on removing the ability to set up checkpoints for RP reasons. Current : Former : Nu7 COL, HSU Founder (I wrote the SOP so I'm very important clearly), Nu7 MAJ x 2, E11 2LT, SCP Senior Mod, TTT SA, JvS Admin, TS Support 3, HSU Commissar (), RRH Guardian 01 Link to comment Share on other sites More sharing options...
starr Posted December 31, 2019 Author Share Posted December 31, 2019 (edited) not talking for ID CPs for A1, I could care less of those they dont look like they were made in a tower defense game like some of the structures I see raiding. Edited December 31, 2019 by starr insert cliched signature Link to comment Share on other sites More sharing options...
BadAim Posted December 31, 2019 Share Posted December 31, 2019 1 hour ago, starr said: not talking for ID CPs for A1, I could care less of those they dont look like they were made in a tower defense game like some of the structures I see raiding. Oh yeah like I said fuck those +Support Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
[GL] Inaccurate Posted December 31, 2019 Share Posted December 31, 2019 6 hours ago, Arium said: Alpha-1 also setup ID checkpoints on the LCZ bridges sometimes. It happens very rarely and we only do it when we have no VIP to escort, or nothing else to do. And even when we decide to do it, it is only for RP purposes. We never set up checkpoints to attempt to gain an advantage over CI, nor we we setup checkpoints on the HCZ bridges, or anywhere in EZ. I do agree that camping in the EZ cafeteria with the sole intent to stop / wait for CI is obviously bad, it hurts RP and MTF-CI relations. It also seems that it is almost always the Rho 36 (correct me if im wrong) custom class in these clips and photos, and in my opinion, all of MTF should not be punished for something a custom class is doing. +Support on limiting the amount of props and maybe what props you are allowed to use. -Support on removing the ability to set up checkpoints for RP reasons. Yeah what Arium says. Maybe only allow props like the Barricade and the Combine Wall? "Pay increase declined. Welcome to the Foundation, get used to it." -O5-6 3rd time Head of Medical Staff | Ex-Director of Research and Security | Ex-Director of Utility | Ex-Senior Admin for SCP-RP | Ex-Admin for TTT Link to comment Share on other sites More sharing options...
Igneous Posted December 31, 2019 Share Posted December 31, 2019 On 12/30/2019 at 1:13 PM, Official Orange said: "You should only use props to enhance an RP situation. Never make doors, walls, checkpoints, use props to attempt to glitch through areas, etc" Link to comment Share on other sites More sharing options...
Igneous Posted December 31, 2019 Share Posted December 31, 2019 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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