PandaInShitpostLand Posted January 15, 2022 Share Posted January 15, 2022 What are you suggesting? - A massive buff to SCP-682 to make his title "The hard to destroy reptile" More accurate. Currently, SCP-682 has 7500 HP with a tranq health of 4000. this is 3500 HP required to take him out. this is not alot of Health. he may be decently fast and kill instantly. but he suffers with his hitbox and sound. its easy to run away from 682. SCP-939 is the most similar scp to 682. boasting 3500 HP with a tranq of 1500. This is 2000hp to take him out. 1500 hp difference and 939 is still more difficult to take out due to his speed, damage, and hitbox. the only advantage is sound. So how do we fix this. First: Increase his HP. up to 12K. this may seem like alot but he is the "Hard to destroy reptile". he needs to be difficult to take out. this will reward coordination of MTF with massive damage but not an easy containment. Second: Give SCP-682 a health regeneration up to 6K, so that he is still hard to recontain even after he has been hurt. This will cause some sits though. so once SCP-682 reaches tranq HP he is tranq even if he regens out of the Tranq zone. (Mainly for Ethereal users) Third: Decrease his range slightly. He can hit you from extreme distances not matching his playermodel. decreasing the range will fix that. This may seem overpowered but thats SCP-682's thing. he is "The hard to destroy reptile". However this will make him the most popular scp, so my suggestion Make SCP-682 Gold/Diamond. this still allows players to play 682 at a reasonable level, but its harder to get access to. How would this change better the server? - Give 682 the deserving title of "Hard to destroy", and force MTF to coordinate to deal with him Are there any disadvantages of making this change to the server? If so, explain. - Low Pop hours will be hell. but it is with any Keter SCP MTF will struggle much harder. but thats the point More alpha warhead detonations Who would this change mostly benefit? - SCP's Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Give your own suggestions with a + or -Support. The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
CyClone Posted January 15, 2022 Share Posted January 15, 2022 +support only after ttk is buffed. Retried: CI LTCMDR CI R&D AIN, E11 CPT, and Research Assistant Manager. Link to comment Share on other sites More sharing options...
Gum Posted January 15, 2022 Share Posted January 15, 2022 5 hours ago, CyClone said: +support only after ttk is buffed. ye ye. Buff the lizard. Fun fact, I don't actually like Gum. Link to comment Share on other sites More sharing options...
Avalon Levi Posted January 15, 2022 Share Posted January 15, 2022 6 hours ago, Gum said: ye ye. Buff the lizard. -Support For 12k HP -> +Support For 9k HP. +Support For 6k Max Regen HP. 1 "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 | Emeritus Professor | R.A.U Grand Commissioner Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member Link to comment Share on other sites More sharing options...
Yato Sensei Posted January 15, 2022 Share Posted January 15, 2022 Eh +/- Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? Joined 09/30/2020Retired 11/12/2022Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher | Link to comment Share on other sites More sharing options...
IgnisNuts Posted January 16, 2022 Share Posted January 16, 2022 9 hours ago, Yato Sensei said: Eh +/- Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Demon Dice Posted January 16, 2022 Share Posted January 16, 2022 22 hours ago, Yato Sensei said: - Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? Demonically Inspired ..Nu7 CMDR Link to comment Share on other sites More sharing options...
Some Weeb Posted January 16, 2022 Share Posted January 16, 2022 (edited) 22 hours ago, Yato Sensei said: Eh +/- Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? Well to be fair I have solo recontained 682 so many times to the point where its not a luck based occurrence. I am not tryna brag in fact I think that means something cause I suck ass at aiming. And when I say solo recontain I mean he was full hp and everything and I took out a negev and fucked him all the way to tranq in a matter of 30 seconds. +Support Edited January 16, 2022 by Some Weeb SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Grey117 Posted January 16, 2022 Share Posted January 16, 2022 (edited) 22 hours ago, Yato Sensei said: Eh +/- Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? If this buff happens, then just say 682 can only get on when there is x amount of MTF and y amount of players on the server, but I agree with you that a regen swep to 10k HP might just be over top.+support I like the idea of 682 being able to sustain himself Edited January 16, 2022 by Grey117 Link to comment Share on other sites More sharing options...
oofWill Posted January 17, 2022 Share Posted January 17, 2022 On 1/15/2022 at 3:36 PM, Yato Sensei said: -Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? Link to comment Share on other sites More sharing options...
Veesus Posted January 18, 2022 Share Posted January 18, 2022 On 1/15/2022 at 4:36 PM, Yato Sensei said: Eh +/- Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? You know, this might be an unorthodox solution, but it wouldn't be difficult to program something that increases/decreases his max health/max regen based on the amount of MTF currently flagged up. You might need some way to check if players are AFK but that's not too difficult, really. Link to comment Share on other sites More sharing options...
Popular Post Coltable Posted January 18, 2022 Popular Post Share Posted January 18, 2022 We can add a passive heal ability when theres 15+ mtf online ? and maybe look at changing some values here and there. I like the idea of just allowing 682 to heal when he kills someone, nothing crazy but it makes sense for him to gain some sort of power from his kills. 5 Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted January 18, 2022 Author Share Posted January 18, 2022 Maybe 50-150 HP per kill? Forces mtf to work together to output more damage, but i think 100 is a good balance Again. 682 is meant to be powerful The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
ZJ Posted January 18, 2022 Share Posted January 18, 2022 +support, as an SCP he is very underpowered now compared to some others we have 2191, 610, 354, seems like he needs a bit of a buff to stay in line with those and be king of SCPs, hes went from most feared to easily contained | SEC Armored Shield 1LT Wardens WC DHFTO | SVFTO Elite Medic | SVFTO Maintenance Expert | Xray 42 | E11 CPL | Nu7 CPL | D5 PVT Link to comment Share on other sites More sharing options...
DemiGodRaymond Posted January 19, 2022 Share Posted January 19, 2022 (edited) +Support I would go for more a 9k - 10k hp instead of 12k. 12k its just to high and would be very very unfun for anyone to deal with hit at that high especially with low player count. Everything else looks great! Edited January 19, 2022 by DemiGodRaymond Former -{Longest Purge VCMDR} {EXP Researcher} {CI LCPL x2} {Maintenance Professional} {CI RnD Supervisory Agent}{MTF Nu7 1LT } {HTF Zealot} OWNER OF {The Eternal Twins} {Phantom Squadron} {MTF Kairos-01 'Sola Fide'} {A Group of Psychos} Link to comment Share on other sites More sharing options...
Balloon Posted January 19, 2022 Share Posted January 19, 2022 + Support I do feel he is too weak, making him a much larger threat would be better. Former Epsilon-11 Colonel Current Epsilon-11 MAJ and DoCE PKM go Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr Link to comment Share on other sites More sharing options...
Meridian Posted January 19, 2022 Share Posted January 19, 2022 (edited) +/- Support I think a buff is a decent idea, but a buff to that degree would be pretty crazy especially when he breaches early hours and makes the 2 security LCPLS deal with him. Even normal hours he causes a decent amount of damage already if MTF don't respond to him quickly enough. So yeah a buff wouldn't be bad but I think what you suggested is much too far. That is unless you made him a LOT harder to breach to make it so that if he does breach it's a massive deal but it's relatively rare for it to happen. For example make it so that no Dclass can breach him and only like certain ranks in CI maybe Senior NCO+ and certain amount of MTF on/active and his self breach gets increased pretty drastically? That way he can't just end early hours completely cause even current 682 early hours is nigh unbeatable without getting lucky. Edited January 19, 2022 by Meridian || Retired GenSec || STARS || J04 "Crest" || Foul Tarnished || Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted January 19, 2022 Author Share Posted January 19, 2022 12 hours ago, Meridian said: +/- Support I think a buff is a decent idea, but a buff to that degree would be pretty crazy especially when he breaches early hours and makes the 2 security LCPLS deal with him. Even normal hours he causes a decent amount of damage already if MTF don't respond to him quickly enough. So yeah a buff wouldn't be bad but I think what you suggested is much too far. That is unless you made him a LOT harder to breach to make it so that if he does breach it's a massive deal but it's relatively rare for it to happen. For example make it so that no Dclass can breach him and only like certain ranks in CI maybe Senior NCO+ and certain amount of MTF on/active and his self breach gets increased pretty drastically? That way he can't just end early hours completely cause even current 682 early hours is nigh unbeatable without getting lucky. I have a secondary suggestion To make him harder to breach, make his self breach time longer. Perhaps in a later map update (not one planned yet) there is a remote lockdown for 682's chamber, so breaching him is much more difficult Turn off the remote lockdown alarming the whole of Site, as this is a big deal Make it to SCP-682's chamber while facing down fierce opposition Successfully Hack the Small Door, Grate, and 2 Blast doors without dying. as remember literally everyone knows your plan OPTIONAL: Successfully Escape from 682 The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
Kevlar_ Posted January 21, 2022 Share Posted January 21, 2022 On 1/15/2022 at 3:36 PM, Yato Sensei said: Eh +/- Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? Link to comment Share on other sites More sharing options...
Dodo278 Posted January 22, 2022 Share Posted January 22, 2022 +support 682 just doesnt feel impactful rn. He can't heal and he has such a low hp pool that hes just not much of a long term threat. I remember one time where a bunch of super admins got on and there were 4 682. They all got recontained in about a half hour lmao. Giving him extra hp, passive regen and maybe some sort of acid spit ability so he isnt helpless against people shooting him at long range. (he spends hours in acid makes sense he would adapt to it.) Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted January 22, 2022 Author Share Posted January 22, 2022 1 hour ago, Dodo278 said: +support 682 just doesnt feel impactful rn. He can't heal and he has such a low hp pool that hes just not much of a long term threat. I remember one time where a bunch of super admins got on and there were 4 682. They all got recontained in about a half hour lmao. Giving him extra hp, passive regen and maybe some sort of acid spit ability so he isnt helpless against people shooting him at long range. (he spends hours in acid makes sense he would adapt to it.) He is inside of hydrochloric acid. if he spat acid a big cooldown and massive damage (500 on direct spit) would be a good idea The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
[GL] funnyfish0 Posted January 22, 2022 Share Posted January 22, 2022 2 hours ago, Dodo278 said: +support 682 just doesnt feel impactful rn. He can't heal and he has such a low hp pool that hes just not much of a long term threat. I remember one time where a bunch of super admins got on and there were 4 682. They all got recontained in about a half hour lmao. Giving him extra hp, passive regen and maybe some sort of acid spit ability so he isnt helpless against people shooting him at long range. (he spends hours in acid makes sense he would adapt to it.) Link to comment Share on other sites More sharing options...
Peanut_UwU Posted January 26, 2022 Share Posted January 26, 2022 On 1/16/2022 at 7:36 AM, Yato Sensei said: Eh +/- Support Now I understand that the SCP needs to be quite hard to be recontained, but this will practically make him unstoppable when the count of MTF is low/medium. I'd be fine with giving him more HP, up until 10k MAX but for a regen swep, it'd be scuffy, think it was suggested before? Link to comment Share on other sites More sharing options...
STONKSMAN Posted January 26, 2022 Share Posted January 26, 2022 +support RETIRED Link to comment Share on other sites More sharing options...
DumpTruck Posted January 26, 2022 Share Posted January 26, 2022 On 1/15/2022 at 2:51 AM, CyClone said: +support only after ttk is buffed. Former RRH Analyst X-ray 39 Former D1 Deimos I Former DDOP of RnD [CC's] Deadshot-Engineer-Snoop Dog-MTF-Alpha-9 Link to comment Share on other sites More sharing options...
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