The reason theres so many is because this is supposed to be much slower paced. Its not meant to be domination like MilitaryRP had, its meant to be more objective and conquest driven.
A Squad a british go and capture Courtyard. They have an engineer build up fortifications, and get a tank to fortify the area. Logistics comes and supplies them with ammo crates. Germany sees this, and launches a campaign against them to take it. Large force of germans attack, british defenders attempt to defend, they call for reinforcements as needed.
It isn’t supposed to be “cap this point, then leave to the next and cap that one”, then leave that one and cap the next. “Oh we lost one? Okay send a couple people over until we cap it back.”
Slower paced gameplay leads to more roleplay, which is what its meant for.