pixalgamer99 Posted November 18, 2020 Share Posted November 18, 2020 (edited) What are you suggesting? - lower his cooldown too maybe 10 seconds How would this change better the server? - stop a lot of the uneeded warnings and staff sits for teaming when someone is following there cooldown and makes 106 better in general Are there any disadvantages of making this change to the server? If so, explain. - not really less sits, better 106 Who would this change mostly benefit? - 106 players who don’t have to get warned for no reason Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Edited November 20, 2020 by pixalgamer99 Link to comment Share on other sites More sharing options...
Southpaw Posted November 18, 2020 Share Posted November 18, 2020 +/- support 106 has the 15 seconds so it can give people a small advantage when running away and for other obvious reasons. It also makes sure that no one is killed too fast by 106, he hunts everyone I can see why you would want a lower cooldown, it sucks but we also need it to make sure people have a chance. I really dont know how it would work if 106 ran into a squad of MTF and had to only wait 5 seconds, not giving them a chance to even run. SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose' | Event Team Member Retired: E11 LTCOL | Omi9 MAJ | Nu7 LTCOL | OH3 | Senior Mod | Event Team Member Link to comment Share on other sites More sharing options...
Jack S Posted November 18, 2020 Share Posted November 18, 2020 1 hour ago, Southpaw said: +/- support 106 has the 15 seconds so it can give people a small advantage when running away and for other obvious reasons. It also makes sure that no one is killed too fast by 106, he hunts everyone I can see why you would want a lower cooldown, it sucks but we also need it to make sure people have a chance. I really dont know how it would work if 106 ran into a squad of MTF and had to only wait 5 seconds, not giving them a chance to even run. Retired DHOS || Former Wardens Comissioner Caligula || Former SRIC in R&D || Former OH8 Funni [Redacted] Man | | Retired OPSV in Maintenance || Former MMF Duck || Former HLPR Bot AC3 || Retired 2LT in E-11 || Former Head Field Scout || Former Ranger Pax || former ET || Former Omicron-9 CPT || Former OM9 EXP Delta | PoliceRP: PD LCPL | SCU LT "We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard. " -John F Kennedy, Rice University, Sept. 12, 1962 Link to comment Share on other sites More sharing options...
Kindred Posted November 19, 2020 Share Posted November 19, 2020 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support Former | Nu-7 'Hammer-Down' Lieutenant Colonel | Head of Field Experts | Special Forces: Hammer and Sickle (Commissar Apollo) | ECRS, ERS, EBHM | Interim Head of FTOs Former | Maintenance Adept | MMF JAN 1 (Fabuloso) | Containment Specialist | FTO Former | Special Forces: 'Red Right Hand' OH4 (Kindred) Link to comment Share on other sites More sharing options...
[GL] Zeus Posted November 19, 2020 Share Posted November 19, 2020 1 hour ago, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
pixalgamer99 Posted November 19, 2020 Author Share Posted November 19, 2020 (edited) How is 5 seconds too short 1. 2. 3. 4. 5. It’s not like your counting them all as fast as you can Also if it’s too short then how come 682 can also one shot and has no cooldown how is 682 not on a cooldown and he can do 106s job better 2 hours ago, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support also I’m talking about people making sits because your in a group when your attacking and you have too wait 15 seconds and you get one specific person and they call teaming, because someone had too make a warm appeal because they were in a group of MTF and had too follow there cooldown also if your calling it too short set a timer for 15 seconds then set one for 45 seconds and that would be killing exactly 3 people without wasting a second of time now think logically how many people could 682 kill Edited November 19, 2020 by pixalgamer99 Link to comment Share on other sites More sharing options...
[GL] Zeus Posted November 19, 2020 Share Posted November 19, 2020 18 minutes ago, pixalgamer99 said: How is 5 seconds too short 1. 2. 3. 4. 5. It’s not like your counting them all as fast as you can Also if it’s too short then how come 682 can also one shot and has no cooldown how is 682 not on a cooldown and he can do 106s job better also I’m talking about people making sits because your in a group when your attacking and you have too wait 15 seconds and you get one specific person and they call teaming, because someone had too make a warm appeal because they were in a group of MTF and had too follow there cooldown also if your calling it too short set a timer for 15 seconds then set one for 45 seconds and that would be killing exactly 3 people without wasting a second of time now think logically how many people could 682 kill This is cause 682 can be shot and RCed instead of getting someone into a femur and not to mention is an instant Defcon 2? Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
Eaten Posted November 19, 2020 Share Posted November 19, 2020 3 hours ago, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support hi Link to comment Share on other sites More sharing options...
Not Niro Posted November 19, 2020 Share Posted November 19, 2020 Wait why the scp is already good enough he can tp thought walls and doors to get closer to mtf he has to roll and if win can stay breached for 10 mins I don't mind buffing it to like 8 or 10 but 5 that's 2 short in a matter of 20 seconds he can take 4 mtf/gensec -Support Current: ------Former: Nu7 1lt/WO SFTOx2 ECRS Hammer and Sickle Unit l Gensec SGT l E11 CPL/Ranger l Alpha-1 MSGT l Link to comment Share on other sites More sharing options...
HellsCobra Posted November 19, 2020 Share Posted November 19, 2020 SCP-106, gameplay wise, is meant to be designed as slow, tanky, but lethal. SCP-106s speed is meant to be slow, which is suppose to be balanced out by having extreme strength and the ability to walk through solid objects. 15 seconds I feel is too long to fully support what his strength should be. Not to mention the awkward situations you can be in, needing to wait 15 seconds just to take someone who's right infront of you. Realistically, why wouldn't SCP-106 take that opportunity? I think atleast 10 seconds would be more viable, if not 5. +Support Link to comment Share on other sites More sharing options...
Doggo0 Posted November 19, 2020 Share Posted November 19, 2020 6 hours ago, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support 2 hours ago, Not Niro said: Wait why the scp is already good enough he can tp through doors to get closer to mtf, he has to roll and if he wins he can stay breached for 10 mins -Support SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
pixalgamer99 Posted November 19, 2020 Author Share Posted November 19, 2020 4 hours ago, [GL] Zeus said: This is cause 682 can be shot and RCed instead of getting someone into a femur and not to mention is an instant Defcon 2? Well I mean where do most SCPs try and go it’s either EZ or LCZ some are in HCZ or a bit but get caught if MTF fail too get a D class one time they can femur then the 106 has too win a roll if he failed he can have been out for less then 2 minutes while 682 can get shot he has a high enough health pool too survive for long The only difference between a defcon 3 and a defcon 2 is gensec can call protocols at lower ranks and research and maintenance go back too bunks Link to comment Share on other sites More sharing options...
Garlic Posted November 20, 2020 Share Posted November 20, 2020 -/+ Support Personally, SCP 106 does not get breached very often. So I could see why 5 second would be a rewarding factor of 106's breach. However, because of the fact that majority thinks that 5s is too short and as people have said, 106 is already a strong character im going to have to go with a neutral and let the rest of the opinion shape the vote I'm Just a Big Tom and Jerry Fan. Link to comment Share on other sites More sharing options...
Jameshi34 Posted November 20, 2020 Share Posted November 20, 2020 16 hours ago, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support Gensec LTCOL | Deputy Head Warden | S.T.A.R.S. | Michael Jones Enthusiast do you are have stupid? Link to comment Share on other sites More sharing options...
General bacon Posted November 20, 2020 Share Posted November 20, 2020 17 hours ago, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support Retired MTF Nu7 LTCOL| Retired Nu7 HFTO | Retired OH1 | Retired Admin | French Canadian ManCustom Classes: Raptor Team | Jeff the killer Link to comment Share on other sites More sharing options...
Rektify Posted November 20, 2020 Share Posted November 20, 2020 I'm going to say -Support for 5 seconds. 12 hours ago, HellsCobra said: SCP-106, gameplay wise, is meant to be designed as slow, tanky, but lethal. SCP-106s speed is meant to be slow, which is suppose to be balanced out by having extreme strength and the ability to walk through solid objects. 15 seconds I feel is too long to fully support what his strength should be. Not to mention the awkward situations you can be in, needing to wait 15 seconds just to take someone who's right infront of you. Realistically, why wouldn't SCP-106 take that opportunity? I think atleast 10 seconds would be more viable, if not 5. +Support However, 10 seconds would be interesting. I'd definitely be down for it. ~Your Local SCP Lead Admin~ Aka: Rekti-HighThe REAL Don Godfather 527 | CEO of the Minge Team | The Baby Joe | Leader of the Fish Mafia Link to comment Share on other sites More sharing options...
OWNED Posted November 20, 2020 Share Posted November 20, 2020 21 hours ago, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support Former E11 1LT/Head Ranger, Former Event Team/Staff Member| GENSEC SGT Foundation Chef <- me when the quiet guy in D-block begins to reach into his pocket Link to comment Share on other sites More sharing options...
Yato Sensei Posted November 20, 2020 Share Posted November 20, 2020 - SupportIf it stays 5 seconds.+ Support If it changed to 10 seconds. Joined 09/30/2020Retired 11/12/2022Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher | Link to comment Share on other sites More sharing options...
Right Twix Bar Posted November 20, 2020 Share Posted November 20, 2020 (edited) -Support for a 5 second cooldown +Support for a 8-12 second cooldown Edited November 20, 2020 by Right Twix Bar Current: None Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) Link to comment Share on other sites More sharing options...
Surge Posted November 20, 2020 Share Posted November 20, 2020 -Support Coming from a branch that entagles with 106 DAILY , him having a reduced timer is horrendous , the amount of people he can grab with 5 seconds each would be annoying to deal with an unfun to play against, doesnt help that alot of 106 players camp his CC making it impossible to RC if 5 seconds was allowed Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec | No officer that 24Pounds of plutonium isn't mine Link to comment Share on other sites More sharing options...
Echo Romeo Posted November 24, 2020 Share Posted November 24, 2020 On 11/19/2020 at 3:07 AM, Kindred said: 5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. -Support Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. SCP RP] Retired-Nu7 1st Lieutenant| Ex-GENSEC Master Sergeant and Junior Warden| Retired-Chaos Insurgency 1st Lieutenant| Zeta-19| Epic Payday Gang(2nd ever)| Ex-A1 Guardian| Ex-Event Team Member."You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman Link to comment Share on other sites More sharing options...
Squash Posted November 24, 2020 Share Posted November 24, 2020 -Support No, just no. I cannot imagine how much more annoying 106 would be, and the fact that he is not even a bad Scp either makes this suggestion worse. I mean c'mon man, he can teleport through walls, his recontainment method can be rolled against and 106 can stay breached for another 10 minutes. This buff is unneeded, alone 106 can easily be recontained. However if multiple Scps are breached like a 682 and they are in the same zone, then you bet your damn money hes going to be out for a while. Foundation Archivist | Operations Supervisor | SCP-RP Senior Admin | Forums Diplomat | Support 1 | Link to comment Share on other sites More sharing options...
Chem Posted November 24, 2020 Share Posted November 24, 2020 -Support Get Gud Ok more than just that I dont have any issue killing people on a 15 second cooldown, in fact its more fun as I will count down as someone is running and trying to close doors (which lets me TP through them) and increase the fear. so much so I can rival 682 killing in LCZ. He is very strong as is. as for admin sits on 106 those are usually from people strait out ignoring his cooldowns Link to comment Share on other sites More sharing options...
Igneous Posted November 24, 2020 Share Posted November 24, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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