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CI Branch Update Q3 2023 - Accepted


IgnisNuts

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CI Branch Update Q3 2023

SA Approval : Kiwi, Ozzie, Spixe, Pills, Toasty, Infected, Drizzle, Inaccurate
GOC HCMD : Mary
Nu7 HCMD : Fool
E11 HCMD : Lew, Curtis
D5 HCMD : Lava & Shadows
A1 HCMD : Sogi & Goat
O1 HCMD : Jerimiah & Ellipsis
Sec HCMD : Bucket, Sprink, Baby Arm
Research HCMD : Tyler
Maintenance HCMD : Spider & Silence
Medical HCMD : Grub

==============================================================

CI Trainee
New Name : CI Trainee ( Level 35+ )
Must be level 35 to access this job.


Removing Model : models/player/chaos/insurgency/operative.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl

==============================================================

CI Alpha Operative


Removing Model : models/player/chaos/insurgency/operative.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl

==============================================================

CI Beta Operative


Removing Model : models/player/chaos/insurgency/delta.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl
Removing Weapons : tfa_smgp90, tfa_g3a3
Adding Weapons : tfa_honeybadger, tfa_val

==============================================================

CI Conscript (Bronze+)


Removing Model : models/player/chaos/insurgency/operative.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl

==============================================================

CI R&D Agent


Removing Model : models/player/chaos/insurgency/ci_rnd.mdl
Adding Model : models/ignis/edit/ci/rnd.mdl
Removing Weapons : polaroid, tfa_sig_p229r
Adding Weapons : gmod_camera, tfa_deagle

==============================================================

CI Hotshot


Removing Model : models/player/chaos/insurgency/ci_marksman.mdl
Adding Model : models/ignis/edit/ci/hotshot.mdl
Adding Weapon : ci_flashbang


==============================================================

CI Hotshot Demo Unit


Removing Job

==============================================================

CI Longshot


Removing Model : models/player/chaos/insurgency/ci_marksman.mdl
Adding Model : models/ignis/edit/ci/longshot.mdl
Removing Weapon : tfa_csgo_smoke
Adding Weapon : ci_smoke_nade

==============================================================

CI Longshot Deadshot Unit
New Name : CI Deadshot (Level 75+)


Removing Model : models/player/chaos/insurgency/ci_marksman.mdl
Adding Model : models/ignis/edit/ci/hotshot.mdl

==============================================================

CI BioEngineer


Removing Model : models/player/chaos/insurgency/medic.mdl
Adding Model : models/ignis/edit/ci/bioengi.mdl
Removing Weapons : polaroid, tfa_csgo_p90
Adding Weapons : weapon_defibrillator, gmod_camera, tfa_g36
Ability to spawn defib charges.
(Will only be allowed 3 revives per raid.)


==============================================================

CI Sawbones Engineer


Removing Job

==============================================================

CI Infiltrator (Diamond+)


Removing Model : models/player/chaos/insurgency/officer2.mdl
Adding Model : models/ignis/edit/ci/longshot.mdl

==============================================================

CI Praxedes Fist ‘Apollo’


Removing Weapons : tfa_vikhr, tfa_svu, tfa_blast_ar15_50
Adding Weapons : tfa_m24, tfa_ak74, robotnik_bo1_sps
New Comms /apollo (Praxedes Fist)


==============================================================

CI Juggernaut
New Name : CI Mangler


Removing Model : models/player/chaos/insurgency/ci_juggernaut.mdl
Adding Model : models/ignis/edit/ci/mangler.mdl
Removing Weapons : tfa_ithacam37, tfa_m3, tfa_m249lmg, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : rwp_tfa_smg_ppsh41, tfa_m60, ci_flashbang, ci_smoke_nade, weapon_breachingcharge, tfa_csgo_frag
HP/AP increase to 210/210


( Will be changed into a hand selected class by MAJ+ starting at the rank of SFC+. )

==============================================================

CI Delta Command


Removing Model : models/player/chaos/insurgency/officer.mdl
Adding Model : models/ignis/edit/ci/delta.mdl
Removing Weapons : N/A
Adding Weapons : tfa_ithacam37
Needs access to /apollo


==============================================================

CI Senior Delta Command


Removing Model : models/player/chaos/insurgency/officer.mdl
Adding Model : models/ignis/edit/ci/delta.mdl
Removing Weapons : tfa_vikhr, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : gl_medkit, ci_flashbang, ci_smoke_nade, rwp_tfa_smg_ppsh41
Needs access to /apollo


( Senior Delta will have to get charges from Bio. )

==============================================================

CI Gamma Command


Removing Model : models/player/chaos/insurgency/commander.mdl
Adding Model : models/ignis/edit/ci/gamma.mdl
Removing Weapons : tfa_csgo_mp7, tfa_csgo_flash, tfa_csgo_smoke, tfa_1897winchester
Adding Weapons : ci_flashbang, ci_smoke_nade, rwp_tfa_smg_ppsh41, tfa_remington870, weapon_physcannon
Needs access to /apollo
Given access to blacklist for : CI Trainee, CI Conscript (Bronze+)


==============================================================

CI EOI


Removing Model : models/player/chaos/insurgency/deep_cover.mdl
Adding Model : models/ignis/edit/ci/eoi.mdl
Removing Weapons : polaroid
Adding Weapons : gmod_camera

==============================================================

CI Shades Task Force E4


Removing Weapons : tfa_blast_ash12, tfa_csgo_awp, tfa_csgo_g3sg1, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : robotnik_bo1_com, tfa_csgo_nova, tfa_barret_m82, ci_flashbang, ci_smoke_nade, cross_arms_infront_swep
New Model : models/badabing/sas.mdl (Already on the server)
Needs access to /apollo


==============================================================

CI Shades Task Force Trauma Unit


Removing Weapons : tfa_csgo_m4a4, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : robotnik_bo1_com, ci_flashbang, ci_smoke_nade, cross_arms_infront_swep
Give Trek-50 90% Mobility
New Model : models/badabing/sas.mdl (Already on the server)
Needs access to /apollo


https://steamcommunity.com/sharedfiles/filedetails/?id=793036275 <- Old E4 Model (Already on the server)

==============================================================

CI Praxedes Fist ‘Kronos’


Removing Weapons : jorge_chaingun
Adding Weapons : robotnik_bo1_dm
Needs access to /apollo


==============================================================

CI Praxedes Fist ‘Dolos’

New Description : A mech made from stolen foundation supplies, this mech is equipped with a reality bending sword that can slash through any foundation in its sight.


Removing Weapons : cloak_swep, ci_backstab, ci_teleport
Adding Weapons : tfa_dmc5_yamato, weapon_hdevice_pro
Needs access to /apollo


https://mega.nz/folder/tnMBhDII#SGiqZLXkdbcQJAyGlwLDyA <- New CI Models Link
https://mega.nz/folder/A6tWHYRJ#vsSs45jMVvC9Af4CgpPQFw <- New CI Weapons Link

( All the old weapons / models will be removed from the server. )

Edited by IgnisNuts
links plz work edit 2 : old e4 models

CI CMDR
CC: CI Requiem Squad XH-76
Biggest DMC Fan

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+support

Freedom at last.

Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ

Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain.

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+support Nice

Current Ranks Chaos Insurgency CMDR Jrshafer | Security 2LT | Assistant Chief of EMS 

Former Ranks!
Former Alpha-1 Captain Former Physician Former Deputy Head of 
Security Armored Shield Former Member of the Community Blacklist Team

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+support

current models dog shit

Current: Nu-7 2LT scotched ZETACI MSGT scotched

Former:   DT PFC CR7IC DMS SFC 1205 Corr, IQ/Purge MSG/Lord III LuciferMC SS PFC Freyja 1170ST/Shore ENG SCT SFC griff 1277, LCPL Mark 1B57, State Trooper PVT Mark, FBI SA David Martinez IF Squad Lead (CPT) Neeko IvySHG Senior Guard (1LT) LuciferBWA Owner Spiral, RIS Unit R scotched, Security MSGT WDXH IJG scotched CI R&D IIN(WO) scotched MTF D5 SRO DDIR SVFTO CPT scotched ZETA/G9 Murmillo Daimyo GM1

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34 minutes ago, Boesermaster said:

-Support, ( except maybe someone wants to point out why it is good. 
 

1st , Why make CI Trainee Level 35 ? That is quite hight. And needs a good ammount of play time. 
 

2nd , why remove Jobs and add nothing ? Isn’t CIs current structure , to encourage activity on jobs Becuse you get a super strong job on that line ?

I'd like to try and provide an answer to the second point considering Starr has answered the 1st part pretty well. Jobs are getting removed from ALL branches. This is not a CI exclusive thing. Security just lost 6 JOBS and Research just lost 5 JOBS. So this is just the way things are going right now.

RETIRED

 Security Colonel Warden Legate Juggernaut Enforcer Research Administrator M.A.D. Site Operations Chief RRA Professor / MTF Delta-5 'Front Runners' Captain Veteran Raptor Operative / Internal Affairs Agency Assistant Director MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal Combat Medic Tactical Paramedic R&D Scientist  Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major Enforcer Squadron Lead

"We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.”

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37 minutes ago, Boesermaster said:

1st , Why make CI Trainee Level 35

stay mad low level skill issue 

 

  • Skull 2

Current: Nu-7 2LT scotched ZETACI MSGT scotched

Former:   DT PFC CR7IC DMS SFC 1205 Corr, IQ/Purge MSG/Lord III LuciferMC SS PFC Freyja 1170ST/Shore ENG SCT SFC griff 1277, LCPL Mark 1B57, State Trooper PVT Mark, FBI SA David Martinez IF Squad Lead (CPT) Neeko IvySHG Senior Guard (1LT) LuciferBWA Owner Spiral, RIS Unit R scotched, Security MSGT WDXH IJG scotched CI R&D IIN(WO) scotched MTF D5 SRO DDIR SVFTO CPT scotched ZETA/G9 Murmillo Daimyo GM1

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+Support

Level 35 for trainee might be a little too high but it could always just be lowered later on. Otherwise, all looks good!

Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major

 

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1 hour ago, Boesermaster said:

-Support, ( except maybe someone wants to point out why it is good. 
 

1st , Why make CI Trainee Level 35 ? That is quite hight. And needs a good ammount of play time. 
 

2nd , why remove Jobs and add nothing ? Isn’t CIs current structure , to encourage activity on jobs Becuse you get a super strong job on that line ?

With double XP, you get levels pretty fast. And what’s the issue with losing jobs? That just opens slots for the future and doesn’t stress the people out with too many jobs. 

+Support

W update, W CI

Free From GL ❤️

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