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Knuckles

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Everything posted by Knuckles

  1. I'm going to start off on the first point. Between the two sits I had involved you in your story changed a couple of times. The first time you told me you had been ordered to terminate all "unauthorized" personnel in HCZ, which is why you attempted to eliminate the utility staff. The only reason I pulled you aside in 682's chamber is because you were with multiple low level GENSEC and I confronted you about why you hadn't terminated them as they would also be considered "unauthorized." You stated to me that you terminated the medic because he only had "Level 1" clearance when it should be plainly obvious that the GENSEC SOs and CPLs only have Level 1 clearance as well. When I mentioned this you changed your story from being told to eliminate "all unauthorized personnel" to "given orders to terminate any utility staff." Because of this I could no longer trust your word as you were changing details. Did you RDM by killing the medic when you should have simply detained him (like you should have according to your higher up) or were you simply getting details mixed up ? The next point you brought up was the medic only had "Level 1" clearance so I had to ask why hadn't you terminated the Level 1 GENSEC as well. Side Note: You shouldn't ever be terminating Foundation staff unless they are explicitly seen/called out to be breaching SCPs or being traitorous to the Foundation. If a medic happens to be wandering HCZ you are to cuff him and take him back
  2. What about just prohibiting interference with training as opposed to banning access to certain areas (or attaching keycard scanners)
  3. My guess is that use of a mortar entity would not be buyable, or if it was much more expensive
  4. Im bordering on 5k and I'm beginning to question my life choices
  5. +Support + Thorough + Active + Trustworthy - Tried to reinvent scramblers and got us all killed
  6. What you want to see? - I would like to see rules added to the MOTD for the new SCPs added by the job pack Why should we add it? - Since these new SCPs have been added I have noticed situations that could be resolved much quicker by defined rules (such as can they be tranq'd, breach the surface etc) What are the advantages of having this? - Less confusion surrounding what these SCPs can and cannot do Who is it mainly for? - The server/rules Links to any content - N/A
  7. I recommend implementing a written description of SCP-2521 :)
  8. When I installed the content pack from subbing to all the workshop addons some of my playermodels that were previously fine now have the error texture instead. These include certain models from D class, GENSEC, and Research. Unfortunately verification of game cache did not help
  9. MTF Nu7 Recontainment Specialist Reply: SCP 939 and SCP 682: Arming SCPs 939 and 682 would be highly dangerous. 035 has already proven highly intelligent and if armed with their brutal physical abilities could be nigh unstoppable. Even if tranquilized 035 simply has to lure in the containment agents to regain control of the situation. 035 could also augment 939 with the capability of sign (in theory only as of now) and make it as dangerous, if not more, than SCP 682. SCP 049: SCP 049 and 035 cross exposure could have insightful results provided containment can be maintained. If the combination successfully breached their combined intellect would be even more dangerous than SCP 2522 after coming into contact with Dr. Everett Mann. However 035 may be able to provide insight as to what the "Pestilence" is and what causes the disease 049 is working so hard to cure. SCP 049-2: SCP 035 would make 049-2 more dangerous due to intellect, but still easily contained due to it's ease of termination. SCP 096: Cross exposure has the most practical benefits for SCP 096 and SCP 966. The effect the mask has on it's host over time may be able to finally terminate 096 provided it is in a calmed state, as well as the fact that 096's face would be permanently covered while under possession by 035. SCP 966: If applied to a 966 instance SCP 035 could possible eliminate the MTF's need for thermal scanners in event of a breach. Any 966 instance wearing 035 would obviously have unpredictably effects, but our current hypothesis revolves around the fact that the mask would likely be seen floating thus immediately confirming a breach. SCP 076: SCP 076 armed with 035 is a major risk that far outweighs potential benefits. The only possible conclusions that we see coming from this cross exposure is a more intelligent 076 trying to breach the facility with a sword. If this must be attempted it is recommended to take the sword of 076 and leave SCP 572 outside the containment chamber so as to coerce the SCP 076/035 combination into making more reckless decisions if containment is breached. SCP 527: [DATA EXPUNGED]
  10. This is an engaging read Clever experiment with and unexpected cross exposure of sentient SCPs to one another I just hope 049 doesn't put the mask on... arguably more dangerous than 682
  11. Knuckles

    Errors

    Another possible help would be the verification of your game cache as well as loading into a single player game to see what you have and what you don't
  12. Knuckles

    EZ map I made

    Nice work -Accurate -Easy on the eyes -Helpful for those who aren't commonly in/around EZ (Can we put this in the MTF bunks for newer MTF? It would help loads during training)
  13. I wish I could have seen this. 294 has some unpredictable effects that can be incredible to witness. You might be infected by 008 then try to make a cup of 500 to cure, or you try to make a cup of 682's acid and kill everyone.
  14. I was taught this when I was being trained for MTF. Always avoid tranqing in the elevator or on that walkway lest this happen by accident.
  15. Name: Knuckles SteamID: STEAM_0:1:92194481 What is your ULX Rank?: Diamond How would you rate your knowledge of the SCP world? (1-10): 8 (Knowledge of proper SCP Foundation functionality and protocols but cannot immediately identify specific SCPs - aside from ones on the server - just based on description) Do you have any experience as a GM or event planner in the past (If so, explain l): I used to be a supervisory member of the Game Master (event planning) team for a server that averaged over 100 players daily. This entailed setting up events and making sure they were RP friendly, engaging, and not out of line in regards to restrictions imposed by Game Master polices. How Active are you?: I am actively daily if possible and have experienced multiple different play styles. How many warns do you have?: I currently have 0 warnings Screenshot Why should we allow you to be an Event Team Member (150+ Words)?: I believe I should be allowed to become an Event Team Member for multiple reasons. The first of these reasons is my past experience. During my time making events for a separate server I learned how to refine my methods for making events so as to make them more enjoyable and more immersive. I can provide quality events and possibly events that have never even been done before. The second of my reasons would be my ability to work with a team. I can effectively communicate with others around me in a calm and collected manner so we can all properly share our ideas and get the most out of them as possible. I can assist in planning and building events or (if no building should be necessary) help create deeper immersion for everyone participating. The third reason I should be allowed on to the event team is my ability to roleplay. Using my knowledge of SCP procedures and lore I can effectively be any character an event would require. I can convincingly portray myself as a wide variety of people across the SCP universe whether I am acting as a class D or a secretive member from an SCP Group of Interest that has yet to be introduced to the server. My final reasons are my determination and loyalty. I will not abandon an event even if my WiFi decides to fail. I will hop on my phone and continue communicating via Discord or any other medium available. I am loyal to my team and those I work with to the point where I hope we can trust each other without a shred of doubt among us. Describe an event you could create (The more specific the better): My idea for an event revolves around an SCP that has yet to be introduced to the server. This is SCP 2522. 2522 is an intelligent AI that (during the setting of the event) has abilities similar to SCP-079 but also has an android styled body with which to move itself around. Everyone is under the impression that 2522 is there to help manage facility networks and systems and everyone finds this SCP's choice of words quite entertaining. However, one actor would know the truth. One actor would be designated as "Doctor Everett Mann" and knows for a fact 2522 is out to kill him. SCP 2522 would be able to free roam around LCZ halls and would get along well with researches and make casual references about ending Doctor Mann's life whenever he is around, though everyone else will just laugh it off and ignore it. However, when Doctor Mann is alone 2522 will attempt to create insane ways to end his life (the direct approach doesn't work well due to the limited abilities of 2522's android shell). This could be by setting a trap such as disabling the bridge in the bridge room while Mann is crossing, secretly breaching 682, or even collaborating with SCP 079 to get the job done. The event would come to a conclusion when Doctor Mann can finally convince additional research staff that he is correct by showing various scraps of evidence that amount to quite a case which will cause all the staff to call DEFCON 3 (at minimum) and to isolate 2522 in a room to destroy its autonomous body and force it on to an isolated computer so it can't escape into the open Internet. What is your favorite SCP? Why?: My favorite SCP is SCP-2522 which is also known as "Hatbot." I enjoy Hatbot because of the various stories surrounding him. The first of these would be a trait similar to SCP-079. Hatbot is a sentient AI system that was initially designed to help run Foundation Site-19. However what makes me fall in love with Hatbot is how he attempted to execute his master plan. He had it out for one particular doctor (Dr. Everett Mann) who was the only person to not except him as "ok" or as a meme (I say meme because many staff began quoting some of the crazy things he said while he was still learning from things around him). While Hatbot's handler's (Dr. Valence) main worry was to stop the D class from influencing Hatbot's speech development Hatbot was covertly trying to take down Dr. Mann. His abilities in deception amaze me and give me several ideas for possible events.
  16. +Support (Also what about adding in stationary cameras to make 079 viable to be played :D)
  17. +Support MTF units are supposed to be the most well equipped/well prepared units that the Foundation saves until they need the big guns called in (hence why in games like SCP: CB you only see NTF once a massive containment breach has begun) It is lore friendly for MTF classes to receive these buffs
  18. +/- Support + Prisoners of a highly secretive/secure organization under watchful eye of guards would never get away with this in an real world scenario (RP) + The best they would be able to realistically craft is something like a bad pipe gun from fallout made from spare parts (if they're lucky) + Improve immersion through a more realistic prison style system for D class "death row" personnel - Security heavily puppy guard the only way out of D block, without any way to take up serious resistance GENSEC will just massacre them
  19. -Support Instead I recommend the addition of NLR for D class. If security had no NLR then D class effectively have no way to escape. Security can immediately sprint back out of their bunks/spawn and gun down the D class who just killed them effectively eliminating the escape chance to the fact that security now has a fresh set of HP/Armor where as the D class is already weakened. If D class had NLR this would help stop the spam assaults on security while still providing a fair chance at escape
  20. This would be excellent to have provided the server can implement a way for 079 to "control" facility electronics possibly in a manner similar to SCP Secret Laboratory
  21. Lets think about 682 lore: He is overwhelmingly strong and frequently attempts to breach. If balancing wasn't required then tranqs wouldn't even work on him. Directly from his SCP entry: Due to its frequent attempts at containment breach, difficulty of containment and incapacitation This implies a regular tranq wouldn't even work on it. If it wants to attempt to break out as an attempt to RP it should be allowed to
  22. Knuckles

    HCZ Map

    Absolutely beautiful MTF and GENSEC will appreciate this as well
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