Berserkrpups

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About Berserkrpups

  • Birthday 02/26/1869

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  1. Accepted Got trained already
  2. Accepted I feel like you are ready to be in CI again Don't be nervous bruh
  3. In-game Name: SteamID: DiscordID: What division do you want to join (Military or R&D): How would you rank your knowledge of the lore? Why should you be in Chaos Insurgency? (75 word minimum) What is something that sets you apart from other applicants? How active can you be? Do you have both Teamspeak and Discord: *Please note you can get removed at anytime if violating the SOP or being inactive for 3-4 days
  4. +Support Anyone who wants to use an SMG is at a huge disadvantage and can't even compete with the current weapon structure the server has.
  5. This is something I've brought up many times in CI meetings from what counts as disrespect and remember hearing that in RP CI are disgusted with the foundation and think very low of them which in turn can lead for them to "disrespect" in RP and that the same can be done from MTF's side. I have also talked about disrespect in general (ie. through ooc or through arguments) and that extensive action is usually taken care of ASAP when it is directed. *We also had a couple of meetings about this bringing together a lot of voices on this subject
  6. +/-Support Personally I see nothing wrong with the Vikhr it has a balance spray pattern and decent damage and another thing you don't have on this test in armor you are just doing it with the raw health with no added armor it doesn't really have that fast of a fire rate as you 625RPM is nothing compared to other weapons. That 200 l 200 test you fired around 18 to 20 rounds and it was a controlled test with no added variables with movement and an actual combat scenario. In reality, it would probably take at least a mag and a half to take down someone assuming you don't have a decent aim. That and it is only used by one class I don't see a problem with it as I said above.
  7. The recruit class will only be for recruits when applications come out this will balance that out since alpha op is a bit better than the rct class It is only for R&D and people will have to interrogate foundation personnel intensely and will have to follow guidelines but it is pretty much for spying. You might be like that op. One they will have to do a lot to even get on the job and then will have to work their way into the foundation without getting caught as gensec in ez. There is a great challenge to this system.
  8. ======================================================================================================================================= Job Name: CI Recruit Model: models/player/pmc_4/pmc__02.mdl Job Description: Same Weapons: tfa_p90 // tfa_hk45 // keypad_cracker // salute_swep // dradio // weapon_cuff_elastic Salary: 60 HP: 100 Armor: 100 Extra Info (Ex. Workshop link for models): N/A ======================================================================================================================================= Job Name: CI Alpha Operative Model: models/pmc/pmc_4/pmc__08.mdl Job Description: Same Weapons: Add: tfa_magpulpdr // tfa_csgo_p250 Remove: tfa_csgo_ak47 // tfa_csgo_fiveseven Salary: Same HP: 125 Armor: Same Extra Info (Ex. Workshop link for models): N/A ======================================================================================================================================= Job Name: CI Beta Operative Model: models/pmc/pmc_4/pmc__04.mdl Job Description: Same Weapons: Add: tfa_m4a1 // tfa_csgo_usp Remove: tfa_an94 // tfa_usp Salary: Same HP: 150 Armor: Same Extra Info (Ex. Workshop link for models): N/A ======================================================================================================================================= Job Name: CI Sergeant Model: models/pmc/pmc_4/pmc__05.mdl Job Description: Same Weapons: Add: tfa_an94 // tfa_csgo_usp Remove: tfa_colt1911 // tfa_m416 Salary: Same HP: 175 Armor: 175 Extra Info (Ex. Workshop link for models): N/A ======================================================================================================================================= Job Name: CI Sergeant Major Model: models/pmc/pmc_4/pmc__07.mdl Job Description: Same Weapons: Add: tfa_sig_p229r Remove: tfa_m29satan Salary: Same HP: 175 Armor: 200 Extra Info (Ex. Workshop link for models): N/A ======================================================================================================================================= Job Name: CI Delta Command Model: models/friskiukas/bf4/us_01.mdl Job Description: Same Weapons: Add: tfa_csgo_elite Remove: tfa_csgo_deagle Salary: Same HP: 200 Armor: 200 Extra Info (Ex. Workshop link for models): ======================================================================================================================================= Job Name: CI Gamma Command Model: Same Job Description: Same Weapons: Add: tfa_fal // tfa_csgo_cz75 // tfa_csgo_flash Remove: tfa_csgo_revolver tfa_g3a3 Salary: Same HP: 275 Armor: 255 Extra Info (Ex. Workshop link for models): ======================================================================================================================================= Job Name: CI Research And Development Model: Same Job Description: Same Weapons: Add: tfa_csgo_deagle Remove: tfa_ragingbull Salary: Same HP: Same Armor: Same Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms ======================================================================================================================================= Job Name: CI R&D Command Model: Same Job Description: Same Weapons: Add: tfa_csgo_mac10 // tfa_csgo_deagle Remove: tfa_remington1858 Salary: Same HP: Same Armor: Same Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms ======================================================================================================================================= Job Name: CI Shades Task Force Model: models/badabing/sas.mdl Job Description: Same Weapons: tfa_ak47 // tfa_m3 // tfa_csgo_elite // tfa_csgo_g3sg1 // fas2_ifak (Rework) Salary: 150 HP: 200 Armor: 200 Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=793036275 ======================================================================================================================================= Job Name: Dr. Maynard Model: models/player/scpsci_male_06.mdl Job Description: Same Weapons: Same Weapons Salary: Same HP: 150 Armor: 125 Extra Info (Ex. Workshop link for models): N/A ======================================================================================================================================= Job Name: CI Heavy Trooper Model: models/mark2580/payday2/pd2_bulldozer_zeal_player.mdl Job Description: Same Weapons: Same Salary: Same HP: Same Armor: Same Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=813261576 ======================================================================================================================================= Job Name: CI Infiltrator Model: models/mark2580/payday2/pd2_cloaker_zeal_player.mdl Job Description: Same Weapons: Same Salary: Same HP: Same Armor: Same Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=810677997 ======================================================================================================================================= Job Name: CI Sawbones Model: models/player/pmc_4/pmc__03.mdl Job Description: You are a CI Medic heal the most important members of the group and heal those who are injured. Weapons: tfa_m4a1 // tfa_csgo_fiveseven // dradio // weapon_cuff_elastic // salute_swep // keypad_cracker // fas2_ifak Salary: 100 HP: 150 Armor: 125 Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms ======================================================================================================================================= Job Name: CI Hotshot Model: models/player/pmc_4/pmc__05.mdl Job Description: You are a shotgun specialist that knows the workings of the man-made weapon that delievers deadly blows, and is trained with the most intense knowledge of CQC. Weapons: tfa_mossberg590 // tfa_csgo_fiveseven // tfa_csgo_frag // dradio // weapon_cuff_elastic // salute_swep // keypad_cracker Salary: 120 HP: 175 Armor: 175 Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms ======================================================================================================================================= Job Name: CI Senior Delta Command Model: models/friskiukas/kestrel.mdl Job Description: You are the eyes of the operation and some of the most important members in CI. Weapons: tfa_tar21 // tfa_csgo_elite // dradio // weapon_cuff_elastic // weapon_m9 // tfa_csgo_frag // tfa_csgo_smoke // cross_arms_swep // cross_arms_infront_swep // salute_swep // pro_keypad_cracker // fas2_ifak Salary: 175 HP: 225 Armor: 225 Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms ======================================================================================================================================= Job Name: CI R&D Informant Model: models/player/guard_pack/guard_09.mdl, models/cultist/scp_rp/scientists_5.mdl, models/player/tfa_trent_cleaner_mech.mdl, models/maolong_operator_skin11_pm.mdl Job Description: ONLY USE ONCE INTERIGATION IS VALID AND MATCHES GUIDELINES Weapons: tfa_csgo_p90 // tfa_csgo_p250 // dradio // weapon_m9 // broom // weapon_cuff_elastic // point_in_direction_swep Salary: 10 HP: 125 Armor: 125 Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms =======================================================================================================================================