What you want to see? - Fixing the playstyle discrepancies between US and RU. With the server regaining population again, it is well past time to finally fix the differences between the two sides.
Why should we add it? - For the last year or so, it has been painfully obvious that the US and RU do completely different things. At the simplest level, US has a larger tendency to focus on the role-playing attributes of MilitaryRP, while RU focuses more on just the fighting part (War, KH, Raids). Going into more depth, it falls down into 5 main categories:
(1) War Planning -
A typical preparation for war for US begins something like this. If it is TDM, we get into a convoy, transport each person over to the main fighting area, unpack, set up for war, and then repeat as necessary. For Domination, we set up specific squads for each point, and use the radio to organize troop movements across the map to each point that needs it. However, for RU, communication is much less lackluster for both gamemode. After spending significant time playing as RU, it was made clear that RU has a much more "all out attack" mode. It works quite well, and is a viable plan, especially when paired with the higher skill level of most Russian players. But the problem arises when players who want to roleplay more are part of this. For players that would like to have strategic planning, Russia seems to be the wrong side to choose. Something to note about Russian strategies, is that the radio is used much less than teamspeak. Normally, this wouldn't be a problem, but the majority of RU communicates in cliques, often being in a private or locked channel with friends than communicating as a whole faction. Once again, for players that wish to work more as a team then small squads roaming around the map, this isn't a benefit. Now, some people would just simply say "Well then they should go to US!", but there in lies the issue. From a server standpoint, we should not be herding people into one side or another based a set of criteria. Take this for example: If a player wants to roleplay a lot, currently they would go to US. But if they ever want to play as a different job, with different weapons, and different team members, there isn't really an option for them. The most they can hope for is to play solo against their friends on US, for a war or two, and that isn't right. We need to be encouraging people to try out both sides, so that the gameplay doesn't get stale. If each side dedicated themselves to roleplaying as a team, instead of just nothing but point & shoot, people can get fun and exciting roleplay out of both sides, each exclusive from the other due to the creative minds of the people leading them.
(2) After War Briefings -
This catagory isn't something that can really just be changed manually, it will be changed over time as the other categories evolve into what the suggestions are. As it stands now, US usually takes longer (honestly a lot of times too long) debriefings discussing how to improve in war, strategies for the next war, and overall concerns. Like i mentioned earlier, 6 times out of 10 they take too long, and end up just being repeated statements and ramblings. Because of these longer debriefings it leaves less time for roleplaying, which most of the US forces desperately wants. It brings something new and exciting to the repetitiveness and frustrations of war. To try to maximum the time for roleplaying, limits on the number of PTS's that are taken should be implemented. For RU, debriefings are the opposite. They are usually straight to the point and precise, but also sometimes lack the roleplaying qualities of discussing strategy. If RU as a whole starts to practice more roleplay like actions, then this issue would probably take care of itself/
From a more administrative point of view as a wardog, I've noticed that mainly events that are more story based seem to please the US, while events that are more fighting based please the RU, and they don't like to go to events that don't have what they like. The biggest issue within this category is finding a sweet spot of both that will please both sides. To do this however, US needs to be willing to do more fighting heavy events, with PIC's and NPC's, instead of getting bored like they so often do, and RU needs to be willing to engage in the roleplaying part of things. For those that were there, a good balance of this happening in the past (and what I hope to happen for all events eventually) is the event by SA Awg and myself. In this event both sides had to hunt down a bomber of a village, and fight through his citadel, and execute him. It was a great balance between the roleplaying of US, and the fighting of RU, and almost all players came out of it pleased. But on some occasions, when events like these happen, people from both sides would opt out of participating. For this catagory, I would encourage both sides to be more open minded about events, and participate in them as much as possible. Even if you don't fully enjoy the event, your reactions to specific events can help wardogs and staff make better events for everyone in the future.
(4) Peacetime Occupations-
This category is a lot like the (1). Because of this similarity, and to avoid repeating myself, it will be straight to the point. US does missions and training, while RU almost always just does KH. This should be fixed for the same reasons as (1). US should have KH more often (Especially now that were on ghanzi), and RU should have roleplay missions. This gives a better balance and commonality to both sides.
(5) Job Requirements / Usages-
This one is something that just recently came to my attention, and it was something I had thought was fixed previously. Mainly it revolves around the jobs of ATC Controller, and FORECON/KGB. Before I get into this catagory, something to note: These jobs were originally created for the US side. ATC and FORECON were made part of the roleplay on the US Side, and then were later added as jobs. KGB and the RU ATC were added to balance it out and keep it equal. Because of this, there is a very large difference between what the two jobs entail on each side. On a grand scheme of things, ATC is used to control pilots in the sky and have set codes for what to do, and how to act. Both sides originally used them often when the job first came out, and then activity on them dropped off. Recently however, US has made significant efforts into using them again, and I believe it would be in the best interest of the server if RU revived it as well. In all honesty, this isn't high on the priority list, but it would be a nice touch for each side to have a dedicated airspace. The big issue of this catagory is the FORECON and KGB jobs. For US, FORECON is meant as a *special* special forces job, something like SEAL Team 6 is to the Navy. It is meant for those who excel at everything, the best of the best, and is very choosy about who gets in. The problem arises when we go to the KGB. KGB on the RU side, is nothing like FORECON. Currently, it is nothing more than just another free job you get when you hit SGT. Obviously, each side is entitled to how they want to have people unlock jobs, but in this case, it needs to be regulated server wide. The Scout and Crewman jobs get access to exceptionally good weapons and vehicles, and allowing enlisted to have access to them on RU, while US requires you to be an officer, creates a very large gap in the fairness between sides. The simpliest solution to this, is to make KGB more restrictive. It by no means has to have as much thought or backstory into it as FORECON does, but a simple raise of the unlock rank to CPT/MAJ would balance out the sides incredibly well.
What are the advantages of having this? - This problem has been on the server for a very long time, and it would be great to fix this once and for all. The server population is rising again, and now would be the best time to cement Gaminglight MilitaryRP as an actual semi-serious roleplaying server. The only way for this to happen however, is if both sides come to an agreement on how to act.
Who is it mainly for? - The server as an entirety. No one side has all the issues, and this post by no means is meant to convey that. Both sides need to improve in certain areas of gameplay so that the server can come to a good compromise.
Links to any content - N/A
PS: Once again, this in no way is meant to target one side or another. Both sides have things they need to improve on, and I implore you to read the whole post before commenting.