In-game Name: Beanz
Rank: Engineer
Are you an FTO/Containment Engineer: Yes/Yes
Concerns or ideas for technical branch: At this point, my main concern for Technical is player retention-- Keeping people playing in the branch long enough to get promoted, enjoy privileges associated with those promotions, and enjoy a sense of accomplishment with reaching various ranks of technician. Two questions that keeps knocking around in my head related to this are as follows:
1. "How do we make Technical RP/events more enticing for juniors and other low ranking techs so that we stop hearing comments such as "there isn't much to do", and how do we inspire people to stick around and stay active long enough to become Senior techs as well as unlock access to Containment Engineer?"
2. "How do we make promotions feel like they have more accomplishment associated with them, so that people want to keep playing on the branch and earn more promotions?"
I've been mulling over in my head lately some ideas on how to incentivize people to not only join technical, but stay on and playing it regularly with the same dedication that gets seen in the janitorial & medical branches. I am diligently working to brainstorm ways to improve this aspect of Technical, and will likely be speaking with my fellow command members soon about some of the ideas I've been thinking of to potentially increase activity for us.
I think the SCP self-breaching mechanics have the potential to tremendously boost our activity & overall RP allure when they are implemented, but i'd still like to continue brainstorming on ways we can personally influence these concerns in the meantime.