What you want to see? - The addition of two addons to assist with entity spawning, and the creation of a new type of peacetime experience.
Why should we add it? - Currently, the only things that happen during peacetime is training, or an event, both of which have recently been getting repetitive and stale.
What are the advantages of having this? - By adding these two addons, it will allow the creation of a new peacetime experience, which will cause players to stay on longer, and create a unique aspect to Gaminglight MilitaryRP
Who is it mainly for? - Everyone
Links to any content -
1) Entity Group Spawner: https://steamcommunity.com/sharedfiles/filedetails/?id=951638840
2) NPC Spawn Platforms: https://steamcommunity.com/sharedfiles/filedetails/?id=107821465
For a very long time, the peacetime experience has needed a change. The biggest player loss usually occurs during the downtime from war, and unless some form of training or an event occurs, there isn't much to do but wait. In the past, there have been suggestions to create mission objectives for troops to complete during peacetime - For example, the cargo transport missions that John implemented. However, the downside with that is that they too, got very repetitive, very quickly. My suggestion, is to utilize the above two addons to create a "random" encounter system for players to go fight and resolve during peacetime. This already happens occasionally, where an event team member will spawn in NPCs for players to go fight - however it always seems rushed, and chaotic due to having to spawn in NPCs individually.
For anyone that has played ImperialRP, you would have already seen the NPC spawn platforms addon, and will know the benefits that it brings. The first addon listed, completes the same task, but in a different manner. Instead of creating spawn platforms for NPCs to spawn around, it allows the mass spawning of ALL ENTITIES in different formations. This goes for aircraft, NPCs, weapons, and vehicles. Not only will it assist during the event, but setting up events will take much less time, as each entity won't have to be spawned in individually.
With the issue of the individual spawning out of the way, the "random" encounter idea can be achieved. I propose that each peacetime, a staff member or a Wardog goes and creates spawn platforms (using the  addon) and small encampments (using the  addon), that troops from either side can go and destroy. The setup for each encampment would be fairly quick, and the staff or WarDog could then use the *TSay* and *CSay* tools to announce the location. Once one encampment is destroyed, another can be created at a different location. This gives the impression of "random" encounters throughout the map, much like one would find in a RPG game, with quick sidequests in between wars.
As an added benefit, this also allows the event team to have less pressure on them to create events, which will allow for greater planning periods, which will lead to overall better events. Each event will also be more of a special occasion, and seen less as something to just pass the time, and instead as a involved scenario, much like events on ImperialRP are seen.
Furthermore, if this system is enjoyed, then it will provide a reason to create a custom system that can spawn these troops automatically, and include stronger "minibosses" within each group - which is something that I personally have desired for a very long time. A custom announcement system could also be made, that announces where the hostiles are located, and what troops/bosses have spawned.