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Kumandant

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Everything posted by Kumandant

  1. -Support I believe only the hole in the checkpoint’s window can be shot through, which seems pretty easy to block or restrict with suppressive fire.
  2. SCP-682 gets sent to Brazil [ Visual Log A ] SCP-682 returns from Brazil [ Visual Log B ]
  3. https://medal.tv/clips/32670165/Fxs45cZzMfVm
  4. What are you suggesting? - A buff to SCP-173's blink timer. SCP-173 may move every 5 seconds if seen by 1-2 people, and must cease all movement if seen by 3 people. Players can no longer roll to contain SCP-173, and must retreat until a third person can be found. How would this change better the server? - SCP-173 would actually be seen as a threat. SCP-173 would finally be able to kill when there's just 2 people in the room, and recontaining SCP-173 will encourage teamwork amongst the Foundation. Are there any disadvantages of making this change to the server? If so, explain. - Gives people in LCZ a harder time. Personnel in the Light Containment Zone will find it much harder to deal with SCP-173, as having just 2 people is no longer good enough to completely flee from SCP-173. Who would this change mostly benefit? - SCP-173 Players. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A What are you suggesting? - Increased movement speed for SCP-131-A & SCP-131-B. SCP-131 rolls around on wheels, so it's logical for SCP-131's movements would be faster than walking on foot. How would this change better the server? - It makes SCP-131 more viable. SCP-131 would be more fun to play, as it is an SCP that's locked behind a paywall. It will also make it slightly more viable against SCP-173, as it is able to quickly move to SCP-173's location. It also addresses the issue of useless LCZ SCPs that don't do anything. Are there any disadvantages of making this change to the server? If so, explain. - None that I can think of. Who would this change mostly benefit? - People who own Silver. It may also benefit personnel in the Light Containment Zone who need help against SCP-173. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
  5. -Support Very tedious to enforce. The compromises suggested also over complicate things.
  6. +/- Support I fully agree with what’s being said in this suggestion, however it is just not possible to implement these sort of changes into GamingLight.
  7. -Support While I do agree that 096 needs a buff, needing to place 096 under FearRP ain’t it. It makes no sense why a mindless creature can be placed under FearRP for the sake of “balance”.
  8. +Support Give these level 2 keycards some power!
  9. Denied Applicant has failed to meet requirements.
  10. Link these 008 & 049 logs in your application.
  11. Hazardous Material Research Hazardous Material Researchers are tasked with handling biologically harmful substances within the facility. They specialize in researching biohazards, cognitohazards, and toxic materials. To enlist into Hazardous Material Research, one must possess strong physical and psychological endurance, while also maintaining a sense of vigilance at all times. Requirements Must be an Experienced Researcher or above. Have studied and logged any biologically hazardous SCP. Application Format Your Full Name & Rank? Why have you chosen to pursue specializing in studying biologically hazardous materials? Have you produced any documents pertaining to biologically hazardous SCPs?
  12. -Support SCP-076-2 manifesting baseball bats and CSGO knives doesn’t sound very lore friendly to me.
  13. +Support Temp Euclid can be a nightmare to travel towards. It’ll also encourage players to more often check the hall by the acid bridge, since two SCPs would now reside there, rather than one.
  14. Lowkey think they should outright get rid of SCP-098 and replace it with something else. It completely deviates from lore, and its value is purely meme based. Good for the occasional laugh, but realistically, nobody wants to actually roleplay on it.
  15. +Support Security CCs are currently MTF with lower NLR and more advantageous spawn. Security guidelines must be more strictly enforced upon them, as being a custom class should not grant the player increased privileges within its respective branch.
  16. What are you suggesting? The reduction of NLR on Non-Combatants; Possibly down to one minute, or one minute and thirty seconds. A line stating this in the MOTD is all that is needed. Emphasis on Reduction, not Removal. Non-Combatants will still be punished for dying, it's just not as consequential.* Players who pick Non-Combatant jobs do so because they want to roleplay, not get into fits of combat. NLR will often completely disrupt the momentum of roleplay, and is generally very frustrating when the recipient isn't even allowed to do anything about it. Non-Combatants do not actively contribute to gun fights, they just unwillingly get caught in them, and often end up on the receiving end. It wouldn't be logical to hold the consequences of death to the same standard as those who are actively participating in fights, such as MTF, Security, and ACM. How would this change better the server? Death will be less frustrating, hopefully reducing the tension between those who want roleplay and those who want combat. Roleplay will be more encouraged, as the player is less heavily punished for getting randomly caught in the frequent fights that happen around the server. Chaos Insurgency may still continue to gun down Non-Combatants without as much backlash. Since Non-Combatants are not allowed to instigate the fights, they should not pose any problems unless they start breaking SOP. Remember, it's a reduction, so the Non-Combatants killed will still need to wait their NLR. Are there any disadvantages of making this change to the server? If so, explain. None I can think of, but I'll see in the replies. Who would this change mostly benefit? Research & Utility (Excludes RIG, MMF, and ACM)
  17. Score: 68/100 Grade: Standard Lore: 20/20 Everything looks in order with lore. I doubt not seeing SCP-012 would negate its anomalous properties. Creativity: 15/20 A very simple test, but also not one that has been attempted much. (Emphasis on "much") Presentation: 8/20 The presentation is relatively standard, but an attempt was made to personalize it. I recommend including images, and experimenting with fonts. Pictures of the SCP before the experiment, or even the room the test is being held in, are perfectly acceptable. Writing: 25/40 This log was nicely written. I was easily able to understand what was going on, and the descriptions given by the subject when asked to describe SCP-012 were well thought out. There are a few minor errors here and there, such as unnecessary capital letters and missing punctuation. Polishing up on these aspects can majorly increase the quality of your log. General information regarding SCP-012 could be built onto the background research. Not taking advantage of your background research can cost you on your writing, as it is a major portion for providing descriptions. But overall, I enjoyed the log. Hopefully you can apply said criticisms into your future work, and I wish you the best of luck.
  18. Score: 77/100 Grade: Standard Lore: 15/20 Everything seems fine with the lore. I appreciate your attempt on expanding SCP-087. However the use of amnestics were inaccurate, and the Class-D's behaviour directly contradicted the background research. It's okay to edit the results if it will make it fall more inline with lore. Creativity: 15/20 A standard SCP-087 expedition, nothing too ground breaking. But the inclusion of the "Ectoplasm", while being gross, was unique. Presentation: 17/20 The presentation is generally good, but feels a bit plain. I recommend experimenting with more fonts and images. Writing: 30/40 The writing is fairly decent. Everything is coherent, and clearly proofread. However more time could have been spent on analysing the slime, as it was implied to be the focus of the log. The use of amnestics, (while not being completely lore friendly), was entertaining to read.
  19. Score: 60/100 Grade: Standard Lore: 20/20 Everything seemed generally fine with the lore. SCP-939 eating speakers is an amusing thought. Creativity: 16/20 The question was poorly worded, and felt restrictive. Which is a shame because the idea was actually fairly creative! Perhaps you could have worded it better, maybe along the lines of "Can soundproof surfaces keep subjects hidden from SCP-939". Presentation: 14/20 This is simply an edit of the CI format. But I did enjoy the inclusion of photos, and the crane setup looked cool. Writing: 10/40 This whole log has very awkward wording, and it felt like an afterthought. I struggled to understand what this test was initially about. Try to put more time into your writing, and ensure that your sentences are easy to understand.
  20. +Support The existing rooms intended for testing were consumed by offices.
  21. SCP-098 still has access to donator weapons.
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