I like doughnuts Posted September 21, 2021 Share Posted September 21, 2021 Before I start this please know I’m unsure if it’s gmod itself or the server in which causes this What are you suggesting? - nerf the gun knock back on all guns How would this change better the server? - this would make it more realistic for everyone playing as to not get pushed back 100 feet when hit by a gun Are there any disadvantages of making this change to the server? If so, explain. - not that I can think of, Who would this change mostly benefit? - d class and just about anyone who engages in PvP, I’m sure we’ve all been there, run past gensec and go to open the d block door only to get blasted off to the side 50 feet or get stoped in midair while jumping toward a gensec shooting you causing you to move backwards Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Hello yes I’d like to pay the sun bill please Link to comment Share on other sites More sharing options...
Fat Payton | [GL] Posted October 5, 2021 Share Posted October 5, 2021 +/- It's a good idea but also some guns have knock back as a balance (see negev) Link to comment Share on other sites More sharing options...
Domo775 Posted October 5, 2021 Share Posted October 5, 2021 -support knock back can help in a lot of cases i’ve probably killed you more then once Link to comment Share on other sites More sharing options...
The Gaming Goat Posted October 5, 2021 Share Posted October 5, 2021 53 minutes ago, Domo775 said: -support knock back can help in a lot of cases Link to comment Share on other sites More sharing options...
Orange 🍊 Posted October 6, 2021 Share Posted October 6, 2021 +Support Link to comment Share on other sites More sharing options...
Some Weeb Posted October 6, 2021 Share Posted October 6, 2021 1 hour ago, Orange said: +Support SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Demon Dice Posted October 6, 2021 Share Posted October 6, 2021 6 hours ago, Orange said: +Support Demonically Inspired ..Nu7 CMDR Link to comment Share on other sites More sharing options...
2Chopper4 Posted October 6, 2021 Share Posted October 6, 2021 12 hours ago, Domo775 said: -support knock back can help in a lot of cases Raptor Team Owner| Nu7 Hammer Down/HSU/SM | Medical/EFM Link to comment Share on other sites More sharing options...
LilThinMints Posted October 6, 2021 Share Posted October 6, 2021 -support It can be used to your advantage with high firerate weapons Free Melly Free TayK Free Fetty Wap Free Pooh Shiesty Current Rank/s: none dumbass Former Ranks: E11 2LT, CI SM, RND SVA, Gen-Sec MSGT, Nu7 SGT, RRH Guardians Link to comment Share on other sites More sharing options...
Coltable Posted October 8, 2021 Share Posted October 8, 2021 On 10/6/2021 at 1:06 AM, Orange said: +Support On 10/6/2021 at 7:18 AM, Demon Dice said: On 10/6/2021 at 2:53 AM, Some Weeb said: Give reasoning for your response or dont respond at all. A blank -support/+support is useless to me/SMT. Link to comment Share on other sites More sharing options...
Chief_ Posted October 8, 2021 Share Posted October 8, 2021 (edited) I’ll give a valid +support i feel this should be accepted for the gun knock back to be looked into. A pistol ahouldn’t send you down like 682’s brige even while your jumping. Its a pistol. Shorguns should have the most due to it well being a shotgun. Then lmg, then ar’s. Edited October 8, 2021 by Chief_ 1 Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
Sixx Posted October 8, 2021 Share Posted October 8, 2021 3 hours ago, Chief_ said: I’ll give a valid +support i feel this should be accepted for the gun knock back to be looked into. A pistol should’d send you down like 682’s brige even while your jumping. Its a pistol. Shorguns should have the most due to it well being a shotgun. Then lmg, then ar’s. [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
I like doughnuts Posted October 8, 2021 Author Share Posted October 8, 2021 On 10/6/2021 at 3:55 PM, LilThinMints said: -support It can be used to your advantage with high firerate weapons Oh I’m not talking about that, it’s kinda expected with shotguns/LMGS but no one should go flying backwards because they got shot with a revolver or a pistol Hello yes I’d like to pay the sun bill please Link to comment Share on other sites More sharing options...
Catalyst Posted October 8, 2021 Share Posted October 8, 2021 +Support Just like the old combat red screen flashbang knockback does nothing but annoy the player, especially on the receiving side. nobody likes an annoying combat mechanic, and it doesnt make sense that bullets which would usually slow you down would fling you, so it isnt exactly realistic in any sense. Link to comment Share on other sites More sharing options...
Pills Posted October 23, 2021 Share Posted October 23, 2021 +Support I don't want you to fly me to the moon. I dislike going across a long ass hallway because I was shot while jumping. Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
Zombinator Posted October 24, 2021 Share Posted October 24, 2021 +Support Hard enough to melee with hitreg/latency/crouchspam anyway. Link to comment Share on other sites More sharing options...
Average Pipebomb enjoyer Posted October 24, 2021 Share Posted October 24, 2021 On 10/5/2021 at 9:30 PM, Domo775 said: -support knock back can help in a lot of cases E11 2LT || Ex CI 2LT || Average Metal gear rising enjoyer || Ex Nu7 2LT Link to comment Share on other sites More sharing options...
Ya Boi Sawrunner Posted November 1, 2021 Share Posted November 1, 2021 +support Leave it on heavy hitters like shotguns at close range. I think if we could have it where knockback only applies to a certain damage number in a single hit (Like, 75-100 damage would definitely put you on your ass given whatever just hit you wasn't small) but like, don't have me moonwalk at terminal velocity into the wall 47 feet behind me because someone shot me in the shin with a falcon. Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters) The Femboi With The Fubar Link to comment Share on other sites More sharing options...
IgnisNuts Posted November 2, 2021 Share Posted November 2, 2021 +Support Please, shits so annoying when you get knocked back from an smg like it was a damn lmg. CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted November 2, 2021 Share Posted November 2, 2021 +Support Just a little much tbh. You're already getting shot at, now you're movement is also reduced? I agree with Chief's statement. Would be nice if it got looked into and adjusted per gun at the very least. That would also improve the quality of PVP as right now is a good time to trial such adjustment since HP and dmgs have been changed. CI CMDR / CA Link to comment Share on other sites More sharing options...
Veesus Posted November 5, 2021 Share Posted November 5, 2021 +/- support No idea how this would even be implemented. Players are hardcoded to be knocked back based on how much damage they take. To nerf the knockback you'd need to nerf the damage per bullet, or add EFL_NO_DAMAGE_FORCES to all players, and then manually apply knockback in a PostEntityTakeDamage hook. Ultimately, I don't even know if it's worth the development effort, but I can not deny that it would definitely make combat a lot more satisfying if you weren't knocked around as much, especially for SCP's. Link to comment Share on other sites More sharing options...
I like doughnuts Posted November 6, 2021 Author Share Posted November 6, 2021 5 hours ago, Avalon Levi said: - Support Note: Negev Whitout Recoil Would Be a Nightmare. I’m not Talking about taking away recoil from the guns I’m talking about nerfing the effect when you get shot by a pistol in the toe and get ragged dolled down a whole corridor Hello yes I’d like to pay the sun bill please Link to comment Share on other sites More sharing options...
Avalon Levi Posted November 6, 2021 Share Posted November 6, 2021 2 hours ago, yeetusdeleteus said: I’m not Talking about taking away recoil from the guns I’m talking about nerfing the effect when you get shot by a pistol in the toe and get ragged dolled down a whole corridor I mean Negev Whitout knocked back, And I think it makes the game balanced to all weapons. "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 | Emeritus Professor | R.A.U Grand Commissioner Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member Link to comment Share on other sites More sharing options...
SalvadorSKLIGHT Posted November 13, 2021 Share Posted November 13, 2021 On 11/5/2021 at 2:00 PM, Veesus said: +/- support No idea how this would even be implemented. Players are hardcoded to be knocked back based on how much damage they take. To nerf the knockback you'd need to nerf the damage per bullet, or add EFL_NO_DAMAGE_FORCES to all players, and then manually apply knockback in a PostEntityTakeDamage hook. Ultimately, I don't even know if it's worth the development effort, but I can not deny that it would definitely make combat a lot more satisfying if you weren't knocked around as much, especially for SCP's. Link to comment Share on other sites More sharing options...
Igneous Posted November 23, 2021 Share Posted November 23, 2021 While it would be nice, not worth the development. Link to comment Share on other sites More sharing options...
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